Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About Daniel X. Moore

A programmer who makes games.

Entries

 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
MiniLD #26
 
Ludum Dare 20
 
Ludum Dare 19
 
October Challenge 2010
 
MiniLD #21

Daniel X. Moore's Trophies

Meow Meow! Use Of Kittens Despite The Theme Award
Awarded by bentosmile
on May 2, 2011

Daniel X. Moore's Archive

Rant: Unity is NOT Web

Posted by
Saturday, May 3rd, 2014 8:03 am

As someone who uses Linux it’s annoying to see links to “Web” which are actually Unity. Unity doesn’t have a web player for Linux so I end up clicking on a lot of links to games I can’t play.

Suggestion: have a “Unity” link and use that instead of “Web”.

Thanks

I finished my game. A bionic hotdog grapples though the digestive system and into the player’s heart!

Play it! http://www.danielx.net/grappl3r/

Vote!

shot1

shot4

I made it using my own custom HTML5 game engine and publishing platform.

It’s weird and crazy and hopefully fun too!

Enjoy!

1Ball

Posted by
Saturday, December 14th, 2013 7:15 pm

My game 1Ball is playable! Please test it out and let me know what you think. I have about 50 levels so far, but no sound or music yet. My goal is to have 100 levels, but I’m having some trouble fully exploring the design space without gimmicks. Tomorrow I’ll focus on getting sound and music in.

screen1

The goal is to hit all the balls, but you only get one throw.

Space Wrench is Finished

Posted by
Sunday, December 18th, 2011 4:40 pm

Super brief post mortem:

Good

Bad

  • Time. I didn’t clear my weekend and had non-game programming events taking up most of my schedule
  • Theme. The theme ‘Alone’ didn’t generate interesting constraints for me.
  • Game is mediocre

Play the Game

Original Sound Track

In Again

Posted by
Tuesday, December 6th, 2011 10:40 pm

I’ll be using PixieEngine (it’s finally getting good now) for everything except music, and probably Milky Tracker for music.

SurfN-2-Sur5 Annotated Source

Posted by
Wednesday, September 7th, 2011 2:16 pm

I’ve recently released an extended version of my LD entry SurfN-2-Sur5. It adds practically no new features, but inside it has tons of comments and details on how I actually made the game. The game is made in PixieEngine, an online IDE for creating games, designed specifically for rapid prototyping (ideal for events like Ludum Dare). So if you’re interested check it out and don’t hesitate to ask if you have any questions.

The scope of the game is very small, but that enabled me to finish something playable for the competition. It should be pretty easy to follow and I think that by reading other peoples code we can all learn a little.

SurfN-2-Sur5 Annotated Source

SurfN-2-Sur5 Is now available in Chrome Web Store

Posted by
Thursday, August 25th, 2011 10:56 am

Thank’s to PixieEngine’s one-click export feature I was able to publish SurfN-2-Sur5 to the Chrome Web store in minutes, just needed to upload the zip file and add screenshots. It’s as easy as filling in the LD competition entry page.

Chrome Web Store – SurfN-2-Sur5

Currently the version in the store is exactly the same as the LD competition version, but in time it will improve.

I am the creator of PixieEngine, so I may be biased in favor of it, but I thought that it’s worth sharing. And while we’re on the topic, I also love that when I’m building my game in PixieEngine it’s already on the web, so there’s no extra packaging or upload step required, just click “Publish” and everyone has access to the latest version.

Did I mention that it is free? And that it runs on OSX, Windows and Linux? And that you can always export/download your game at any time? But wait! There’s more…! Actually, that’s most of it.

So please, check out PixieEngine for all your game development needs and give feedback with any questions or concerns. You can even start by messing around with the SurfN-2-Sur5 source, though the code quality isn’t super high since it was made for the competition.

SurfN-2-Sur5

Posted by
Monday, August 22nd, 2011 9:50 am

Here’s the link to my final LD entry: SurfN-2-Sur5

A lone FBI agent must surf to survive.

Vote link

Some helpful tips to get started:

  • When starting out you’re falling from the sky, wait until you hit the water to turn.
  • In order to have a successful landing you need to be facing in the direction you’re moving.
  • Write down your longest time/distance and try to beat it (if you’re into that).

Controls:
Arrow keys Move
Space or Enter restarts

I made the game in PixieEngine, the tools are getting better and these games keep getting easier and easier to make.

I finished the background music earlier using Aviary this afternoon and I think it’s pretty rad. Aviary was tough to get the hang of and was rough with importing loops into the larger song arranger, but once I got the basics down it was just a matter of toughing it out.

Here’s the link to the audio:
https://rookery.s3.amazonaws.com:443/9491000/9491020_96a4.mp3

I was pretty proud of drawing the little pixel surfer guy. Originally I wanted him to have twice as many rotations as well as subtle animations, but you know combinatorics…

Settled on a Plan: SurfN-2-Sur5

Posted by
Saturday, August 20th, 2011 12:22 am

After hearing the theme I thought for a while about different kinds of escape games: escaping a prison, escaping a dull day through reading books, escaping reality… but in the end I decided on a simple falling out of a plane and then surfing style escape called SurfN-2-Sur5. I made a rough prototype of a similar game about a year ago, but never really did anything with it. Using what I learned from the surfing gameplay and adding the escape theme should lead to an interesting game.

In fo` sho`

Posted by
Tuesday, August 16th, 2011 11:38 pm

I was in for the last two so I don’t want to break my streak. I’ll be using PixieEngine, as always, and testing out the new XNA export feature.

Peace

Progress for Dirt Farm

Posted by
Saturday, May 28th, 2011 10:29 pm

I’m spending way too much time on pixelling! But it’s fun to see things look good…

The funny thing is that none of this was specifically in my “Done List”, but how can you plant and harvest if you can’t thresh and hoe?

Mini LD #26 – Dirt Farm

Posted by
Friday, May 27th, 2011 12:08 pm

Dirt Farm

Dig some holes, plant some crops, and turn this dirt farm around!

Completed Game will include

House Area, Farm Area, Store

Seasons

6 Crops (2 per season)

Hoeing, watering, harvesting

Using PixieEngine to create.

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