About Suyo (twitter: @Suyo_)

I'm Suyo, or Chris. I make games. I also play games.

I usually try combining two ideas into one and building my game around that mix, ending up with mixes out of rhythm game/platformer or RTS/top-down shooter. You can see some of my stupid games on greencouchgames.net


Ludum Dare 32
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19

Suyo's Trophies

Suyo's Archive

My 11th Ludum Dare is finished – here’s Combo Ore!

Posted by (twitter: @Suyo_)
Sunday, April 27th, 2014 12:03 pm

Combo Ore is a simple and short puzzle game. As you dig down into the ground, your goal is to chain a ton of minerals in a row to get big bonus points!

Play it here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3409

Play Single Shot! Right now! Or maybe later!

Posted by (twitter: @Suyo_)
Sunday, December 15th, 2013 4:56 pm

Maybe after the deadline then! Bookmark it then! Or maybe whenever you have time! You should play it though, because it’s about throwing weapons in people’s faces!

Single Shot Screen Shot

That’s not throwing. That’s shooting. I just shot their faces. But there is throwing. I promise.


Frontal collision

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 9:37 am

Hourly Update 7! Missed the one an hour ago because I was busy with, you know, coding. But here’s two people running into each other.


Walk cycles finally work

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 7:23 am


Still streaming at twitch.tv/suyooo!

Use your weapons wisely

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 6:28 am

Hourly Update 5!

Just because you have only one shot loaded in each weapon, you shouldn’t just drop them. Apply them to various foreheads.


Lack of bullets?

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 5:28 am

Out of ammo again? Well, good thing you learned the ancient art of throing things in people’s faces!


I’ll resume streaming in a bit at http://www.twitch.tv/suyooo !

Things which have bullets that come out of a hole

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 4:28 am



Working on the Engine

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 3:30 am

Hourly Update, Number 2!

While in the end, I’d like to have an angled camera, to simplify motion and collisions, the game will internally run on a 2d plane, and the perspective will be done during the rendering.


So far I’ve got a player and a bunch of enemies. They don’t take damage yet, but that will obviously change. I’ve already wrote some of the camera code, and it works pretty well. Only problem I’m thinking about is how to have the ray go behind objects or enemies, but that’s not on the todo list until later.

Now listening to: Savant – ISM

Whiteboard and Thoughts

Posted by (twitter: @Suyo_)
Saturday, December 14th, 2013 2:23 am

Still lacking an idea? Maybe my hard-to-read whiteboard can give you a nudge in the right direction.

I really like the idea of taking a genre and putting a twist on it with the theme. Maybe you can think of some more things than the ones I wrote down.


Let’s do this.

Posted by (twitter: @Suyo_)
Friday, December 13th, 2013 2:27 pm

I really want to get away from Flash, but since I don’t have a real plan on what to tackle next, let’s have another round with it.

CODING: ActionScript3, FlashPunk
MUSIC: I… don’t know yet. I suck at making music. Either I find something which makes it easier for me or I’ll have another silent game.

I already have a nice idea if Corruption does win the vote, but I don’t know whether I can pull it off because of my deficits in music making. We’ll see.

Out now: Godspeed Bakery Warlords.

Posted by (twitter: @Suyo_)
Sunday, August 25th, 2013 6:24 pm

Godspeed Bakery Warlords is a game about picking up food from the ground even if it was there for longer than three seconds, then turning it into a lethal projectile to throw at people invading your village. Or, if you prefer something harder, catching tank shells and blowing up vehicles.

It’s only on Ouya right now, but PC port is coming tomorrow if everything goes fine. It’s even got a Multiplayer mode so two players can throw edible objects at each other.
Download it here!

Because creative game names are a must

Posted by (twitter: @Suyo_)
Sunday, August 25th, 2013 12:21 pm


If you still need a name, I’m here to give you suggestions

Day 2. Needs more tanks.

Posted by (twitter: @Suyo_)
Sunday, August 25th, 2013 1:45 am

Here’s me redirecting a tank shell towards a body of steel to destroy it, while getting ready to catch the next one. Big plays.


What’s left today? To complete the game, just enemy spawning, scoring and a background. If I still have time, I can try Online Highscores, making music, or even a local multiplayer. Let’s see what the Ludum Dare gods have planned for me.

By the way, the final matches of the Team Fortress 2 World Championship are starting in 15 minutes – America’s top team VS Australia’s top team VS Europe’s top two teams. You should watch it, it’s quite entertaining. http://www.twitch.tv/vanillatv2

This is a picture of a slice of cheesecake being thrown at a tank

Posted by (twitter: @Suyo_)
Saturday, August 24th, 2013 3:14 pm

gbw1Any questions?

Obligatory “I’m in” post

Posted by (twitter: @Suyo_)
Thursday, August 22nd, 2013 1:17 pm

Hello, you fine ladies and gentlemen! This is a post showing my intention to enter this weekend’s competition.

For the past 7 Ludum Dares, I used AS3 and FlashPunk. My first LD, number 19, was my first time making a game with these, and I learned a lot in just these 48 hours. And I want to do this again. So, this time, I will just use something I have no idea about.

I’ve coded some Android games before, but I really want to try something out with a controller, and Ouya is a great platform for this (since other there’s no major consoles with good homebrew support right now, and not everyone has a PC gamepad). So for this LD, I’m thinking about creating something for Ouya (and port it to PC post-compo so more people can play it).

Ever since I finished school, I’ve been lacking motivation to code on games for more than half an hour straight – and in the past, Ludum Dare always pulled me back in, so I’m looking forward to it!

Time for Timelapse! – Maximalism

Posted by (twitter: @Suyo_)
Monday, April 29th, 2013 10:50 am

Here’s the last 48 hours compressed into 4 minutes.

Click here to play Maximalism!

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