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I wrote a timelapse screen capture script for the mac

Posted by
Friday, August 23rd, 2013 5:29 pm

It requires python and ffmpeg. It’s not very fully featured yet, but it might be useful to someone.

Check it out on github:


I’m in again!

Posted by
Friday, August 23rd, 2013 4:00 pm

This is my 3rd attempt in two years.

I’ll be using C++, glfw, lodepng, ftgl, jansson. I’m not sure what library to use for audio, though…

to make the content, bfxr, paint.net, Autodesk sketchbook, a kazoo, a ukulele, a toy xylophone and a mouth harp.

Good luck everyone!

Count Me In.

Posted by
Friday, August 24th, 2012 7:24 am

This will be my second Ludum Dare; my first attempt was a DNF.

This time around I’ll be using C++ with Visual Studio 2010. As for libraries, I’ll be using SFML 2.0, lodepng, glew and glm. I’m thinking of adding a json parser to that list, but I haven’t picked one out yet.

For the content I’ll be using Paint.NET, gimp, and Inkscape. For sound… I’m not sure. Maybe sfxr and musagi.

Good luck everyone. :-)

Last-minute prep

Posted by
Friday, August 19th, 2011 4:13 pm

Made some last minute changes to my framework (https://github.com/springtangent/LD21Framework), just helper functions to deal with HTML5 audio, texture and shader loading.

I am stoked! 😀

I’m in!

Posted by
Thursday, August 18th, 2011 7:01 am

I’m springtangent and this is my first Ludum Dare. I’ll be using Javascript and WebGL to code the game and Inkscape, Paint.net, sfxr, and musagi for content.

I have a WIP framework (https://github.com/springtangent/LD21Framework) which I intend to use.

Good luck everyone!

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