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Effin Rats Done

Posted by (twitter: @sputnikgames)
Sunday, April 27th, 2014 5:40 pm





Update 13 and Final game.  Now time for a shower, lunch, a long walk and then some voting!

Update 10

Posted by (twitter: @sputnikgames)
Sunday, April 27th, 2014 11:12 am


Might be my last update here until I’m done.  This update includes:

  • Title Screen
  • Button UI
  • Fixed Physics
  • Started level code
  • game over ui

Next update will have targets and levels.  You can play progress at bit.ly/ludum.  Clear cache or you might get old code or missing assets.   Follow more progress at @sputnikgames



Game Progress: Concept Done

Posted by (twitter: @sputnikgames)
Saturday, April 26th, 2014 9:12 pm

I’ve settled on a physics game with a “beneath the surface” streets theme.  Here are the quick sketch ideas.  Basically it’s a knock the rats off it’s pipe perch puzzler.  Because I’m still new to Phaser and HTML5/Javascript/TypeScript I’m not sure if I’ll have time to make a level editor.  Only because I don’t know the best way to import a level. I think it’ll be hard coded 5-10 levels.  If the game turns out to be good I’ll make an editor and create 50-100 levels or something.

Next post should have a link to the game as it progresses. @sputnikgames



Just starting with just 23 hours left

Posted by (twitter: @sputnikgames)
Saturday, April 26th, 2014 7:15 pm

I decided to try Ludum Dare.  Normally I wouldn’t because my son has soccer tournaments and this weekend is National Cup.  He couldn’t play because of an MCL injury so instead of sitting around watching hockey, I’m creating a game, taking my daughter to Michaels and the library, going for walks with my son for physical therapy, cooking lunch and dinner AND finally coding and watching hockey (Go Kings!).

At first I was thinking is not sure a goos idea to participate. I only have about 23 hours left.  I’m starting very late.  I have two ideas with minimal sketches and no code written yet.  Then I thought, hell, it’s like being back a Disney making last minute games for the launch for Disney Daily Blast &  Disney XD where I only had hours from concept to live.

What I’ll be using

  • TypeScript
  • Phaser 2.0.2
  • Visual Studio Web
  • Photoshop
  • Coffee to keep me awake

Starting right now I’ll be posting updates to my @sputnikgames on twitter.  I’ll also be posting a link to the game as it progresses.

Let’s see what happens…


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