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Need a miracle to finish

Posted by
Sunday, December 16th, 2012 4:47 pm

So today was spent with family and now I have about 2 hours worth of schoolwork.  In a short amount of time the guest room that contains my computer will be occupied, so I will get to work as soon as possible with my school work and hopefully finish before the end of the submission hour.

The one problem with LD is that you are expected to cut yourself off from the outside world to deliver a fun game. I will probably submit a crappy game that only had 8.5 – 9 hours of work. I understand that there is the jam to submit my game to, but then I need to work on a monday after school. It seems that until I have much better coding skills it is hard to schedule to make a game.

Enough ranting I have 2 hours and 15 minutes to do about 4 hours worth of work.

Hey guys

Posted by
Sunday, December 16th, 2012 10:48 am

Just an off topic question.

If there was a windows phone app making jam, would anybody compete in it?

I recently got the Nokia Lumia 920 and realized the lack of apps on it. Not just games, but apps in general. The phones are so powerful and can support so much, but people don’t realize that. So I want to know if anyone would try to help make apps for it.

Thanks for reading,


Progress Report #3

Posted by
Saturday, December 15th, 2012 4:52 pm
Click to watch a video

Click to watch a video

You can’t see, but I am using keyboard controls.  The game has an energy system, but not a good one. I am about to make a better one and give the attacks animations so you can see what I am doing.


+1 Goat

I got goats

Buttons Problem

Posted by
Saturday, December 15th, 2012 3:17 pm

In XNA for whatever reason, the Mouse coordinates are always wrong. This means that my buttons are screwed up.

If anyone knows how to fix this please help me.

Progress update 2

Posted by
Saturday, December 15th, 2012 9:43 am

Little Better

Now there is a list of attacks that can be used.

Now I just need to implement them and figure out how I want to do all of the graphics.

I will probably get a little farther then I am going bowling. I’ll keep a notepad (app) with me in case I have a great idea.


Also just a side note, if there was a windows phone program making competition, would you compete in it. Comment below please


Computer crashed : [

Posted by
Saturday, December 15th, 2012 8:54 am

I don’t know how much I lost, but I hope not too much.

I was in the middle of dealing with a graphical bug, and will get back to that shortly

What I’ve done so far

Posted by
Saturday, December 15th, 2012 8:19 am


As you can see I have not gotten very far graphically, but I am slightly farther ahead coding wise.

I am able to add an attack on earth and how much damage it does, but I am having trouble  getting it written to the screen.

Soon I will update with more.

Less than 8 minutes…

Posted by
Friday, December 14th, 2012 6:52 pm

So many things are going through my head right now…

they go something like:


I am proud to say that I have finalized my tools!

Posted by
Friday, December 14th, 2012 3:56 pm

…unless my computer crashes in the next 3 hours. So I will be using my old computer running vista. (Windows 8 doesn’t work with XNA) And I will will be using the following:

  1. Visual C# 2010 express
  2. XNA 4.0
  3. Paint.net
  4. SFXR

Probably forgetting something…

Anyway. I am downgrading from 16 GB of RAM to 4 and a 3.5GHZ  quad core to 2.4 GHZ Dual Core.

If I don’t kill myself in the extra 20 seconds everything takes to load, I’ll see you at the end.

Almost 10 Hours…Watch this

Posted by
Friday, December 14th, 2012 6:00 am

Computers Hate Me

Posted by
Sunday, December 9th, 2012 8:04 pm

Well, it seems that after being so excited to compete in LD again, my computer decided to hate me. I was going to do all of my programming on an older hard drive that is running vista. If you saw my previous posts you know that XNA is not compatible with windows 8. anyway, the hard drive died a couple of hours ago… FML

I I don’t figure something out I can try making something with LOLCODE 😀

I’m in!

Posted by
Saturday, December 8th, 2012 12:36 pm

So, I have figured out my windows 8 problems, and will be using vista for coding. YAY 😐

I will be using the following things:

Coding: Visual C# 2010 express w/ XNA 4.0 Edit: I will use Visual Studio 2010 Professional 90-day Trial 😀

Graphics: Paint.NET

Sound Effects: sfxr

Music: Probably Fruity Loops

I will be making a library right now that will handle basic input and output, If I have time I will make it gamepad compatible.

Enough with the talking, time for coding!!

May be in…

Posted by
Thursday, December 6th, 2012 4:35 pm

Hopefully I will be in. Unfortunately I have recently received a Windows 8 PC in the past week. This is good, but XNA is not compatible. I will be setting up my old hard drive, but I may not be all set up by the competition. When I know what I am doing I will post again

I’m In!

Posted by
Sunday, September 30th, 2012 12:50 pm

Hey Ludum Dare community! I will be competing in October Challenge 2012! This will be my third game I have ever made, and my first one in java, so I may have trouble. I don’t have any ideas yet, so I am still in the brainstorming stage, but i am hoping that I will have an idea soon and be able to get started. If you have any ideas please post them in the comments below.

I will be putting my game up for sale on http://indievania.com/ for $0.25. I think that 25 cents is a good point for a game that you probably will put down after about 10 minutes. But if I think it will be a game that will get played more than that, I may make it around $1.

So that is about it…


My Experience With My First LD

Posted by
Thursday, December 29th, 2011 2:57 pm

Hello! I am static_boy123 and I just wanted to share my experience in my first LD, and first game, with others:

I found out about this competition last year when Notch(The maker of Minecraft) entered Prelude of the Chambered, I immediately said to myself,  “I will do this next year.” So now I did it, I entered in my first, but not last, Ludum Dare.

I was watching tv one night when something popped into my mind, the Ludum Dare. I checked the website to see when it was, two hours. I ran to my computer and started memorizing my basic -5 file- library inside and out, after an hour I was able to repeat most of it from memory and the rest, thankfully, wasn’t needed. So I waited the longest hour of my life hoping the theme would be kittens.

Once the competition finally started I cursed everyone who voted anti-kitten, opened up handy dandy Visual Studio, and got to work. I typed out what I remembered of my library only two classes, but I was able to make a bunch of edits to one to make a new class. I had lots of trouble starting and coming up with ideas for what to do, but I did the basic things, like changing the screen size and creating the controls for moving.

After an hour of sitting and thinking I had an idea, a game that is more based on story than game play, but still has game play. I sat down and started, I added in textures, added a way to shoot, and realized just how inexperienced I am when it comes to game making.

Coding was crazy, I had tons of road blocks; bugs, bugs, and more bugs. I had to go into untraveled land to create the game, and I also spent plenty of time in well worn territory. Overall my game was very fun and frustrating to make, but it was well worth it.


Now a list of what was good and what wasn’t:


Good Things:

  • It was fun
  • I learned a lot
  • I coded in XNA which I am very comfortable in
  • Everybody was very supportive of my first game
  • I am happy with my work
  • My coding works
  • Others enjoyed my game
  • The ultra great graphics game “Real Life” didn’t distract me that much
Bad Things:
  • My entry has two huge bugs
  • I didn’t get to finish
  • My original texture looked more like a guy masturbating than holding a gun(tip: if this happens move the arm higher on the body and refine the angle :P)
  • It was very frustrating
  • The story wasn’t clear because it wasn’t finished
  • I spent a lot of time doing nothing during the challenge(SLEEEEEEEEP)
Coding is very fun, but can be frustrating, therefore it is good to have time between each competition. It is also great to get feedback from a good community who knows what you go through to make a game for your first time, because they had to do it themselves.(And it was most likely as crappy as yours) So I would like to thank all who read this, and hope you enjoy my game.
Thanks for reading,

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