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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 13 hours, 39 minutes, 43 seconds
  • October Ends: in 10 days, 13 hours, 51 minutes, 43 seconds
  • Ludum Dare 31 begins: in 45 days, 14 hours, 39 minutes, 43 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About spooks


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    Hope to attend

    Posted by
    Friday, December 7th, 2012 6:37 am

    I haven’t developed any games for at least 6 months, but I want to get back into it. I will be switching to HaXe NME if I do join. I will probably do the practice weekend and see how that goes.

    FlashDevelop, HaXe NME (maybe haxepunk/haxeflixel), paint.net/gimp, Tiled or DAME, audacity and/or BFXR .

    Edit: Just found out about futile, which seems to fit my style better. So I will be using that, all of the above and Pixitracker, maybe flash for drawing…

    Very unlikely I will be in…but just in case

    Posted by
    Friday, August 24th, 2012 6:27 am

    I have a baby shower Friday night (tonight) and a wedding that starts at 3pm tomorrow. So I doubt I will be entering in this year. But just in case I get a really great idea from the theme here is what I would’ve been using

    1. Unity3d, maybe with Futile,  IDE-Visual Studio 2010 Pro
    2. Paint.Net/Gimp/Inkscape
    3. SFXR

    Last ludum dare I did it all on Sunday (though I did finish, I was not happy with the final product), so maybe I can do that again.

    Good luck everyone!


    Well it’s done…

    Posted by
    Sunday, April 22nd, 2012 7:08 pm

    Well I finished on time and I had a great time, even though I didn’t have any time on Saturday for any work.  So around 10 hours or so.

    There is definitely a lot of things I wanted to add but had to scrap, but it just feels good just to release a game.

    I can’t wait to review and play all the games!  Here is a link to the game


    I’m in!

    Posted by
    Wednesday, April 4th, 2012 10:02 am

    I’m in, for reals this time.  Last ludum dare I had a wedding to attend so I could not compete, but I have nothing planned this time!

    Language: C#
    Framework: Unity3d
    Graphics: Inkscape and Gimp
    Sound: sfxr, audacity maybe some OpenMPT if I have extra time

    Good luck and have fun everyone!

    Might be in…

    Posted by
    Friday, December 16th, 2011 11:04 am

    I have a 5 hour plane ride in between the compo (plus more time in security/checkin) depending how fast that is, and if I sleep on the plane I may be in!

    If so I will use

    Unity3D-C# or XNA

    inkscape or blender

    maybe sound.. bfxr?


    go go self-rep!

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