Combo Ore is a simple and short puzzle game. As you dig down into the ground, your goal is to chain a ton of minerals in a row to get big bonus points!
Play it here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3409
I'm Suyo, or Chris. I make games. I also play games.
I usually try combining two ideas into one and building my game around that mix, ending up with mixes out of rhythm game/platformer or RTS/top-down shooter. You can see some of my stupid games on greencouchgames.net
Ludum Dare 32 | Ludum Dare 29 | Ludum Dare 28 | Ludum Dare 27 |
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
Combo Ore is a simple and short puzzle game. As you dig down into the ground, your goal is to chain a ton of minerals in a row to get big bonus points!
Play it here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3409
Maybe after the deadline then! Bookmark it then! Or maybe whenever you have time! You should play it though, because it’s about throwing weapons in people’s faces!
That’s not throwing. That’s shooting. I just shot their faces. But there is throwing. I promise.
PLAY IT WHENEVER YOU HAVE TIME: Single Shot
Still streaming at twitch.tv/suyooo!
Hourly Update, Number 2!
While in the end, I’d like to have an angled camera, to simplify motion and collisions, the game will internally run on a 2d plane, and the perspective will be done during the rendering.
So far I’ve got a player and a bunch of enemies. They don’t take damage yet, but that will obviously change. I’ve already wrote some of the camera code, and it works pretty well. Only problem I’m thinking about is how to have the ray go behind objects or enemies, but that’s not on the todo list until later.
Now listening to: Savant – ISM
I really want to get away from Flash, but since I don’t have a real plan on what to tackle next, let’s have another round with it.
CODING: ActionScript3, FlashPunk
GRAPHICS: GIMP, punk.fx
MUSIC: I… don’t know yet. I suck at making music. Either I find something which makes it easier for me or I’ll have another silent game.
I already have a nice idea if Corruption does win the vote, but I don’t know whether I can pull it off because of my deficits in music making. We’ll see.
Godspeed Bakery Warlords is a game about picking up food from the ground even if it was there for longer than three seconds, then turning it into a lethal projectile to throw at people invading your village. Or, if you prefer something harder, catching tank shells and blowing up vehicles.
It’s only on Ouya right now, but PC port is coming tomorrow if everything goes fine. It’s even got a Multiplayer mode so two players can throw edible objects at each other.
Download it here!
Here’s me redirecting a tank shell towards a body of steel to destroy it, while getting ready to catch the next one. Big plays.
What’s left today? To complete the game, just enemy spawning, scoring and a background. If I still have time, I can try Online Highscores, making music, or even a local multiplayer. Let’s see what the Ludum Dare gods have planned for me.
By the way, the final matches of the Team Fortress 2 World Championship are starting in 15 minutes – America’s top team VS Australia’s top team VS Europe’s top two teams. You should watch it, it’s quite entertaining. http://www.twitch.tv/vanillatv2
Hello, you fine ladies and gentlemen! This is a post showing my intention to enter this weekend’s competition.
For the past 7 Ludum Dares, I used AS3 and FlashPunk. My first LD, number 19, was my first time making a game with these, and I learned a lot in just these 48 hours. And I want to do this again. So, this time, I will just use something I have no idea about.
I’ve coded some Android games before, but I really want to try something out with a controller, and Ouya is a great platform for this (since other there’s no major consoles with good homebrew support right now, and not everyone has a PC gamepad). So for this LD, I’m thinking about creating something for Ouya (and port it to PC post-compo so more people can play it).
Ever since I finished school, I’ve been lacking motivation to code on games for more than half an hour straight – and in the past, Ludum Dare always pulled me back in, so I’m looking forward to it!
Here’s the last 48 hours compressed into 4 minutes.