About squirrelbot


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 33 Warmup
Ludum Dare 32

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squirrelbot's Archive

We’re in again! + Wallpaper

Posted by
Wednesday, April 19th, 2017 5:28 pm

After missing the last jam due to scheduling, we’re in again for #38. We’ll be using my Cobblestone game engine again, Dart, and whatever the rest of the team uses.


I’m also proud to announce a wallpaper:


Full Size (4k) https://i2.imgpile.com/i/e0sLP.png

Good luck everyone!

We are in again! + Wallpaper

Posted by
Thursday, August 25th, 2016 6:33 pm


We are in once again! This time using Dart and our new Cobblestone engine.

So, as LibGDX’s last hurrah, I brought back our old wallpaper from LD33. Mostly rendered in engine. Click for full resolution.

So, good luck all! See you Friday.

All Transformations Work

Posted by
Sunday, April 17th, 2016 5:01 pm


Click for animation


All transformations in the game are in! The bunny can jump higher, the eagle can glide, and the snake is smaller. Level loading & enemy placement are in, so all that’s left is to switch in the new artwork and make some actual levels.

A Day’s Work

Posted by
Saturday, April 16th, 2016 10:40 pm

Day one is finally over! After many hours of work, we have a general idea and most gameplay code. In our game, you play as an American hero with the ability to morph into several animals.

A Day's Work

Edit: Click image for animation

Some Tools for LibGDX & Tiled Users

Posted by
Thursday, April 14th, 2016 8:18 am


Hello everyone! Over the past week or so, I’ve been working on some tools I used in past game jams. The first is MetaMap, a program for adding collision & other meta data to TMX maps. The original version exported this to a JSON file, but now it can save straight onto the map file. The extra data is stored on a new tile layer with the name “meta”. An early version of this tool was used for my LD 33 entry, Dis-o-rder. Download the tool here: https://drive.google.com/open?id=0B8yQwqpIY-TfVU9rSjFEVmVHRVE


The second tool I’ve been working on is a libGDX base template. It uses Groovy, contains generic Ashley components, tween accessors, and a premade main menu. The code can be found here: https://github.com/specialcode/gdx-dynamic-template


Me and my team are very in for LD35. Good luck to all of you!

Cat Wallpaper + We’re In

Posted by
Wednesday, March 30th, 2016 9:15 pm

Ludum Cats

Full Resolution: http://imgur.com/jyyA2xZ

Google search “Cat Font” and you will not be disappointed. The kittens shall not be ignored this time!


Me and my newly-expanded team are in again for this LD. This will be the teams third competition, and my fourth.

We’ve all got Monday off, so we’ll have plenty of time to make something great.



Programming: Groovy + LibGDX

Art: Paint.net

Music & Sound: IDK. Ask Ben.


If all goes well, this should be a great weekend.

Edit: Fixed link again

Actually in

Posted by
Friday, December 11th, 2015 8:54 pm

Studying for finals for the last five minutes before the jam, so I don’t have to do any after it starts.


We’ll see what happens.

October Challenge Work

Posted by
Friday, October 9th, 2015 4:13 pm

I’m remaking my LD32 entry Quest for the Golden Spork for October Challenge. On the surface, the only thing that’s been changed is the UI design and the addition of a save feature. The new version will have significantly more levels, so I thought saving would be necessary. The new UI is more clean and minimalist.

screenshot7 screenshot4

Most of the work so far has been on the code architecture. Coding at midnight will not leave you with a maintainable codebase. :) Besides the previously mentioned level additions, most art will be re-designed, and gameplay will be improved.

The downloads folder of an LD participant.

Posted by
Sunday, September 13th, 2015 2:46 pm


If your downloads don’t look like this, then you haven’t rated enough games. That or I rate too many. I’ve only got about 40 copies of Unity, surely that’s not too many…

It’s that time again!

Posted by
Friday, September 11th, 2015 4:47 pm

You know, the time when everyone posts their favorite 3 or so games. But their actual intent is to advertise theirs and get a few more votes. That time. I don’t like to talk, so I’ll just list them off

Almost Heroic by xvw

Me by jofra

The Loved Ones by Stending

And now for the main event! Shameless self advertisement! Play our game Dis-o-rder!

Let’s see if posts like these are more effective than actually rating games and getting coolness.


Dis-or-der Post-Mortem

Posted by
Monday, September 7th, 2015 5:01 pm

I’m only 2 weeks late, that’s not that bad.


Our game for Ludum Dare 33, Dis-or-der, turned out pretty well.

What went well:

  • Story
  • Music
  • Narration
  • Tossing USB drives across the room
  • Programming was done quickly

Most of the gameplay was finished on Friday night. The story came out interesting, but dark. Very dark. It’s amazing how fun it is to play catch with large USB drives at midnight.

What didn’t go well:

  • Graphics could be better
  • Occasional background noise in narration
  • Not getting many ratings

I’m not happy with the graphics this time, even though they’re about equivalent to last year’s. Maybe I’m harder to impress now. We’ve gotten a lot of positive feedback, but in terms of shear amount of ratings, we had more last year. I blame the fact that this is late, and my ratings shall now zoom to the hundreds!

Enjoy this animation of Detective Pocket.


Play and rate here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=50639


Dis-o-rder is out!

Posted by
Sunday, August 23rd, 2015 5:39 pm

My game is up!

Play Dis-o-rder here.

This game is entered in the Jam because I worked with a team. I had to submit it today, because I don’t have any time tomorrow. A postmortem is coming soon!


There’s been a Murder

Posted by
Saturday, August 22nd, 2015 6:51 pm


Don’t worry! Detective Pocket is on the job!


Or should that worry you more…

Thine Almighty Programmer Art Hath Been Upgraded

Posted by
Saturday, August 22nd, 2015 2:45 pm


Detective Pocket, Reporting for Duty

Posted by
Saturday, August 22nd, 2015 12:45 pm


Gameplay Mostly Done

Posted by
Saturday, August 22nd, 2015 10:16 am


The programmer art is strong! But I can talk to people. And corpses. Corpses are fun.

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