Ludum Dare 28
Ludum Dare 26
Ludum Dare 23
I changed my mind after seeing the theme. I will use UE4.
Too bad that web support is not perfect yet. But hopefully people will still try it even if it’s not compiled for the web
I will use free assets from http://kenney.itch.io/kenney-donation, and going for the JAM
I use Unreal 3 at work, but haven’t had much time to practice with Unreal 4, so good luck to me!
I didn’t finish, but I uploaded what I have:
here is the entry
I think the game has a lot of potential, I just wish I had more time to work on it. I will still continue making this into a real game. And I will probably use the same stages for other types of games too.
I have many ideas in my head. And I know that it can be improved in basically every way… I will work on it.
My canadian friend made the music and the ramp, so credit goes to him for that.
Now there is multiplayer, there is ramp, trees reset (after 5 seconds just for testing, should be like 1 minute or more)
The server can knock trees with the mouse, but not the clients yet.
– Press R to reset
– Refresh hosts to see if there are servers up, or start server if you want.
Note: the game is not much of a game, but it’s still fun though.
gif of networking working. I’m actually 2 of those guys, but the other guy entered my server and we danced around for like 15 minutes.
My first .gif so I hope it works.
(image quality in the actual game is better obviously, but I had to make the gif small)
Badly, and locally only for now, and the camera broke… but it’s working!
Now I just need to make the movement smoother, and connect to remote servers, and fix the camera
and then I can continue making the game fun…
If for some reason you want to try networking, open 2 instances, in one you start the server, in the other one you join the server, and select “stage 1″
Thank you Unity! that was a piece of cake.
You can move around and throw trees, but at least it’s something. The camera follows the guy around but doesn’t change angle, so it looks like a remote controlled robot.
I plan on making this little guy more dynamic, and giving him tools to grab the trees and take them back to the “storage cube”
I’m also back to orthographic view. I’m still not sure of which one will be nicer in the end though
And now I’m going to take a rest.
shadows looked better before, but I wanted some sun reflection on the water (SPECULAR FTW!!!)
I’m not making much progress, specially considering the theme… but at least I’m having fun
I’m not really programming anything, even though I’m a programmer.
I’m just making some sort of map, so no procedural content generation or fancy stuff like that…
Anyways, after fighting with unity to make my own water, I finally decided to check their solution, and it’s not bad, so now I have some sort of river…
an idea in my mind is growing. These are little cubes that have been stuck here, and they need to build a ship or something to escape, or just build a colony or something
They will have to build a bridge to cross the river. Now you can hover over units and they shine, that’s basically all the programming that I’ve done.
I’ve never really made many things move in unity, specially in this AI way where they will have to gather things, and hopefully in the future, avoid terrain (if there is any terrain)
so I will have some fun with pathfinding later. This also made me kind of decide on a name. “Lost Robots”
and here’s the link http://bit.ly/LostRobots