About Sublustris (twitter: @Sub_lustris)


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31

Sublustris's Trophies

Sublustris's Archive

Posted by (twitter: @Sub_lustris)
Monday, December 21st, 2015 12:09 pm

I’ve made a short drawing timelapse of my LD34 game.



Posted by (twitter: @Sub_lustris)
Sunday, December 13th, 2015 3:29 pm

Progress so far.

Posted by (twitter: @Sub_lustris)
Saturday, December 12th, 2015 4:56 pm

Last screenshot for today, and i’m going asleep.


progress so far

Posted by (twitter: @Sub_lustris)
Sunday, April 19th, 2015 9:02 am

My compo game is about a child which is stuck in the city at war.


Work in progress

Posted by (twitter: @Sub_lustris)
Saturday, April 18th, 2015 1:38 pm

Amy and a soldier


Work in progress

Posted by (twitter: @Sub_lustris)
Saturday, April 18th, 2015 7:48 am

Animation of Amy






AssGuard. my unreleased game for LD 29

Posted by (twitter: @Sub_lustris)
Tuesday, January 27th, 2015 2:13 am

LudumDare 29 (You Only Get One) was my first attempt to enter the contest, my game idea was “you get one ASS!!!”.

But it was too hard for me to finish the game in 48hours and i give up. Unfinished game was abandoned, but after LD31 i have found some time to finish it.
so, here it is.


It is an arcade clicker. You should tap screen to control laser shooting drones crawling along the energy lines. Mosquitoes are coming in waves, at the end of each wave, you will find a bonus, which will increase stamina of the ass and will heal it a bit.


PostCompo version of Alice.

Posted by (twitter: @Sub_lustris)
Tuesday, December 23rd, 2014 10:17 pm

After testing of game mechanic in compo version of the game Alice:nightmare , i’ve decided to create a full version with full storymode.
I’ve decided to opt out of coarse-grained graphics, and made it more accurate. Also i redrew all graphics and changed Alice’s dress color :)

Here is new game screenshot.


Dudes!!! Make better tutorials for your games.

Posted by (twitter: @Sub_lustris)
Wednesday, December 10th, 2014 11:28 pm

One of the main features in my game Alice: nightmare – is restoring blocks to create new paths (using spinners) – and it’s a MAIN feature of this game, without using which it’s impossible to complete levels. But using of this technique was so clear for me during development, that i’ve forgot to include it in tutorial :(

Dudes!!! Make better tutorials for your games. Even with clear game mechanic!!


—-and on russian:——-

Одна из основных фишек моей игры Alice: nightmare – это восстановление блоков для постройки новых дорожек (используя крутящиеся хреновины) – и это фактически ГЛАВНАЯ механика игры, без неё игру не пройти ни за что. Но когда я разрабатывал игрушку, для меня эта механика была так легка и очевидна, что я забыл туториал по ней нарисовать :(

Чуваки!!! Делайте туториалы всегда. Даже для игр с простой и понятной механикой!!


Posted by (twitter: @Sub_lustris)
Sunday, December 7th, 2014 11:09 pm


Game is finished, but next time i have to spend more time on testing and creating of music.
Tools used:
Language: pure ActionScript 3 (without 3rd paty libs)
IDE: FlashBuilder
Graphics: PhotoShop CS3
Sounds: sfxr


Alice:nightmare is ready to play.

Posted by (twitter: @Sub_lustris)
Sunday, December 7th, 2014 4:55 pm


after all, i’m fully exhausted, and going asleep now..


Posted by (twitter: @Sub_lustris)
Saturday, December 6th, 2014 3:31 pm

Alice animation
Alice and her ORB

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