Happy Ludum Dare everyone!
I’ve been at it for like 7 hours now. Taking a short break to write up the progress blargs.
Here’s my initial brainstorming thoughts at 6am:
Initial Thoughts: mgs/stealth, space/underwater, discovery of interactions with world, lost, treasure/gold, science/knowledge, archaeology
Top down zone exploration. Collect PSIENC to discover fantastical new world changing technologies. Beware the PSUITS though; they will cut your budget! With lazers.
and here’s my expanded notes list for anyone who wants a peek:
Gameplay idea
– Fly around space collecting PSIENC.
– Avoid or attack enemies.
– Enemies gather around PSIENC hotspots.
– New technologies are discovered as you collect more PSIENC.
– Enemies become more aware of you as you discover more technologies. More aggressive.
Possible Intro Speech/Text
– Welcome UNIT 19. Our PSIENC defence budget has been cut again, so we can’t afford video coms. We still have the intergalactic SPACEMAFONE though!
– Right, let’s get cracking UNIT 19. You are currently piloting a remote drone in some random region of space-hammer-time.
– It appears you have a hole in you UNIT 19, you will leak PSIENC if you don’t get that patched up soon.
– Our long range scans have just picked up a strong PSUIT presence in your area. They must be after the PSIENC!
– If your are spotted they will sap your PSIENC reserves. If you are empty, it’s GAME OVER pilot!
– We can’t let them get their hands on it UNIT 19… FOR THE GOOD!
PSIENC Techs
Starting tech: SPACE VACUUM – Suck up nearby PSIENC.
Asset Description: Inward Particles!
Tech idea: SPACE PING – Help locate the nearest PSIENC deposit.
Asset Description: When activated, a short radar wave will appear from center of ship, then fade out. Arrow will appear to show direction of nearest deposits.
Tech idea: CORPORAL LAZER – Fight back!
Asset Description: Todo.
Tech idea: TIN FOIL HAT – Temporary resistance to PSUIT EMPEENE damage.
Asset Description: An actual hat.
Tech idea: SHINY SUIT – Go off the radar. You Sneaky pony you.
Asset Description: Cloaking/distortion effect over ship.
Tech idea: FFFUSICS BOMB – trap your target in a ball of musics.
Asset Description: H-bomb style. Harmony that is!
Tech idea: HARDON POUNDER – a beam of accelerated awesomesauce.
Asset Description: Suck up some stuff then PEEWWWWYAAAAWOW.
Basic Gameplay Controls
Left Mouse – Activate selected PSIENC discovery.
Right Mouse – Short speed burst – removes attached drones.
WASD/Arrows – Thrusters
Art Assets
– UNIT 19 Ship Model.
– PSIENC pickup.
– Asteroid props.
– Planet props.
– PSUIT Drone. – Attaches to player, sapping PSIENC reserves.
– EMPEENE PSUIT Drone. – If close lets off an emp pulse, that stuns player.
– PSUIT Fighter. – Fires a PSIENC sapping laser at the player.
– PSUIT Mother Ship. – Launches a stream of fighters, fighters will return here if they are damaged.
– Tech Effect Assets.
– Visual Sound Effects.
Still just getting the basic gameplay systems operational. My screencap software is not working so am just going to do playable build snapshots every x amount of hours. The first one: http://dl.dropbox.com/u/7899005/LD19/HR12/WebPlayer.html