About SuperDisk


Ludum Dare 37
Ludum Dare 35 Warmup
Ludum Dare 34
Ludum Dare 31
MiniLD #51
Ludum Dare 26
Ludum Dare 26 Warmup
Ludum Dare 25
Ludum Dare 23

SuperDisk's Trophies

The MMF2 User Award
Awarded by SuperDisk
on December 19, 2012
The Epic Coder Award
Awarded by Blaze22039
on April 22, 2012

SuperDisk's Archive

AutoTracker Online

Posted by
Monday, April 10th, 2017 6:59 pm



I wrote a little webapp frontend for GreaseMonkey’s classic AutoTracker-BU script, so you can generate some tunes for your game. Let me know if it works, I have a suspicion there are bugs in the deployment so if it goes down email me at yux50000 <at> hotmail.com and I’ll see if I can fix it before the LD!

Of course all credit goes to GM himself, as I didn’t write the algorithms to generate the music, just the web frontend.

Check it out


Posted by
Tuesday, January 3rd, 2017 8:36 pm



Some music for the soul

Posted by
Saturday, December 10th, 2016 1:12 am


Team up?

Posted by
Friday, December 9th, 2016 8:16 pm

Yeah, it’s a bit late but if anyone wants to team up, let me know. I can do programming and music… Here are some games I’ve worked on before with El_Cabaro:

11035-shot0.png-eq-900-500 11035-shot2 22640-shot0-1440467709.png-eq-900-500 22640-shot0-1461030822.png-eq-900-500

Email at yux50000 <at> hotmail.com or post in the comments. Let me know if you want to team up!

Need tunes (again?)

Posted by
Friday, December 9th, 2016 7:06 pm

Hey all. I can do some chiptunes or whatever if you need some for your game. I can also program, so if you need a teammate I’m down (as long as it’s not Unity, haha)

Shoot me an email at yux50000<at>hotmail.com or add me on skype with the same email if you want to team up.

Team up?

Posted by
Friday, August 26th, 2016 5:19 pm

I posted this before, but nobody responded so here it is again.

I can make some music for your game or help out programming if anyone wants to collaborate, let me know!

Need tunes?

Posted by
Thursday, August 25th, 2016 10:17 am

Normally me and my friend team up and make a game for the Ludum, but since we’re both in college now, I thought I might try something different.

I’m an amateur composer so I’m looking to flex my musical muscles… If anyone wants to collaborate, shoot me an email at yux50000 <at> hotmail dot com, or leave a comment.



The State of The Combinator

Posted by
Monday, April 18th, 2016 5:59 am

Well, after perhaps a bit of scoping issues, we have 6 hours after school today to add in the rest of the attacksets, towns and levels, and final boss to our action RPG.

Did we bite off more than we can chew? Hopefully not! See you all at the submission hour, fellow jammers!

It’s happening

Posted by
Saturday, April 16th, 2016 4:49 am

It’s a game about fighting and absorbing the powers of your enemy. Think Pokemon + Kirby. Of course these are temporary graphics. Cabaro’s at work/sleeping so he can’t draw sprites.

combo combo2

All warmed up and nowhere to go

Posted by
Tuesday, April 12th, 2016 3:11 pm

Warmup weekend game complete!

Ready to go for the real jam goin’ down.

I’m nearing completion but still have a bit of work to go.

Posted by
Monday, December 14th, 2015 6:19 pm

This is going to get hacky.

I haven’t announced that I’m in, but here’s my project.

Posted by
Saturday, December 12th, 2015 9:24 pm

Let’s get capitalistic.


Obamapologia: Obamapology 2 postmortem

Posted by
Friday, August 28th, 2015 4:34 pm

Back in LD 25, with the theme “You are the villain,” my friend El_Cabaro and I made Obamapology, a game about accidentally ruining the lives of various game characters by abiding by the game’s implicit rules.

Naturally, when the theme “You are the monster” rolled around, it was time to make the sequel. Obamapology: Term 2


This time the game takes on a paper twist, originally meant to be a pastiche of Paper Mario but ended up looking more like Yoshi’s Story. Our skills have definitely improved since 2012, and you can tell by playing the two. The first one features game ending cliff falls, “federal crime” level collision detection, and a cheesy ending. Overall we were both satisfied with the game as it was but I think that the sequel is certainly a step up.

The good

  • We came up with the idea immediately after hearing the theme, so there was little planning involved
  • The art was honestly pretty easy to make and looks good.
  • The arts and crafts were interesting to work with and shopping for them at Walmart was fun.
  • I got to use the Epson scanner I bought at Goodwill for 4 bucks!

The bad

  • Time logistics really got in the way of making the game, I had to bribe some dude at work to cover my shift and still had to cut 4 hours out of the first day for marching band.
  • We really cut the time close on this one, wrapping up with a very very rushed ending. We’re going to release a “Director’s cut” after the Ludum is over that has the true ending.

Here are some screenshots.


Play the game here!



Ready for the lumdum

Posted by
Friday, April 17th, 2015 6:23 pm

Photo on 4-17-15 at 7.22 PM #2

El_Cabaro and SuperDisk are in

Posted by
Tuesday, April 14th, 2015 9:08 pm

Me and my pal El_Cabaro are coming back for this Ludum. Hopefully we can get something more successful than last time’s entry (Coinslot: https://youtu.be/VyVGBvslfBo?t=4m10s), even though I’m still really proud of it.

Coinslot: The postmortem

Posted by
Saturday, December 27th, 2014 3:42 pm


For our Ludum Dare 31 entry, Duran and I made Coinslot, a socially constructed Rube-Goldberg invention toy. The idea is that the resulting machine is what really happens to coins when you put them into a vending machine, or arcade game, or whatever. Hey, it was a good idea, at least.

How it worked

You create a pipe machine using our tools:



Then once you’ve built the machine, test it to watch the coins go through:



Then, submit it to our online database where it will be linked in with other contraptions to make a giant rube goldberg machine!


It’s a lot smoother than in the GIF.

What went right

  • We completed the client and server in time, only partially thanks to the tools we used.
  • The game actually did WORK, if you consider immense load times and buggy javascript working.
  • Ultimately it was really cool to see all 23 of the machines in action.  (Of the 53 that played, only 23 submitted. Sorta leads me to believe that most people didn’t even play the game. ¬_¬)

What went wrong


  • The server required almost constant maintenance on the first 5 days or so because it kept breaking down. My javascript was to blame.
  • It takes ages to load, thanks to our excellent “store giant PNGs on the server” technique of data storage. (like, multitudes of minutes.)
  • The database itself is just a laptop sitting next to my router.
  • Clickteam Fusion wasn’t the best game making tool for this job, really. We wrestled with the collision detection for a good while before getting it finally working.
  • There weren’t enough parts! With the work on the server and the problems with Fusion, we only had enough time to make a few good parts. The rest is just bland default pipes.
  • Only 23 people uploaded their machine. That means the other people didn’t even give the game a fair go. Since it only takes a few minutes to actually make a machine, that means some people must’ve just quit and given it a hasty rating in the first few minutes, which sucks. I can’t really blame them though, since upon loading the page it tends to freeze thanks to my horrid Javascript.
  • When I say the game takes ages to load, it takes AGES to load. Also, it might freeze your computer whilst doing so because my code sucks.

Even with all of the stuff that went wrong, I’m pleased with the game and with a little more work it could’ve been a gem. Alas, we’ve got other games to make, and it looks like Coinslot will be on the shelf for now. Thanks for making the competition a good one, everybody!

Play the game here

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