About swellbastion


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So I have some requirements now

Posted by
Saturday, December 10th, 2016 12:18 pm


Are they over ambitious? I guess I will find out

I’m in I think

Posted by
Friday, December 9th, 2016 12:23 pm

I’m gonna be busy Sunday so I think I’ll submit to the jam this time. Tentatively gonna use Unity for pretty much the first time, and gimp and lmms. I might look into joining a team maybe? Hmu if you also might? twitter: @jumpcarefully email: swellbastion@gmail.com

Im in

Posted by
Monday, April 11th, 2016 4:18 pm

I’m in if my RSA goes away enough, it was pretty bad last year. I might do an explory game. My tools will be gimp, atom, phaser.js, and ableton live. The other two lds I made my own graphics engine so I’m hoping phaser.js will give me some more time. I might also try making all my functions global because Im stupid

My small progress

Posted by
Sunday, December 13th, 2015 12:12 am


You can click the gif to see the rough draft of my mechanics. I’ve been trying to use p2.js which has been rather time consuming… Here’s hoping I can make it somewhat less rough

I’m in hopefully

Posted by
Thursday, December 10th, 2015 7:32 pm

I might get a hair cut at some point though.

This is my second one. I tried the connected worlds one a while ago, and made… something. In an effort to set my goals low I plan on taking inspiration from the chrome dinosaur game. Probably black and white and low in color variation.

graphics: gimp

os: osx

language: html5

physics: maybe matter.js. i haven’t used it though.

coffee: black pure espresso often

i might listen to this

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