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I’m out…

Posted by
Sunday, August 10th, 2008 9:58 am

While I spoke a while ago of giving up, it didn’t happen. I got some sleep instead and worked on trying to fix the bugs.

A few hours later, however, and I still can’t figure out what’s wrong. I intend to come back some other time and compete, and I’ll make sure I’ve got my code base working first (since nearly all my time has been spent on non-game stuff).

I’ve uploaded what little I’ve got here: http://members.gamedev.net/sprite_hound/misc/tytus.zip

Posted by
Saturday, August 9th, 2008 8:26 pm

I’m starting to feel ready to give up on this.

I have some ground, some trees, a tower and an owl (with messed up normals). I’ve spent so much time on just about anything but gameplay, and still haven’t got it to a stage where I can really start on that.

The idea was that the player is the owl, and flies around collecting moths that are drawn to the wizardly tower in the middle. The wizards were going to be mildly crazy and shoot fireballs at the owl. Or something.

But like I said. I’m too far behind on the basic 3d stuff, and still have some insidious bugs that probably won’t go away in time.

Posted by
Saturday, August 9th, 2008 8:59 am

Well, I woke up a lot earlier than I thought I would – about 4 1/2 hours sleep. I guess that means I’ll have more time to munch on toast:

… and to read the Bullet physics library docs. I’ve been told that Bullet is allowed, and I’m hoping that it’ll save my bacon. I’ve never used it before though, so I guess we’ll see how this goes.

Seeing other peoples screenshots

progress… or not

Posted by
Saturday, August 9th, 2008 2:52 am

Spent far too long figuring out the .obj loader code (just a stupid mistake too – using glVertexPointer twice instead of glNormalPointer). :-/

Have discovered that I probably need some kind of camera class (I may just blag it with glTranslatef), and am beginning to wonder why the heck I decided to make this thing 3d. Also need to set up a decent input system somehow. This is all stuff that could have been done before the compo really. At least I’ll have it set up for next time though.

I leave you with a random picture of a white tree half underneath an unfinished heightmap.

Towers and owls

Posted by
Friday, August 8th, 2008 10:23 pm

I have a cunning plan. I’m just worried it’s rather too ambitious given the time frame.

I’ve spent a couple of hours creating some pretty crappy (yet stylish) 3d models (yep, too ambitious…) and knocking around some OpenGL setup code and texture loading. Hopefully it shouldn’t take too long for me to stick in a .obj model loader (I’ve got the file format in front of me, and all I need are the basics, so about an hour or two for this I reckon).

Maybe one more tree, several bits of tower and a wizard later I’ll have all the models I need, and can start the actual game coding… hmm. Back to it!

Posted by
Friday, August 8th, 2008 7:17 pm

This is where I’m going to be working. Somewhat cluttered with random stuff.

Yes those are biscuit packets down the far end (fear not, I have more elsewhere), and a Sophie Ellis-Bextor cd (essential listening >.>) half obscured by my cheerful cat. Oh, and a huge plate of pasta for thought fuel.

my desk

Now for digestion, and consideration of “the tower”. Not my favourite theme.

Hi folks!

Posted by
Friday, August 8th, 2008 2:55 pm

I’m joining in on a sudden whim because it turns out I have the weekend free. It’s my first time doing one of these, so I guess we’ll see what happens.

I’m gonna be using C++ and SDL. Nothing fancy. Sound is gonna be interesting, since I’ve never actually done anything with sound before. I’d better have a look at some sound libraries before this thing starts…

Good Luck everyone!

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