Saturday morning, August 23, 2014. I arrive hungover at the Rhodesfield station to be picked up by Kevin who’s also hungover to design and code up a game in a weekend for Ludum Dare. We’re already 5 hours into LD with no idea what we we’d make.
The theme for the weekend, “Connected Worlds”. Both of us thinking “what an obscure theme”. I, like 90% of the people participating jump straight to thinking about planets. I quickly throw that idea in the toilet to try and come up with a fresh idea that won’t feel common.
After throwing around some ideas we had a basic idea that we’d flesh out as we went along. The idea was that we’d make a 2 player co op game with each player in a different world interacting with each other to achieve a common objective.
I spent most of my time in Inkscape and Gimp focussing on the art and Kevin wrote the game code. We used the Unity 4.6 Beta to play around with the new UI system which was fun but annoying because we were alone in the dark with very little resources to shed light on a few things.
After several arguments, bugs, and cups of coffee we came out with A Hat’s Trick a 2 player (easily playable by one) puzzle platformer.
– Cukia