About Spelchan (twitter: @https://twitter.com/BillySpelchan)

I am a programmer who runs a game site called Blazing Games in my spare time. At the time I am writing this bio, the site is mostly a hobby but I have some hopes of turning my hobby into something that can actually pay the bills. My plans as of the time of this writing is to focus on more ambitious games (instead of the small ones on the site) and use GameJams such as Ludum Dare to provide regular content for my site. In other words, like it or not, expect to see me participating in many more game jams.


MiniLd #54
MiniLD 50
Ludum Dare 28
MiniLD 45
Ludum Dare 27
MiniLD 42
Ludum Dare 26
MiniLD 41
MiniLD 40
MiniLD #39
Ludum Dare 25
MiniLD #38
MiniLD #37
Ludum Dare 24

Spelchan's Trophies

Spelchan's Archive

Coffee Quest 2600 Postmortem

Friday, March 28th, 2014 7:40 pm

Just posted the postmortem of Coffee Quest 2600. It is located at http://blazinggames.blogspot.ca/2014/03/coffee-quest-2600-postmortem.html . The game is my Coffee Quest game as it would have been like on the Atari 2600 keeping the hardware limitations of the system in mind. And boy does it have limitations.

Quick summary:
What Went Right – emulating TIA  playfield registers
Mixed Blessings – the map
What Went Wrong – Not able to write it for the 2600 (yet)

Schrodinger’s Kitten Postmortem

Thursday, December 26th, 2013 10:08 pm

Finally posted my postmortem for my entry. http://blazinggames.blogspot.com/2013/12/schrodingers-kitten-postmortem.html For those who just want a quick summary:

What Went Right: One Game a Month Kittens.

Mixed Blessings: Recording Sounds.

What Went Wrong: Time Management.

Schrodinger’s Kitten released

Sunday, December 15th, 2013 7:00 pm

While this still needs some polishing passes (which would have happened had I not gotten sidetracked too many times to count) it isn’t too bad. The game is modeled after a game-show sequence where you choose doors. Anyone familiar with Bayesian statistics should have no problem winning this game, while everyone else still has a chance. You need to find the kitten behind the door, with zombie kittens (created by getting a blind person to open the box – hence the name of the game) and dead kittens being the other two possibilities. The postmortem will be posted in a couple of weeks. Enjoy.

Treasure Run completed

Sunday, September 22nd, 2013 8:38 pm

My Mini-Ludum Dare #45 entry has been posted and is located http://www.ludumdare.com/compo/minild-45/?action=preview&uid=15656 . It is my first NES game written in 6502 assembly language. I was already familiar with 6510 assembly language from my Commodore 64 days so the big learning curve was understanding the NES hardware. This worked surprisingly different from the C64 making this a more interesting challenge than I expected. Needless to say, if you want to try this game you will need a NES emulator. I plan on looking for a web-based emulator so I can have the game running on my site but that won’t happen for a few days. The goal of the game is to get to the treasure chest while avoiding the ghosts. There are 4 levels in the game.


Entering Mini-LD 45

Friday, September 20th, 2013 7:03 pm

I really like the idea of this Mini-LD so I couldn’t resist doing something. As part of the purpose of this challenge is to learn something, doing a C/C++ game wouldn’t really cut it for me, so to meet the learning requirements I figure it would be best to develop a game for a platform I have never worked with before. I decided to go with the NES as I really loved 6502 assembly language and I figured it would be similar to programming my Commodore 64.  I have spent the last few evenings learning how the NES works and creating some skeleton code for creating a game this weekend. While I think I have the weekend free, this is not guaranteed.

Tools: JEdit, NESAsm, yy-char (tile graphics editor), possibly tiled

Skeleton: http://blazinggames.com/gamejams/minild45/miniLD45.php

Good luck to everyone who plans on entering this one.

Apple Harvest postmortem

Thursday, September 5th, 2013 7:48 pm

Just finished writing the postmortem to my Apple Harvest game. The link is http://blazinggames.blogspot.com/2013/09/apple-harvest-postmortem.html . Here is a quick summary:

What Went Wrong: Wedding.
What Went Right and Wrong: Flash
What Went Right: KISS.

My entry is finished.

Saturday, August 24th, 2013 1:22 am

Due to a wedding, I only had this evening to create a game so here is my entry for this Ludum Dare. http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15656 The game was created in Flash with sound effects generated by cxfr. The goal of the game is to harvest as many apples as you can within the 10 second time-limit.


Metal Galaxy Postmortem

Sunday, July 28th, 2013 8:31 pm

Finished writing my postmortem for Metal Galaxy. The link is http://blazinggames.blogspot.ca/2013/07/metal-galaxy-postmortem.html
For those who don’t want to read my blog post, here is a quick summary:

What Went Right – 1GAM theme of Metal

What Went Right and Wrong – Changing to a colonization theme

What Went Wrong – Fleet code not used

Metal Galaxy posted

Sunday, July 28th, 2013 1:07 pm

Even though I only had a couple of days to spare, I decided to participate in the 7DRTS. Had I an entire week, I would have tried for a space-conquest game with fleets battling each other. Instead I opted for a colonization game. Whoever colonizes the most stars wins. The metal available in each type of star determines how quickly you can build colony ships, so the game speeds up as you continue to expand your empire. The compo page is: http://www.ludumdare.com/compo/minild-44/?action=preview&uid=15656

I will be taking a few hours off then writing a postmortem. It looks like this challenge has a lot of submissions (for a miniLD) so even though I am not a big fan of RTS, it looks like I will be playing a lot of them over the next couple of weeks.


Towels for Earth postmortem

Thursday, May 30th, 2013 7:45 pm

I have finished writing a postmortem of Towels for Earth. The link is http://blazinggames.blogspot.ca/2013/05/towels-for-earth-postmortem.html . Quick summary for those who don’t want to read the article:

What went right – incorporating towel day themes into the game
What went right and wrong – Developing the game on towel day
What went wrong – HTML5 issues forced game to be done in Flash

Towels for Earth released

Saturday, May 25th, 2013 8:09 pm

A quickly created entry so that I could release something on towel day. The entry link is http://www.ludumdare.com/compo/minild-42/?action=preview&uid=15656 T4EScreenshot

Loot Run postmortem

Thursday, May 2nd, 2013 8:01 pm

I have written my postmortem for loot run. The link is http://blazinggames.blogspot.ca/2013/05/loot-run-postmortem.html

Quick summary for those who don’t want to read the article:
What went right – Keeping to the minimalism theme
What went right and wrong – Text and the garbage issue
What went wrong – 150ms keystrokes.




Loot Run submitted

Sunday, April 28th, 2013 1:37 pm

Unfortunately I only had a day to work on it. I was hoping to have a few more hours today to create more levels for the game but that was not meant to be so as I may not be back I am submitting this early. The game focuses on the theme by not having graphics or sounds but instead focusing on simple game mechanics. The title/instructions are actually incorporated into the gameplay. Submission link is http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15656.

Screenshot, as if one is really needed for a text game, is below. Will be writing a postmortem on Thursday.


Possibly in.

Friday, April 26th, 2013 5:45 pm

I am not entirely sure I will have an entire weekend to work on this but am still going to try and get something done. With that said, the theme will determine which set of tools I use. Various CS6 tools will be used (flash pro/flash builder if go with flash, dreamweaver for HTML and additional ones if needed). Tiled, Audacity, and cfxr are other tools in my box. My gamejam library that I am developing is still very primitive but as I may be using it, the link is http://blazinggames.com/other/openLibrary/html5Libs.php  and it is built on top of the starling library. If I go with HTML5, I will be using the createjs library.

Good luck everyone.

Whale of a Tale postmortem

Thursday, April 4th, 2013 7:26 pm

Just finished posting my Whale of a Tale postmortem. The link is http://blazinggames.blogspot.com/2013/04/whale-of-tale-postmortem.html

For those who don’t follow links or want to read my blog entry, the summary:
What went right is going with a non-player violent game.
What went right and wrong was the game balance.
What went wrong was hospital delay.
Conclusion added to my ever growing revisit if have time list.

Whale of a Tale entered.

Friday, March 29th, 2013 6:36 pm

My Mini-LD#41 entry has been posted. The page it is on is http://www.ludumdare.com/compo/minild-41/?action=preview&uid=15656 I used the more lenient jam rules when creating this (had someone do the art for me, but due to family issues she was only partially able to get stuff done) but as this is a mini I am sure that doesn’t matter. The game has you trying to keep a whale alive for as long as possible. Eating keeps your energy up, which lets you move faster. Will post a postmortem next week.


[cache: storing page]