…but now I have officially admit I have failed in making a game in 48 hours. The culprits are not planning ahead, rushing things, and distracting myself too often. In the beginning I set my expectations quite high as I usually do but I knew I wouldn’t be able to finish the game. Still, I was hoping to make 4 to 7 levels.
However when a one succeeds he learns little, where he fails he learns a lot, and I did.
This is what it could have been:

By not planning ahead I didn’t prepare my engine for loading levels from a file which was my pitfall. In the last 24 hours I rushed everything, making hacks and half-solutions that cost me a lot of time, hard work and stress. I also lost an incredible amount of time because I wanted to make my engine as modular as I could, so it would load maps, save the game, load the game etc. This is not possible without planning and sketching beforehand, and the first thing I should have done, which I didn’t was to get up from my computer, sit on my bed, grab a drawing sheet and plan everything there.
So although I have failed in creating a game I have learned a great lot from this competition, as for me I still feel like I’ve succeeded.
But be warned! Even though I dropped off now I will be back for the next competition, and when that time comes, I will be ready! And I shall Win!

~Spliter