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Steeliest Golem Ever Award
Awarded by fydo
on December 19, 2007

SteelGolem's Archive

Message from Dr Light!

Posted by
Friday, March 6th, 2009 9:55 am

Get your weapons ready! Get equipped with:

Tools I’ll be using partially, wholly, or not at all..

blecki’s jileed (mapping)
http://jemgine.omnisu.com/

drpetter’s sfxr (sound effects)
http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

drpetter’s musagi (music)
http://www.cyd.liu.se/~tompe573/hp/project_musagi.html

keeyai’s chronolapse (timelapse)
http://keeyai.com/projects-and-releases/chronolapse/

someone else’s paint.net (image editing)
http://www.getpaint.net/index.html

No sound effects? No excuse!

Posted by
Friday, April 18th, 2008 5:03 pm

Everyone, don’t forget about drpetter’s amazing sound effect making.. thinger, SFXR! A must-have for any LDer! its over here: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html GET IT

oh, and also..

Posted by
Wednesday, December 26th, 2007 10:18 am

for anyone who wants to keep tabs on me, stalkers and lurkers included, head over to:

http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089

hopefully i’ll be back for more LD madness if there’s a number 11.

whiteboard get!

Posted by
Wednesday, December 26th, 2007 10:13 am

sg-xmas07-04.JPG

yes, its a whiteboard. no, its not especially exciting. but! if it weren’t for LD10 and lerc’s youtube of his room, i never would have realized I NEEDED IT SO BAD IT HURT. so i wound up getting it as a gift from my folks.

this is the result of a chain reaction caused by a simple competition. a chain reaction of LOVE. thank you, everyone in the LD community! happy holidays to all of ya!

tools

Posted by
Saturday, December 22nd, 2007 1:44 pm

oops i forgot to put this in.

Graphics:
– Paint.net > you can’t get alpha chan stuff with mspain. also the wand tool and multiple layers are super handy.

Sound:
– sfxr > drpetter’s sound maker i think is pretty much what everyone used, but i only used it for a couple of my wavs.
– wavepad > i really love this program. i did my recording and remixing in this.

Code:
– visual c# 2005 express > does-it-all-for-me coding and debugging tool LAWD i love this thing

Notepad:
– oh wait i didn’t write a readme AAGGGHHHH NO POINTS FOR ME

anyways thats it

post-mortem

Posted by
Tuesday, December 18th, 2007 12:52 pm

well, i shoulda wrote this the day after, but whatever.

 this was my first actual entry in a competition on the interwebs, ever. HAVE MERCY ON ME! actually i couldn’t really come up with anything decent that didn’t require a physics engine. i didn’t have one ready so i had to make do with what i had. which was nothing. not even kidding. i had jack squat.

actually one of the ideas that came to mind involved a spin on games like bust-a-move and snood and all those. it was a spaceship game where you had to get to the core of a circular space station by knocking off the hull. the hull would be made of different colored hexes or circles and you would shoot colored shots that would connect to it if it was the wrong color, or pop them all and possibly break off sections. i actually wanted to have an asteroid field of random collections of these blocks that you could tractorbeam and catapult at the station. you’d have a weapon you’d have to charge and blast the core with once you had an opening. hmm. that’s still a good idea. i didn’t need a physics engine for that. why didn’t i do that one?

anyways, i pretty much kicked back and took it easy for the entire one. had alot of family trouble keeping me from the project, too. wasn’t a pretty scene there.

 so yeah. i’m sure i could have put more effort into the game, but it was a pretty crappy idea and i knew there wasn’t any substance to it. i saw it as one of the Dud entries, just there to fill out the ranks and to get my name out there. also, it was a chance to get some funnies in. i think i aughta score ok for that. got some giggles out of the gf, it did.

wrapping up, i’d say there’s no way i’m gonna beat out some of the other entries. they were looking super good and i knew i didn’t have a chance in hell. i had a blast though! good luck everyone!

sg’s entry

Posted by
Sunday, December 16th, 2007 4:43 pm

ld10-sg-200712162320.PNG

you can find it here:

http://members.gamedev.net/steelgolem/downloads/ld10-sg.zip

you’ll need .net and dx10 i think 

wheeee!

edit: someone told me it wouldn’t decompress without winrar – anyone else having that problem?

edit 2: whooooaaa crap i just saw that you need to include source! its in there now. everyone else, don’t forget!

edit 3: whee bugfix!

breakfast

Posted by
Sunday, December 16th, 2007 9:51 am

ld10-sg-200712161348.JPG

no meat? where’s the meat?

sg’s entry

Posted by
Saturday, December 15th, 2007 9:52 pm

ld10-sg-200712160145.PNG

hey get off my game idea!

ld10-sg-200712160146.PNG

grrr this’ll show ya.. BOOT

gonna drop a timer in there and make successive waves deadlier than previous ones. then some sounds and probably a backdrop. tomorrow i continue this madness!

fooooood

Posted by
Saturday, December 15th, 2007 3:51 pm

ld10-04-200712151950.JPG

suppertime! turkey&ham salad and some garlic cheese toast. yummmmmm

brain food?

Posted by
Saturday, December 15th, 2007 11:57 am

ld10-03-200712151558.JPG

yum yum chikken

BLAH

Posted by
Saturday, December 15th, 2007 11:24 am

agh! i’ve got crap-all so far and i can’t seem to think of anything that hasn’t already been done already! if i can’t think of anything decent by tomorrow morning i’m going to have to play my Come From Behind Desperation Game card.

 http://www.slayradio.org/home.php for the win!

Cockpit

Posted by
Friday, December 14th, 2007 6:43 pm

hmm i need a refill of coffee

desk01-200712142239.JPG

desk02-200712142239.JPG

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