Note to self: try out the tools you are going to use next time. I’ve spent more time than neccessary trying to learn new libraries and tools for this game, but I am finally getting somewhere. Now to get some dinner.
About stigrv
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Ludum Dare 21 | MiniLD #28 | MiniLD #26 | Ludum Dare 20 |
MiniLD 25 |
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My game will be called “Nitro Racer”. This will be a post-apocalyptic racer with a twist. Not only do you have to win each race to progress, but you will also need to keep close to your opponents during the race, or you’ll die. “Keep your friends close, and your enemies closer”.
Here’s a teaser story-card:
As you can see from this image, I’m not an artist. I will try to aim for a comic graphics style. Now on to make some tiles for the tracks..
Out of curiosity I started making a spreadsheet listing the technologies the participants has announced that they are intending to use for the upcoming Ludum Dare #20. I wanted to see what programming language most people were using as well as what tools were popular. I thought I might as well share it here, as it might be that others would be interested in these statistics as well. Please note that this document is not intended to be a perfect list.
I read through a lot of posts to make this list, and it made me be even more geared up to this weekend.
Hi there.
This will be my first try at a Ludum Dare competition. I did a small entry for the last MiniLD, but now I am getting ready for the real deal… I will be working from Norway, which makes the timeframe of the competition a little less than optimal. I will be getting up at 4 in the morning at saturday to join in at the beginning. I also got monday off at work so that I can sleep out. To make matters even worse, I will be attending some meetings during saturday. Hopefully these obstacles will not stop me from making a good game during the weekend.
My weapon of choice will be as follows:
- Language: JavaScript
- IDE: Eclipse
- Framework: ImpactJS
- Graphics: Photoshop
- Sound: SFXR / Audacity
Best of luck to you all !