today I coded plonk.
checkout the game at http://ludumdare.com/compo/minild-58/?action=preview&uid=26075
MiniLD #58 | Ludum Dare 31 | Ludum Dare 29 | Ludum Dare 27 |
today I coded plonk.
checkout the game at http://ludumdare.com/compo/minild-58/?action=preview&uid=26075
I’m seriously considering to participate at the October Contest.
I’m evaluating some idea. The more concrete Idea is to make a shmups.
A vertical shumps, without pixelarts, but with simple 3d models for the ships and backgrounds. I’m not decide yet if the models will have a little animations. I’ll inspire at Shikigami No Shiro II and Ikaruga two of my favorite for this genre.
I have finally submitted my game. Its a simple timing game, the purpose of which is to reach the checkpoints, without ending the 10 seconds.
Controls:
WASD = Move
Mouse = Look Around
Left Mousebutton = Jump
Programmed in C++ and Opengl.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26075