About stoo (twitter: @stoogoff)


Ludum Dare 35
Ludum Dare 33
Ludum Dare 29
October Challenge 2012 Unfinished
Ludum Dare 24

stoo's Trophies

stoo's Archive


Posted by (twitter: @stoogoff)
Sunday, April 17th, 2016 6:31 pm

Mixle is finished!

Mixle is a game of merging different coloured blocks together to create new blocks with new shapes and new colours. The merging animation isn’t quite perfect, there are some occasional complicated merges which won’t quite right, but it’s otherwise fully functional.

There are twenty levels in total and you can play it here:


Mixle Home Screen Mixle Level One Mixle Level Three A Mixle Level Three B Mixle Level Three C

Well, I’m in

Posted by (twitter: @stoogoff)
Friday, April 15th, 2016 4:40 pm

I’m in. This is my… I forget how many times I’ve done this now. Fifth or sixth time, I think. Some successes, some failures. Here’s some links to previous entries:

I didn’t finish LD32 and I can’t find any of the earlier ones. I did manage to find Escape from Plan 9, which wasn’t a Ludum Dare compo, but was a month long contest of some sort. You can probably tell I didn’t do the artwork for that.


Posted by (twitter: @stoogoff)
Sunday, August 23rd, 2015 7:19 pm

And Trollhammer is finished!

You play the part of Troll, a large and simple troll who is hunting down humans for his dinner.


I’m pleased with the way it’s turned out (although I have just discovered a very minor, albeit funny, bug, aaargh!), especially the graphics. They’re not my strong suit, I’m much better at programming and music, but these have turned out OK.

Trollhammer Game Play

Have a play and let me know what you think!

Half Way There

Posted by (twitter: @stoogoff)
Saturday, August 22nd, 2015 8:14 pm

It’s just past the half way mark and I’ve got… something. The basics of the game play are in place, although there are few features I’d like to add, and a lot of the graphics are in place.

Tomorrow will be spent animating Troll and the Humans and working on some suitably sinister music.

Screen grab of the game so far:


Trollhammer Day 1 Screengrab

The big green square is Troll. The small white rectangles are humans.

I’m in

Posted by (twitter: @stoogoff)
Friday, August 21st, 2015 6:58 pm

Obligatory “I’m in” post. I’ll be using Javascript with the excellent Phaser framework. Graphics (my weak spot) will be scrawled on paper then somehow magically converted to something digital using Gimp. Music will be via Reaper, probably with a lot of orchestral stuff, as that’s been my recent vibe. Sound effects through Sfx. I think that’s it. Good luck everyone!


Posted by (twitter: @stoogoff)
Saturday, April 18th, 2015 4:51 am

All of the code and the design doc is publicly visible on my github page, which I’m going to keep updating as I go: https://github.com/stoogoff/ld32

My Idea May Be Too Complicated

Posted by (twitter: @stoogoff)
Saturday, April 18th, 2015 2:52 am

After going through various ideas of 2D beat-em ups involving clowns battling with daffodils, lawyers sueing each other or fighting off zombies with household implements (a la Shaun of the Dead) I’m settling on something I’m calling ABC Worriers1.

Earth is being invaded by aliens and only you can stop them!

Your weapons are:

The Atom Bomb Destroy everything in the blast radius! Be warned, distant enemies may become… strange.

The Biological Virus Create viral bugs and set them set on the aliens. Be warned, some bugs may make the aliens stronger.

The Chemicals Use your chemistry skills to create strange weapons of your own and fight off the aliens your self!

I’m thinking the biological and chemical weapons are something you make yourself with various pick ups on the map and the A bomb is something to buy you some time.

This could make for a fun game but I may have also bitten off more than I can chew…

1 Pun based on the ABC Warriors is intentional.

An Unconventional Weapon

Posted by (twitter: @stoogoff)
Friday, April 17th, 2015 9:26 pm

From Wikipedia:

Unconventional weapon may refer to:

  • Improvised weapon
  • Weapon of mass destruction
  • Any weapon not considered to be a conventional weapon
  • Weapons used in unconventional warfare

So something biological or nuclear?

Obligitory In Post

Posted by (twitter: @stoogoff)
Wednesday, April 15th, 2015 9:52 am

I’m in! This time last year I managed to complete the Drowning Man, which I think did reasonably well, in a fun if depressing kind of way. That was built in Phaser, which I’ll be using again this year. Music using Reaper, graphics with Photoshop or Gimp.

The Drowning Man

Posted by (twitter: @stoogoff)
Sunday, April 27th, 2014 4:54 pm

The Drowning Man is a very literal interpretation of the theme involving a man trapped between the ice of a frozen river. He must avoid the fish and debris and use holes in the ice to rest. You can play it here:


This is what you’re up against!


While it is a very literal interpretation of the theme there’s a bit of an Easter egg in the music and some of the quotes at the end.

Role reversal Pac-Man

Posted by (twitter: @stoogoff)
Sunday, April 28th, 2013 2:00 am

So yesterday I started with this:



The guy with the teeth on the left seemed to be the bad guy, while the ghost like figure on the right definitely felt like a good guy. So I put him in a scene  in a minimalist, painterly style (well, pen and charcoal, not paint):



But I didn’t really have any game play. I sat and wrote and thought for a bit. It looked like the guy with the teeth was definitely some sort of crazy thing that would run around and eat things and he was standing right next to a ghost which made me think of Pac-Man. That led me to the idea of playing Pac-Man as one of the ghosts. So I drew these little fellas:



And the toothy character became this:



Much more Pac-Man like and much nastier looking! I now have the basics of the player movement up and running in Unity and I’m going to spend today working on the game play and ghost and evil Pac-Man (I’ve named him Spud) AI. Hopefully I’ll have time later today to work on some animations for these guys too.

Third time in

Posted by (twitter: @stoogoff)
Sunday, April 21st, 2013 3:27 am

I’m in for the third time. I completed LD24 and failed miserably at LD23. My girlfriend is busy studying for exams so that gives me next weekend free. This time I’ll probably go with Unity as I’ve been playing around with that a lot recently.

I’ll be posting regular updates through the contest on my tumblr: http://stoogoff.tumblr.com/

Escape from Plan 9

Posted by (twitter: @stoogoff)
Thursday, November 1st, 2012 3:25 am

Well, it’s not perfect but it’s live. Which is a bit like the film it’s based on. You’ll need a modern browser to play, such as Chrome, Firefox or IE9. I haven’t tested Opera or Safari but it might work. Seamless looping of audio is nigh impossible in HTML so there might be some clipping of the sound track and the audio plain doesn’t work in Firefox for some reason.


Some sort of donation button will be on there soon.

Escape from Plan 9

Posted by (twitter: @stoogoff)
Wednesday, October 31st, 2012 6:49 pm

Escape from Plan 9

Posted by (twitter: @stoogoff)
Monday, October 1st, 2012 9:08 am

OK, I’m in. I’ve been kicking a few ideas around with a mate (he draws, I programme) but we’ve never finished anything so this seems like a good excuse to push one of those ideas to completion. We’re going with our simplest idea: “Escape from Plan 9”. It’s an Ed Wood inspired endless runner which we’re going to build for the web, either as a free to play but we accept donations or via some sort of payment method on the Chrome Web Store.

Plan 9 Zombie Alien Attack

Maybe if we get this finished it’ll give us the incentive we need to get one of the more complex ideas finished!

ColourTron is Finished!

Posted by (twitter: @stoogoff)
Sunday, August 26th, 2012 3:50 pm

I managed to get ColourTron finished! This is my second attempt at Ludum Dare and the first time I had to concede defeat, so I’m really pleased to have completed this with a few hours left over.

This is the menu and how to play information for ColourTron.

The game play revolves around the evolution of coloured blocks. The blocks merge and change colour, or destroy each other, depending on the RGB values of the colour. The player follows the same rules so can absorb some blocks but is hurt by others.

The final level in the game and the most complicated.

The player has to destroy barriers and cross to the other side of the screen to complete the level. The ‘health’ of each barrier is it’s RGB colour value. Blocks can pass through a barrier if their colour value is higher than the barrier, they can damage the barrier or bounce off harmlessly. Damage is applied separately by comparing the RGB values of the barrier and block. This works in a similar fashion with blocks bouncing off other blocks and the player.

The player can also shoot at barriers but this isn’t as effective as hitting it with a block.

There’s a hacking mode to the game, which allows you to modify the colour and rate of the blocks created.

I wanted to add a different mode to the game to make it more than just a 2D shooter. The hacking mode allows you to change the types of blocks created. Given more time I’d like to expand on this.

The soundtrack was provided by the 80’s!

You can play a demo of the game on my site.

[cache: storing page]