About syawqy


Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24

syawqy's Trophies

syawqy's Archive

I’m in

Posted by
Saturday, November 29th, 2014 2:43 pm

I’ll be using unity, gimp/paint.net,bfxr, probably sunvox

I hope I can create something more interesting than my last entry

I’m in!

Posted by
Wednesday, April 23rd, 2014 7:01 am

this time I’ll try using Unity instead of flashpunk

I’ve been learning unity for the past months, my greatest creation so far is this game


if you have any suggestion on what to prepare when using unity, I’ll be glad to know


grab your space ship!

Posted by
Sunday, December 15th, 2013 7:06 pm

yay!! I finsihed my entry in time XD

this is another gif to commemorate it

play it here http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15312

gif time

Posted by
Sunday, December 15th, 2013 9:36 am

seeing many posts with gif in it, make me want to create one,

here it is, my lastest build


sort of post mortem

Posted by
Saturday, May 11th, 2013 8:52 pm

my entry for this LD

click this to view my entry

this game is about shooting a jumping apple with limited bullet every stages, in the first few stage, you will only just see some apple jumping. after that you will begin see some purple triangle that can bounce your bullet. in some level, you have to bounce your bullet to shoot the apple. another thing to consider when playing this, is that combo mechanic. you will get a message showing like ” X combo!!” when you shoot more than one apple with one bullet. this message mean to encourage player to try shooting all apple in one shoot.

enough about the game, now I want to write about how I get into making this game.

ludum dar compo consist of 48 hour or two days. in my country, ludum dare always start in saturday morning, around 9 am. so usually I know the theme just several minutes after the anouncement. for this ludum dare, I spent a whole day thinking and brainstorming about idea and mechanic of the game with minimalism in mind. what I had in mind other than minimalism, is that I want to make game that only controlled by mouse. this kind of my own goal that I haven’t reach that time. so for a whole day thinking about that and there’s no idea come out. actually I try to code some idea I have in mind, but stopped because I think it’s unfinish and still need more thinking to make a concerete game mechanic. what I want to implement about minimalism is in game mechanic. I want to make it simple but still enjoyable and maybe can bring more depth in gameplay. sunday started and I still struggling with idea, I fear that maybe I can’t make it in time. and than around maybe 10-11 am, I got the idea about shooting some object that bounce or jumping, first I’m thinking about rabbit but ended up with apple, I don’t know why. after the arrival of my idea, I rushed to my laptop and start coding. after the core mechanic done, and creating a few level. I need to add more mechanic to enhance the gameplay. that’s when I got the idea of bouncing bullet. actually this idea is a bit hard to implement for me, because I  don’t know how to simulate a real bouncing physic and I got a deadline just few hours ahead of me. so I make those triangle thingie to somehow fix the angle of bouncing and somewhat make some sense and easy to understand. after that, it’s time to make a levels. after all those coding, this is the hardest part when you make a game that based on stages or levels like angry bird, cut the rope, etc… I need to make every stages challenging but not too hard. because all my games before this ended up too hard. and even it’s not challenging I too like stages that refreshing, like maybe you can shoot all those apples in one shoot and the bullet bouncing through all corner of the stages.

monday morning, I wake up and remember that I’ve submit my entry last night. if I’m thinking how it ended up like this considered that I nearly frustrated in the first day, but I kinda like how my game turn out, comparing to my two others entry ld 24 & 25, this time my game feel more complete but still not polised. maybe I need to thanks to onegameamonth & mcfunkypants. because all those experience I got when making games every month really help me in this LD. I hope my game for this month 1GAM turn out great too.

sorry for my english XD

Super Hero Time Release!!!

Posted by
Wednesday, February 27th, 2013 2:03 am

my 2nd game this year! Super Hero Time finished today!!…


saving the world from catasthrope, beating baddies is everyday life of heroes, enjoy it in this short six stages minigame with absurd art and catchy music by Matt McFarland

Play on Kongregate

this time, I create about six different minigame and turn it into one game. I said minigame, because the simple mechanic it have for every stages. and I’m trying different art now, compared to my last game this has so much color. and for music, I’m using music from http://www.mattmcfarland.com/ titled Strangled, you can hear it here

I hope this game will be better recieved by audience than my previous game, because I too learn much from this game

hope you enjoy!

my first game this year!

Posted by
Tuesday, January 29th, 2013 4:21 am

trap room

a short puzzle about escaping from a room full of trap

play on kongregate

this is my first game this year, as I’m joined #onegameamonth

this is my 3rd game so far, and actually my first non-jam game because the other two are LD game

I created this with flashpunk+ogmo editor ex

when i’m creating this, i’m thinking about making some simple game with simple mechanic that i actually can do it and finish it. i’m choosing puzzle genre because i think for simple game, puzzle will be the best choice. well, i dunno how this turn out before i get some feedback, but i hope you will enjoy this game…

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