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Ludum Dare 29
 
MiniLD 48
 
Ludum Dare 23
 
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Yeah okay sure let’s do this whatever

Posted by
Friday, December 13th, 2013 6:42 pm

fine

We’re in!

Posted by
Friday, April 20th, 2012 5:35 pm

Hello!

I’ve done the compo twice before, but this is the first time I’ll be entering the jam, working together with cool James.

He’s never done it before and is super nervous, but I’m going to be gentle since it is his first.

Depending on the theme, we’ll be using as3 + flashpunk, c# + player.io, and probably bfxr for the audio.

-sstrandberg

P.S. cool James says he is going to use photoshop to make art and “perhaps it will be animated in that Spriter thing. WHO KNOWS.”

This here is some super-white snow.

Posted by
Sunday, December 18th, 2011 10:50 am

It’s all starting to come together

Posted by
Saturday, December 17th, 2011 10:19 am

or at least, I’ve not got tilemaps properly being transferred to clients.

I think I might have broken the server when I linked it in #ludumdare though, so I need to fix it so that multiple rooms are joined, rather than everyone piling in on the same one.

This is getting tricky to debug.

A feeling of almost indescribable happiness

Posted by
Friday, December 16th, 2011 10:53 pm

is sort of what happens when you make a multiplayer game, put it on the internet, and can see other people’s tiny avatars moving around, and know that the netcode is working.

 

This is the link for the game at the moment and it’s unlikely to change in the future, so any and all updates over the weekend will be posted there. In the meanwhile, there are tiny faces moving around!

Progress!

Posted by
Friday, December 16th, 2011 9:02 pm

Look at those perfectly synchronized clients!

 

networking!

I’m in!

Posted by
Thursday, December 15th, 2011 9:31 am

I’m in!

 

I’ll be using Flashpunk, and Player.IO for multiplayer if it fits with the theme.

 

I’m really excited.

Almost done!

Posted by
Sunday, August 21st, 2011 8:28 am

With almost eleven hours to spare!impending doom!

Oh thank goodness the site is back up.

Posted by
Sunday, August 21st, 2011 2:18 am

I was getting worried about not being able to procrastinate and still feel produce.

 

On a related note: spiders are a bitch to animate. So many legs!

 

fucking leeeeegs.

Makin’ Progress!

Posted by
Saturday, August 20th, 2011 10:13 am

Gotten the spider spawning down. Now, to handle collisions…

My process might be wrong:

Posted by
Saturday, August 20th, 2011 12:03 am
  1. Think about ideas
  2. Discard main idea
  3. Be inspired by some squiggles
  4. Start writing out the design, thinking about the tech
  5. Make joke in IRC
  6. Start making game based on said joke
  7. Program
  8. Design
  9. Sound
  10. Program
  11. ???
  12. Profit!

Wooooosh

Posted by
Friday, August 19th, 2011 8:41 pm

Welp, espionage came in last. Anyway, getting started on an idea I just came up with now. Should be good enough, hoping to get some mileage out of art style. Boy is this post going to be embarrassing if I end up running out of time and skimping on art.

Messing around in flashpunk and box2d

Posted by
Friday, August 19th, 2011 1:12 am

gonna see if i can make anything useful with these two things.

TESTING TESTING

Posted by
Friday, August 19th, 2011 12:14 am

because, you know, that’s the first thing to go in any blog. (probably)

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