About talecrafter (twitter: @talecrafter)

Independent game developer from Berlin.
Coder, Painter, Designer.


Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27

talecrafter's Trophies

Elegant Design LD27
Awarded by lordjosephdeburg
on August 27, 2013

talecrafter's Archive

If I’m in, there will be flesh!

Posted by (twitter: @talecrafter)
Friday, December 11th, 2015 12:43 pm

Probably not gonna take part, because my current project has such a strong pull I just can’t get away from that.

These are the tools I would use: Unity, Visual Studio, Photoshop, Adobe Audition for Sounds, Reaper for Music, and this time probably Aseprite for Pixelart Animations.

I updated my little framework here: https://github.com/talecrafter/GameJamFramework

There’s an importer tool for Aseprite animations in it, if you’re interested. Takes away much of the manual labor of setting up those sprite animations.

Am I in or am I not?

Posted by (twitter: @talecrafter)
Thursday, August 20th, 2015 8:32 am

I think I am. If there is enough time on the weekend.

My tools of choice will be:

Unity + Visual Studio,
Adobe Audition for Audio
Reaper for Music, if necessary
Blender for 3D if necessary

I have a few basic helper scripts in C# for Unity which I will probably use. They are over here: http://github.com/talecrafter/GameJamFramework

Wish all of you a great idea and then the luck and determination of making it through! Huzzah!

Hold Space To Fart

Posted by (twitter: @talecrafter)
Sunday, April 19th, 2015 7:38 pm





Just a little heads up: If you need a bit relaxation after those two days of hard work, you should try farting at a vernissage.




I’m probably in

Posted by (twitter: @talecrafter)
Friday, April 17th, 2015 1:39 am

First time that I am not really sure if I have two more days of jamming in me. (Right now finishing a little adventure game for the AdventureJam on GameJolt.) So I am not sure what to expect. The last times I did partake I was high on motivation, this time I am a bit undecided what to feel. 😉

But, maybe this is a chance also? At least, concerning parties, they were always best when you had no high expectations.

So, my tools will be Unity, Photoshop, Adobe Audition and Reaper.

And I collected some scripts which you can find here: https://github.com/talecrafter/GameJamFramework

Ludum Dare has taught me to build small games

Posted by (twitter: @talecrafter)
Thursday, March 12th, 2015 12:10 am

I have a new resolution that goes like the following:
Create a new game every week. Work on it from Monday until the end of the week and upload it somewhere, so other people can play it and give feedback.

I have mostly created small games in the past. At least those that I finished were of smaller scope. Right at the beginning when I took the path of the game developer, I knew that I had to take small steps if I ever wanted to see the light at the end of the tunnel. Still, there were projects where I saw more into them, felt more in tune with, wanted more out of it. What happened was they got a life of their own, they grew, ideas nurtured and attracted other ideas, the scope became bigger. All that without having a clear focus, being on my own and still not having perfected all the different fields of the craft.
On the other hand, I had good success with game jams, Ludum Dare in particular, feeling the rush of adrenaline and getting so much done in such a short timeframe.
Two weeks ago, a new thought entered my mind: What if I could take the timespan of a week, a game idea like from a game jam, but more time to spend on polishing it up and creating some kind of content, and still have some free time left in the week to do some other stuff besides creating games? This is of course no new radical idea, other people have done it before or are doing it. But in every creator’s heart is his/her wish to start the biggest work yet, craft his greatest idea, the magnum opus. I have countless ideas for games that would take years to create.

So it was not easy to give in to the thought of just one small (or even tiny) game every week. But two weeks in, I can feel that this decision was right. I am learning things on the fly, I am motivated at the beginning of the day and I do still have some free time for other stuff.

So, onwards, and to glory. 😉

I will post all my games here:


And would love any feedback on my first one, a short adventure game:


itch.io – Windows, MacOSX, Linux
Google Play Store – Android
Windows Phone Store – Windows Phone

Would also like to talk with you about game making on Twitter: https://twitter.com/talecrafter

Shoot your way through the Emporium of Death and Laughter!

Posted by (twitter: @talecrafter)
Sunday, December 7th, 2014 5:23 pm


Finished for now. Did not get all the planned content in, but at least it works. Somewhat. Hope you all had a productive weekend! :)


Another blip in the noise

Posted by (twitter: @talecrafter)
Friday, December 5th, 2014 4:12 am

I am ready this time. Haven’t touched code in a week, just swung the paint brush, but I am confident all will come together in time. Feel like a blank page ready to be filled with awesomeness. Maybe it will be trash, but it could be awesome trash, right?


My tools of choice:

Unity3D + Visual Studio


Blender, if 3D is needed

Reaper and Adobe Audition for Audio things


And here are some basic utility scripts for Unity:


Galaxy Conquest 3000

Posted by (twitter: @talecrafter)
Sunday, August 24th, 2014 3:57 pm

Just finished.


An abstract turnbased strategy game. Conquer all connected worlds and don’t let the enemy cut your important connections.

screenshot_960x600_2014-08-25_00-00-55 screenshot_960x600_2014-08-25_00-01-51


There is work to be done!

Posted by (twitter: @talecrafter)
Friday, August 22nd, 2014 3:38 am

So, this time it’s the 48 hour compo again for me.

And I will probably use the 2D tools in Unity. Coding in Visual Studio, Photoshop for Artwork, Reaper for Music and Audition for manipulating sounds recorded by microphone which always sound horrible but get the job done.

As always, will try to focus on my own project, not getting sidetracked. Doing the occasional break and going outside.

Wish all of you a productive weekend with lots of fun and excitement.

This time, it’s more than one

Posted by (twitter: @talecrafter)
Friday, April 25th, 2014 3:54 am

Another Ludum Dare.

But this time, we are a team. So it will be the Jam instead of the Compo and hopefully all relaxed and fun.

Tools of choice:

Unity + Visual Studio, Photoshop for 2D Graphics, Adobe Audition + Micro for sounds and Reaper if there is time for music.

My good friend and colleague will hammer away at ideas, game and level design while I code and paint.

Good luck to you all. May the most charming team win. – Not those people with the most talent. That would be unfair. 😉

Doing it again!

Posted by (twitter: @talecrafter)
Thursday, December 12th, 2013 8:13 am

Oh man, those few months flew by like nothing.

For the moment it looks like there should be enough time on the weekend to get something going.

This time it’s going to be Unity 4.3 with the 2D tools. Hopefully I come to the point where I can produce some content, drawing, painting, perhaps even animating with Spine.

So, be ambitious in your idea and creativity, but aim for a doable prototype. We will see if I can heed my own advice. :)

Test Subject No. 14756

Posted by (twitter: @talecrafter)
Sunday, August 25th, 2013 11:41 pm

I finished my first Ludum Dare game. I am so happy.



Yeah, it could be more original or of better quality. But there it is. Playable, with a few levels and does even have sound.

I learned a lot on this weekend. Here are some random thoughts:

– tackling all the side stuff (menus, level structure, narrator, music and sounds) on the first day really helped finishing the game, because it nearly was a complete game on the end of the first day, it just lacked content

– should have planned longer, maybe there would have been a better idea for a game which was more original and also doable in the given time

– should have prepared a “core library” with useful and necessary stuff, would leave more time for content creation and planning

– but Unity was already a great help regarding so many things

What I have seen so far of the other games looks really top notch. Unbelievable what people can do in 48 hours.

I am a bit late (with my first post)

Posted by (twitter: @talecrafter)
Sunday, August 25th, 2013 9:26 am



So, I am a bite late with my greetings post. Better late than never.

Will upload my entry in a few hours and the screenshot is of that entry of course.

The tools:

Editor+Programming: Unity3D + Visual Studio

Images: Photoshop

3D Models: Blender

Sound: Reaper and Adobe Audition

I am unsure why that little game would become a little hommage to Portal (without Portals and without Quality), but that’s what happens if you learn 3D tools and play with some physic components, right?

Good luck everyone.


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