It’s a bit.. random.. I’m not sure it accurately represents the quality of my work.
I usually get in the top #100 in at least one category, but I still don’t know what the “it” factor is or whether I really want to figure “it” out anymore.
Perhaps next time, if there is a next time, I will rate my game periodically during development just to double-check if what I’m doing is good enough yet.
Over-all I’m finding what I value is not what the Ludum Dare community – not what the majority of people – value. Trying to understand audiences that are so unlike myself is becoming a trying experience that I’m not sure I enjoy any more.
I have to contemplate deeply what I am doing with my creative lifestyle. I notice more and more how universal it is that virtually all success is based on popularity and social trendiness, rather than talent or hard work.
Take the story of Ken Silverman and his Voxel dream. Ken released a voxel engine absolutely superior to that of Minecraft that ran in -software mode- in 2003. He had the idea since before he made Build (Duke Nukem 3D engine). At the time John Carmack was working on the Quake 2 polygon engine, press and the community at large were drumming it up as a war between “Voxels” and “Polygons”, where polygons were winning out the gate based on no more than a popularity contest. 10 years later, voxels are becoming the ‘next big thing’, when really our buddy Ken already told us that a freaking DECADE AGO, but we punished him for that. We collectively told him his work was the loser and he should just up and quit.
If Ken just had the right social skills, we’d be seeing indy games that use polygons as a ‘kinda different and hokey-looking thing my GPU doesn’t do very well’.
Since Ken lacks those social skills, his punishment is obscurity. Since he wasn’t en vogue with all the trendiest ideas the masses were regurgitating at the time, Ken was punished with doubt and failure.
It’s akin to judging a woman politician by what she wears and not by her contribution to her elected field.
I do believe a certain type of genius is being trampled by the positivist, popular idea-driven attitude of the community. “Hey, he wore those cool pants everyone is talking about! 5 stars!!!” It’s to a point where people don’t even notice they are living inside a bubble of social trends, absolute petrified of the sea-changes needed to start celebrating outstanding work that truly innovates. We see the same thing in film, comics, everything.
People believe so much in the trends as convention that they actually mistakenly label ‘most trendy’ as ‘innovative’ or ‘better’. While the most innovative and though-provoking things just get a simple “I don’t get it, *click* next”.
I sure hope I don’t have to bring up the story of Nikola Tesla here, I think that would be too dramatic – albeit on point.
Call it a systemic social problem I suppose. I think it’s important because technology and creativity are so interconnected. The ideas I apply in my Ludum Dare entry go on to influence the ideas people apply while changing the world in meaningful ways.
Anyhow, I’m not sure where I’m going with this other than that Ludum Dare results make me depressed because it demonstrates that ugly, ignorant, idiotic trend-spewing, attention deficit, positivist “everyone’s a winner”, side of human nature I just can’t seem to get into.. so I guess this rant is over.