About SpellingPhailer (twitter: @@TSS_game)


Ludum Dare 28

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Moments of Paranoia – Post Mortem

Posted by (twitter: @@TSS_game)
Monday, December 16th, 2013 1:02 pm

So now that our game has been up for a while and we’ve gotten some feedback, we’ve noticed some things that cold be improved.

What was good:

  • The graphics. Almost everyone who we’ve talked to has liked the  graphics a lot
  • The atmosphere
  • The explanation of the point of the game. There are really no clear directions of what to do, instead we wanted to use the dialouge to explain the conflict and tell the players goal.
  • The music

What was bad:

  • Game breaking bugs. After only a few minutes after the game was put online a friend of ours contacted us and told us he found a game breaking bug. Oh well.
  • Dialouge speed. As we wanted to make sure that everything was understood it seems like we actually made the speed of the dialouge a bit slower that it should have been.
  • Issues with pixelation. Unfortunately some of our sprites had some rendering issues when we upscaled them for the pixelated art style, and we didn’t really have the time to fix it.

Overall it was a good experience, and we look forward to participating in the next jam!

Go here if you want to play the game: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29144

Soundtrack is up!

Posted by (twitter: @@TSS_game)
Monday, December 16th, 2013 9:59 am



Oh yeah! Sounds of music!

Listen here: https://soundcloud.com/spellingphailer/sets/moments-of-paranoia-ost

We really wanted to make something tense and persistent for theis game in order to created the right atmosphere. In case you want to se how it works with the game, you can play it here.

Game finished!

Posted by (twitter: @@TSS_game)
Sunday, December 15th, 2013 6:03 pm

After working for two days, we’re finally done! It’s still a bit rough around the edges (like most Game Jam games), but that due to time constrains there’s not much we can do about that.

We wanted to create a really tense situation in the game, and force the player to make a choice that he/she doesn’t know the “correct” answer to. It’s a bit of an experiment, so we’d really like it if you tell us what you think!



Posted by (twitter: @@TSS_game)
Saturday, December 14th, 2013 2:18 pm

: D

We’ve been “working” hard. on this.

Progress and DRAMAAAA!

Posted by (twitter: @@TSS_game)
Saturday, December 14th, 2013 9:32 am


Getting some graphics done! Time for more animations!


Yet another first timer

Posted by (twitter: @@TSS_game)
Friday, December 13th, 2013 5:52 pm

Me and my co-developer decided to jump in on this just a few weeks ago. It’s the first jam we do with just the two of us!

We’ll probably work in Unity, but may use libgdx depending on what the theme ends up being.

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