About srakowski


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29

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srakowski's Archive

YAY! I am in!

Posted by
Thursday, April 20th, 2017 7:57 pm

This will be my 9th Ludum Dare, and 3 years since my first!

I’m trying a new strategy this time around. Instead of waiting for the theme to decide on the game I am going to build, I am going in with an idea and will use the theme to influence either the thematic elements or the mechanics. I figure this will eliminate the considerable time I waste trying to come up with an idea… we’ll see.

I’ll be using MonoGame, C#, VS2017 along with a branch of my my own framework/engine here https://github.com/srakowski/coldsteel, per the rules feel free to use it too :p.

Audio will be sfxr (or a variant), Audacity, Bosca Ceoil, and maybe I’ll try some of the tools listed in the last mini jam.

Graphics will mostly be Gimp, Paint.NET, Paint, and Inkscape, but I picked up Pyxel Edit and Spriter in a Humble Bundle so I may employ those as well.

I’m also anticipating doing some live streaming on YouTube here https://www.youtube.com/channel/UCwRuD5EmUMu-JAi_AW5jJLw

Good luck to everyone this weekend!

I am participating in said event

Posted by
Thursday, December 8th, 2016 9:33 pm

I am ecstatic to be participating in my 8th Ludum Dare!

This LDJAM I’ll be using MonoGame with a branch of my own fledgling framework that I am building here: https://github.com/srakowski/coldsteel. Before the last few jams I’ve spent the days before it rewriting the thing. I’m not sure why, but it’s almost as fun as the jam itself :) Per the rules you may use it, but I doubt anyone but myself would understand it :p.

For graphics I generally use Paint.NET, Inkscape, Gimp, and good ole MS Paint.

Audio, something that is easy to neglect, will be created with SFXR, Bosca Ceoil, and Audacity.

Restoring my no-alcohol policy this jam, not because I am against drinking, but because it is too easy to get distracted when off guard.

I’m hoping to use the following schedule:

Friday night: ideation, prototypes, etc. Must button down idea and stick to it.
Saturday: gameplay and engine dev, must have a functional ugly game by the end of the day. Asset creation rule, no more than 5 minutes to create any piece of content.
Sunday: polish, polish, polish.

This was my plan last jam, but I went down a rabbit hole and ended up coding the entire game on Sunday. We’ll see how this one goes.

Vote Simplicity.

I’m IN!

Posted by
Monday, August 15th, 2016 5:45 pm

I’m closing on a new home this Friday and I cannot think of a better way to christen the thing than spending my second weekend hacking out a game :-). I just hope the internet is hooked up in time!

This will be my 7th Ludum Dare. While I am very much tempted to use Phaser.js again after creating a little game last week to announce the gender of our baby-to-be (http://superbigsister.azurewebsites.net/src/ ), I think I’ll stick with MonoGame.


  • C#/.NET/MonoGame
  • Some version of my own toolkit/framework/engine hosted here: https://github.com/srakowski/coldsteel (as per the rules feel free to punish yourself by using it :))
  • Bosca Ceoil, LMMS, Audacity, SFXR/BFXR etc for Audio
  • Paint.net, GIMP, Paint, etc for Graphics

Despite no formal voting/score I am still quite excited about this. For me, it is always the challenge to yourself that is the best.

Good luck to everyone!

Getting Ready, I Am In!

Posted by
Saturday, April 9th, 2016 11:59 pm

This will be my 6th Ludum Dare, and 2 year anniversary of my first attempt! As always I am pumped! I’ve been spending this weekend rewriting the framework I prototyped and hacked out last LDJAM. Here’s what I am using:

  • Language: C#
  • Frameworks .NET/MonoGame/Coldsteel
    • Coldsteel is an engine/framework/library? I am building on top of MonoGame to ease the amount of coding I’ll need to do during the competition. I like reinventing the wheel because I learn a lot about the structure of such things. In keeping with the rules, it is freely available to everyone here if you want to fork and live dangerously…
  • Editor: Visual Studio Community 2015
  • Graphics: Gimp, Paint.NET, Inkscape, MSPaint, Spriter
  • Audio: BFXR/SFXR, Audacity, LMMS, Bosca Ceoil

I may try out a few additional Audio/Graphic tools depending on how things go. I also have a new rule for this LDJAM: Absolutely no alcohol. I’ve tried to employ this as a creativity enhancing tool in the past and it has not gone well.

Good luck to everyone participating! I can’t wait to see what everyone comes up with :-).


Posted by
Sunday, December 6th, 2015 6:57 pm

I missed Ludum Dare 33 because my wife and I had our 10 year wedding anniversary, but I am excited to be IN for the 34th!


  1. Development: Visual Studio 2015 Community, C#.NET/MonoGame
  2. Graphics: Paint.NET, Gimp, Inkscape, aseprite, MS Paint
  3. Audio: Audacity, BoscaCeoil, SFXR/BFXR

MonoGame is the only framework I know well enough that I am not spending 1/2 of my time learning over the weekend. After building everything from scratch my last 2 times at this I have decided I should probably dump a bunch of stuff into an open source repository so I don’t recreate the wheel every time I do this. I’ll be using my own engine/framework called Coldsteel on top of MonoGame. I don’t know why anyone would want to use this, but, in keeping with the rules, this code will be publicly available here: https://github.com/srakowski/coldsteel. Keep in mind that I am going to be prepping this up to the compo and modifying it during.

Have fun next weekend! :)

I am out :-(

Posted by
Monday, August 3rd, 2015 10:22 pm

My wife and I are celebrating our 10 year anniversary this year and have scheduled a vacation over the Ludum Dare 33 weekend. It will be a bittersweet vacation missing the game jam I fell in love with 4 LD’s ago, but I’ve got my eyes set on December, and am looking forward to returning in glorious fashion to LD 34!

Ludum Dare and Entrepreneurship

Posted by
Monday, May 11th, 2015 9:01 pm

While waiting for tonight’s results I was thinking about how participating in the Ludum Dare teaches you a good number of lessons that are applicable to entrepreneurship. If you are interested in stuff like that I wrote up a blog post on my thoughts on my blog My Life For The Code. Please let me know what you think! :)


The Leek Knight Rising

Posted by
Saturday, April 18th, 2015 6:13 pm

Some progress on character animation and movement for my game :) Kinda funky but gets the job done!


Posted by
Tuesday, April 14th, 2015 10:07 pm

Yay! It was last year this time that I did my first Ludum Dare and I’ve been hooked ever since! This will be my 4th Ludum Dare.

Languages: C#
Frameworks: MonoGame
Audio: SFXR/Audacity/BoscaCeoil
Graphics: Gimp/Paint.NET/aesprite

I’d really like to break the top 100 in some category this time. I’m going to try my best!


Amiss – Post Compo Update

Posted by
Sunday, January 18th, 2015 8:09 pm

LD 31 was my 3rd Ludum Dare. I was pretty proud of the game I created and how I ranked. I did not make the top 100 in any category, but I did get into the top 200 for both mood and overall. I created a roguelike survival game called “Amiss”. I drew inspiration from the second season of the TV show Lost. In Amiss, you must enter 3 numbers into the computer every 3 minutes or the world comes to a very loud end. I am a little saddened that I didn’t do better with the theme, the entire game depends on you entering those numbers on one screen, but c’est la vie. Other than the necessity of entering these numbers every 3 minutes, the only survival elements I was able to add was finding, killing, and cooking pigs as well as drinking water. I wanted to build a mining/crafting system similar to Rust but I didn’t get too far.

You can see my entry for this game here:


I am attempting to build a full game off this. I’ve started to rewrite the engine. Instead of an endless world generated on the fly I am generating a fixed map up front. Here is a sample of what I am generating:

There is deep and shallow water. Deep cannot be traversed, and that is how I am keeping the player on the island. The initial house holding the fire and computer is randomly placed based on ground clearance to trees and water.

The reworked line of site system looks a bit better than my original. Below is a screenshot of what I have so far.

I’ve found an awesome bit of music courtesy of Kevin Macleod that I am going to use to set the mood.



With all that said, I have hit the wall. I realize I haven’t invested enough time thinking about the story and how to keep the player engaged. I am going to work on that now before I continue building the engine. Maybe I’ll need to throw it all out again before I get it done :/.

If you have any ideas for me let me know :).

Looking forward to the next Ludum Dare!

In Again!

Posted by
Monday, December 1st, 2014 10:31 pm

This will be my third Ludum Dave to finish off my first year of the Dare. I will be using Phaser.io again this time… or I may give Unity a go. Let’s see what the theme is first! Good luck everyone! :)

I’m in!

Posted by
Sunday, August 17th, 2014 1:17 pm

This will be my 2nd Ludum Dare. I had so much fun last time I have been so impatient for August to roll around.

I think I am going to give html5/js another go this time around, here is what I am planning on using:

Framework: I think I am going to give Phaser a try

Editor: Visual Studio 2013

Graphics: Gimp, Paint.net

Audio: sfxr/audacity

I can’t wait to get started. Good luck to everyone!


I’m in! First Time, EXCITED

Posted by
Thursday, April 24th, 2014 8:54 pm

Been wanting to do a Ludum Dare for the last year, finally the stars have aligned! I’m in for the first time.

I’ll probably be using C# in either XNA/MonoGame or Unity. Will probably use SXFR for sound effects. Paint.NET, Gimp, Paint, for graphics. I may try a few other tools while I am at it.

Or i might throw that all away and try making it with Html5 and Javascript… :)

Anyways, excited to get going!

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