

So people have a couple of problems with my game, which I can understand, but I also think people are just assuming that it’s broken, which is kind of getting me down.
The main problem people have is that it’s just too fast, which is basically correct. In the game you grow to a very large size, and once you reach those sizes jumping becomes very slow and heavy because of your scale and the fact that gravity is constant. So it was a design choice to make the gravity seem very high at the beginning. And that just instantly puts people off. Admittedly I never got round to putting the very large scale puzzles into the game, so I could have got away with having less extreme gravity at the beginning. Live and learn.
The other problem people have is saying that you can’t get past the second ‘goblet’. This is really a bummer because the jump is meant to be solved a specific way, and because people can’t work it out, they’re saying the game is broken.
TL;DR The game is too fast and appears broken when it isn’t which is putting people off playing, and I would really like some feedback, good or bad from someone who’s persevered past the second obstacle.
Thanks!