Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About SpaceManiac of Platymuus (twitter: @SpaceManiacX)

I do stuff.

Entries

 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15
 

SpaceManiac's Trophies

PANTS12 APPROVAL OF YOU HELPING ME ON IRC. ALSO IAM THE REAL PANTS12 AND THE OTHER GUY IS TRYING TO PRETEND TO BE ME!!!!!
Awarded by
on March 5, 2011
The Pixelated Award of CANT SEE NOTHIN
Awarded by Redbone
on April 26, 2010
The Oh God This Is So Bad But Why Am I Still Playing? Award of Mandatory Excellence
Awarded by KermAmrek
on April 25, 2010
The Crazy Amazing Trophy of Having "heim" In the Name
Awarded by GanonsSpirit
on December 14, 2009
The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000
on December 14, 2009
The "you stole my name" award of just jokingness
Awarded by moltanem2000
on December 13, 2009

SpaceManiac's Archive

Most Likely Jamming

Posted by of Platymuus (twitter: @SpaceManiacX)
Thursday, August 18th, 2011 9:06 pm

Heyo Ludum Dare, looks like it’s that time again!

I’m likely to be jamming this time instead of entering the compo proper because I’m not quite ready to release the library I’ve been working on lately. The tools I’ll be using will include:

  • Coding: C++0x, with NetBeans and homebrew Makefile magic.
  • Libraries: Allegro 5 and its addons along with my private library.
  • Art: MS Paint and Allegro Sprite Editor for pixel art, GIMP for fancy stuff.
  • Sound: Sfxr for effects and Stockboy‘s music editor if I do any music.
LudumDareBot may or may not be attending this LD. The computer I usually host it on is currently unable to remain powered on for much longer than 5 minutes. At the very least I will personally be on IRC during the compo.

So, I didn’t partcipate.

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, May 1st, 2011 7:16 pm

Cave Jimmy II: Physics Breaker. Rendering engine.
Finally succeed at making LudumDareBot function properly. End Friday.
Physics engine. Level-switching engine. Umbrella.
Several hours later – add slime. End Saturday.
Do nothing all day. End Sunday.

And here we are! Food pics from Sunday, (maybe) timelapse, and the unfinished version which is totally useless coming in a bit.

Had Dinner Earlier But Here’s Ice Cream Also Screenshot

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, April 30th, 2011 7:08 pm

Had dinner earlier:

But here’s ice cream:

And, as a bonus, a screenshot of my latest attempt to do something actually worth playing, since Cave Jimmy II was [i]not[/i]:

Well What Else Can I Break With Physics

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, April 30th, 2011 11:56 am

Cave Jimmy II: Physics Breaker is now running as smoothly and with far better graphics than the original Cave Jimmy, and I’ve even got the original classic umbrella for him in.

But I have no idea where to go from here.

Oh oui Umbrellas

Well, anyways, here’s lunch:
Hot dog, salami.

Maps, Desk Photo, and a Snack

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, April 30th, 2011 9:50 am

Got map loading and rendering working, with a little Cave Jimmy walking around. Those cave entrance things don’t go anywhere yet.

Cave Jimmy in the titular caves

Also having a quick roll of Smarties as the clock nears noon. Here’s a shot of my desk, Smarties included:

It's my desk!

Good Morning

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, April 30th, 2011 6:43 am

FOOOOOOooooddddd

Going with the tried and true here – had about two bowls total, adding in cereal as I went.

It will be interesting to watch the timelapse photos of the sun coming up later.

Presenting the new Cave Jimmy

Posted by of Platymuus (twitter: @SpaceManiacX)
Friday, April 29th, 2011 9:26 pm

It's Cave Jimmy!

Off to sleep. I’m timelapsing this time too.

Cave Jimmy II: Physics Breaker

Posted by of Platymuus (twitter: @SpaceManiacX)
Friday, April 29th, 2011 8:46 pm

After every level, It’s Dangerous To Go Alone Take This Physics Breaker.

Since Physics Breaker was /way/ a better theme.

Title screen

Original idea dump follows.

CAVE JIMMY 2: PHYSICS BREAKER

Platformer where it gives you a random physics breaker from a set, you have to use it to unlock more, various level sets etc. I do have working platformer physics left over from a past LD game.

—————————
Idea #1 —
Conwiz gives you a Conspiracy. You apply it judiciously to NPCs in dialog stuff to persuade them to give you money, etc.

Idea #2 —
YOU ARE ISLAND 2: TAKE THIS
It’s like You Are Island but slightly less crummy, involving real gameplay and not super tons of combos and goofy pixellation – a random bonus item at game start.

Oh Oui Les Basecodes

Posted by of Platymuus (twitter: @SpaceManiacX)
Friday, April 29th, 2011 6:19 pm

This is really just a slightly better organized version of the same basecode I’ve been using for a while now, but here it is anyways as per the rules.

http://wombat.platymuus.com/dl/ludum/base_20.zip

Includes LibMuus and my barebones LD20 project. Though the rules require me to make it public I’d prefer you didn’t try to actually use LibMuus for anything, as it’s mostly my personal mini library.

I Am Entrant

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, December 19th, 2010 7:03 pm

I Dare To Discover

Posted by of Platymuus (twitter: @SpaceManiacX)
Friday, December 17th, 2010 7:01 pm

That sounds a lot more epic than it should.

C++, Allegro, basecode found here: http://wombat.platymuus.com/dl/ld19_base.zip

Also, LudumDareBot is making a comeback. Hopefully.

:V unappreciative duck eats enemies

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, August 22nd, 2010 6:57 pm

Competition Entry
Windows & Source

Uses Allegro 4.4.

Source included, no basecode used.

:V unappreciative duck does not appreciate enemies. Eat them up and spit them back out in projectile form!

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