About steve (twitter: @quantumrain)

Entries

 
Ludum Dare 33
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 24

steve's Trophies

steve's Archive

Day one

Posted by (twitter: @quantumrain)
Saturday, August 22nd, 2015 5:05 pm

Still not entirely sure what the game is going to be, but I at least have a monster now :)

tryit

Lethal Reflection time lapse

Posted by (twitter: @quantumrain)
Tuesday, August 26th, 2014 4:56 pm

timelapse

I’ve compiled builds from my game at various points along the way to completion and thrown them together as a sort of interactive time lapse, I thought someone might find this interesting or be able to learn from it, so here it is!

https://www.dropbox.com/s/z2j8pko5aly53xu/ld30-lethal-timelapse.zip?dl=0

You can also find my submission here if you fancy playing the final thing:

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5178

I’m in.

Posted by (twitter: @quantumrain)
Tuesday, August 19th, 2014 3:44 pm

I’m in again, will be using visualc/paint.net/audacity/bfxr/labchirp; base code is here <https://www.dropbox.com/s/ujsr72an5a2c1jc/ld30-base.zip> although I might add some more stuff to it before Friday, so in the incredibly unlikely event you want to use my code, you’ll probably want to grab the latest on Friday in case I’ve fixed anything! I’ll be streaming during the compo if my internet connect is up to it, have fun all :)

I’m in.

Posted by (twitter: @quantumrain)
Friday, April 25th, 2014 6:20 pm

I’m in, this time… probably! Will be using this as base code, https://www.dropbox.com/s/n3dnbjx34v8rynw/ld27-base-code.zip

I’m in.

Posted by (twitter: @quantumrain)
Friday, August 23rd, 2013 7:53 am

I’m in, using msvc/dx9/paint.net/bfxr, base code is here:

https://www.dropbox.com/s/n3dnbjx34v8rynw/ld27-base-code.zip

I’m in.

Posted by (twitter: @quantumrain)
Friday, December 14th, 2012 4:10 pm

I unfortunately can’t dedicate the entire weekend to LD this time around, but hopefully I’ll be able to get something finished and uploaded in time!

I’m intending to use html5/javascript, however I might switch to c/dx9 depending on the theme.

I’ve written a quick javascript framework so I can jump straight into coding the game, it’s here <www.quantumrain.com/ludum-dare/ld25-base.zip>, if I end up using c I’ll just use the framework I wrote for LD24 <https://github.com/quantumrain/LD24>.

Good luck all!

I’m In!

Posted by (twitter: @quantumrain)
Friday, August 24th, 2012 3:15 pm

Hello!

This will be my first Ludum Dare, so I’m expecting to fail abysmally, but I’m intending to have fun regardless! :)

I’ll be using C and DirectX, and to save myself a little time during the compo (and get straight onto messing with gameplay) I’ve thrown together a simple framework with rendering/input. It’s available here <https://github.com/quantumrain/LD24> if you fancy playing with it, and I’m intending to continue to commit to that repository over the weekend as I make my game.

Goodluck all!

[cache: storing page]