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Ludum Dare 21
Ludum Dare 19
Ludum Dare 18

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The "Holy Sweet Title Screens, Batman!" Award
Awarded by Alistair Aitcheson
on August 24, 2010

superflat's Archive

I made it!

Posted by
Monday, August 22nd, 2011 6:29 pm

I had to sacrifice any community effort to get this in…  It’s 3AM and I’ve just finished!



A ZX Spectrum RPG

Here is the link: the link


Posted by
Saturday, August 20th, 2011 2:59 am

Some time in the early 60’s my dad, who had emigrated from Dublin to Liverpool on a boat in the previous decade, met a strange fellow called Stopcock, who believed with complete conviction that dogs were going to take over the world.  Wait, Stopcock’s the name of those things in the street that do something to do with rain isn’t it?

Anyway, at the time he was a starving writer, putting on jazz and poetry nights to survive.  He realised he wasn’t going to survive much longer without a job, so took in some work on the docks as his dad had done back in Dublin.

So, he wrote himself and Stopcock into this novel, which was never published, which I still have the manuscript of somewhere.  I don’t have it to hand unfortunately, or of I do it would take most of LD to find it.)  Anyway, I want to make it in game form, as I remember it from reading it a decade ago at least…  I won’t reveal the plot yet, but I think it fits quite well…

Sadly I don’t have my dad about anymore to fill in factual details, so my Liverpool docks of the 60’s may end up rather inaccurate.

Either way, I’ve decided to present the game as an RPG, and I’ll be using RPGMaker 2003 for the first time.  I want to make it for a fake ZX Spectrum too, as it also makes the art simpler to produce.  Here’s what I have:

Byrne & Stopcock chat to a couple of old ladies [mockup]

I’m really torn on what colours to use…  3 & 4 are the ‘purest’ in a way (but neither is really possible on a Spectrum!)


Posted by
Saturday, April 30th, 2011 3:14 am

I’m trying to work out if I really want to make this, and if there’s actually time to do it.  I have a rough visual now, but no code or design done yet.


It’s about a gift that you think you don’t want.



Here I am!

Posted by
Saturday, April 30th, 2011 1:44 am

I’m thinking of getting involved. I cleaned my desk in readiness, and I have some kind of vague idea.

(Crappy iphone pic as my wife has the proper camera…

I have world generation!

Posted by
Saturday, December 18th, 2010 4:16 pm

Still not sure if I’m gonna do colour cycling, or stick with one. Time could be better spent on the mechanics. Anyway, at least I’ve got an idea what happens now in it now…

Edit: with vignette

I have the start of something!

Posted by
Saturday, December 18th, 2010 12:18 pm

Spherical worlds!

I finished my second LD out of three..

Posted by
Sunday, August 22nd, 2010 4:43 pm

This is the first ever finished game to be written entirely in HAL, the editor / scripting language I’ve been working on for six years. The project really helped me see what I need to do to improve the language and tool, so for that it’s been invaluable. I’m reasonably happy with how quicky I could get new content in with it.

Here’s a screenie, to whet your appetite – would love to get your feedback over on the submission page!

Link to the entry page.

Psychic Prison Break… Update…

Posted by
Saturday, August 21st, 2010 4:50 pm

Here’s a playable build… Still rough mind, and a lot of content to go.

Come on!

Psychic Prison Break

Posted by
Saturday, August 21st, 2010 11:07 am

Here’s a very ridiculous attempt. It’s got some odd ideas that may or may not work depending on dialogue, which I’m leaving ’till tomorrow.

Here’s what I got…

Post mortem of a dead entry.

Posted by
Monday, August 31st, 2009 7:16 am


Well I never made it to submission, but I’m really glad I entered as it’s possibly opened up a major door for me…

It’s very close to what I had in mind for my first chapter of Amnesia Stories, the ‘prequels’ to Amnesia (see my blog), a game I may never get round to making. In fact, the boy looks like a young Yuuki, the main character, and so this may well become the first chapter of said prequels. I think I’ve got something a little special, atmosphere-wise, and it’s a great template for the guaging exactly how long it would take to put a scenario together for AS.

So if you’re interested in 2D survival horror, keep an eye on my blog in the coming months, as there may be goodness contained therein.

Thanks for having me, Ludum Dare!


Posted by
Sunday, August 30th, 2009 4:44 pm

Claustrophobia is actually a complete game.

You are trapped in a cave with no exits, there are immortal creatures surrounding you who wish to eat your flesh. You may choose to survive a little longer, by fending them off with your flaming torch, but you’re only prolonging the inevitable.

I find it quite scary.


I have it all finished to a degree I’m comfortable with, the only problem is creating an executable – it would probably take a good while to package, as I’d have to remove a lot of stuff from the graphics and sound code (which load in assets from Soundless Mountain – breaking the rules of the compo. even though they’re not used – it’s always fiddly and takes a few false starts – and it’s already past my bedtime!)

So, sorry to disappoint those who were interested. I’ll try and post the finished thing on my blog in a few days. Need to sleep now!

You have to burn the zombie…

Posted by
Sunday, August 30th, 2009 1:39 pm


Well this is all I have so far: you, a zombie, and torch to hit it with. I have nice flame effects going on, all hand animated.

I don’t know if I’ll have enough to enter this with, oh well, it’s bee fun drawing it all.

Here was my dinner, hand-made sushi from Kana…


A little behind schedule… And noodles.

Posted by
Sunday, August 30th, 2009 6:57 am

Good afternoon fellow competitors! Here was my lunch:


I had the Shin Ramen with spring onion, my wife had a steaming bowl of udon with a raw egg. See if you can spot the GC, DC, PS2, PS3 and TE Fighting Stick! Oh and that’s BlitzMax running there.


This is today’s progress so far. You can see my lighting system is up and running, and the map and walk animation… But still no baddie or combat animations. I’m starting to doubt I can finish this, but I’ll keep plodding on!

First rule of 48 hour game compos is…

Posted by
Saturday, August 29th, 2009 3:29 pm

Fire and forget!  Don’t go back and touch things up!

Which I really ought not to be doing…  But anyway finally got a look I’m kinda happy with, need to go in and add all the animation now.  Hoping to get walk and attack cycles done by bed, then tomorrow morning add in the enemy I have planned, and get it running.  It’s gonna use one of the many variants of the Soundless Mountain II engine… I need to figure out which as they all have slightly different sets of features…


Posted by
Saturday, August 29th, 2009 1:36 pm


Ok here’s how it looks in-game, but there’s no animation yet.  Sloooow progress!

Posted by
Saturday, August 29th, 2009 12:35 pm


My desk and some sugary foods to keep me going.

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