Ludum Dare 34
Coming December 11th-14th Weekend

About Sos (twitter: @Sosowski)

Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website:


Ludum Dare 31
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
MiniLD #30
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MiniLD #28
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MiniLD 25
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MiniLD #16
Ludum Dare 16

Sos's Trophies

Reinventing The Wheel by Using low-level programming
Awarded by infernet89
on September 14, 2013
The BleuLlama Trophy
Awarded by BleuLlama
on May 1, 2013
Anti-Hipster Award
Awarded by SteelRaven7
on August 27, 2012
Coolest use of Afro Award
Awarded by NeiloGD
on January 8, 2012
Contributions to the community
Awarded by sorceress
on December 14, 2011
You are forgiven award
Awarded by wademcgillis
on August 19, 2011

Sos's Archive

jAllegro – a lousy javascript port of a game programming library

Posted by (twitter: @Sosowski)
Thursday, August 6th, 2015 4:22 pm


A lousy javascript port of a game programming library

What is jAllegro?

jAllegro is a minimal javascript port of a really popular game programming library called Allegro 4 from the first decade of our century. Allegro 4 is a simple game programming library that abstracts a set of functions in C programming language to the developer allowing for simple and rapid creation of video games, without the need to program entity systems, classes and so on. Allegro 5 is the current Allegro version, but it varies greatly in how the API works, thus alienating many hardcore Allegro users. This library aims to provide a simple wrapper for a subset of canvas operations making it look like good old Allegro.


Ludum Dare Rescue Rangers!

Posted by (twitter: @Sosowski)
Tuesday, December 9th, 2014 6:33 pm

I’m going to launch this early this time! The thing is, games need a certain amount of votes to calculate a proper rating by the end of the voting period! Let’s help these games out!

If you start from the bottom, the list will shrink faster as more games will make it past the threshold, but don’t forget the others too! Let me know if there are any problems with the thing!

LD server banned my server so I have to update it manually every day! Start from the top this time! All is fixed!

Let’s rescue some games!

Punch Squad is complete!

Posted by (twitter: @Sosowski)
Sunday, December 7th, 2014 9:28 pm

I started from scratch 10h before the deadline! This is how much I managed to make!


click to play!

flashplayer_15_sa_debug 2014-12-08 05-24-18-90

Engaging panic mode!

Posted by (twitter: @Sosowski)
Sunday, December 7th, 2014 10:05 am

At least I have something! I have ditched the other idea because I chose inappropriate tech! Let’s do this!


Punch Squad is about a gang of 4 rival thugs. You pick one, and end up controlling all of them. They punch each other in the faces every time they collide and they will rush at a point that you click on altogether regardless of what’s going on around! Your task is to bring your guy to victory by getting most points and watching your HP! Oh man, all that in 4 hours? Oh well, let’s make this happen! <3

What should I put on the island?

Posted by (twitter: @Sosowski)
Saturday, December 6th, 2014 5:37 pm

My initial idea fell through, I have this so far! What should I put on the island?


My game is ugly, let’s fix that!

Posted by (twitter: @Sosowski)
Saturday, December 6th, 2014 4:31 pm

Ugly game is ugly, but I can make it work :)


Sketchy progress!

Posted by (twitter: @Sosowski)
Saturday, December 6th, 2014 5:32 am

Making an RTS about tiny pixel people that overgrow their settlements and have to move to attack their neighbouring populations! And again, and again…

37 hours left, I can make it! :)

I made a sketch of the general idea that is too big so I will cut all the features!


Also, I will stream when I have something cool to show! Hopefully in a couple of hours!

The Sostation

Posted by (twitter: @Sosowski)
Thursday, December 4th, 2014 4:53 pm

I recently moved and had an oppoturnity to arrange my studio up to my liking and this is what I came up with. Motorized standing desk and three wall mounted IPS screens! All necessary peripheals within the reach of a hand. Proper Gigabit networking all over the place and a small server I will probably not use. I built all this with Ludum Dare in mind!


And on my back there’s a small hardware lab in case I want to do something crazy!


This is the ultimate test of this setup! Let’s jam!

Wallpaper Madness!

Posted by (twitter: @Sosowski)
Monday, December 1st, 2014 5:54 pm

I’m absolutely joining this LD and to commemorate, I have prepared this wallpaper for you!

Grab it here (1440p, 1080p, 720p):

On the inside, all computers are just calculators.

Posted by (twitter: @Sosowski)
Saturday, April 26th, 2014 6:42 pm

I’m super late due to having to deal with my car having holes in the roof and it raining the entire day, but I began on the game and it’s impossible to beat so I added a way to cheat!


You can edit memory and maybe even win! Let me know if it’s any fun or hard! There are at least several ways to beat the game.

Time to sleep!

Play Matchbox!

Posted by (twitter: @Sosowski)
Monday, December 16th, 2013 12:54 am

Matchbox is complete. I don’t know what kind of game this is.


Help me pick CGA color mode!

Posted by (twitter: @Sosowski)
Sunday, December 15th, 2013 7:31 am

So, CGA has more color palettes than you’d think! Here are the default ones:


First mode is the standard CGA mode as you know it, it’s most widely used because it looks best on b/w monitors.
Second mode colours are devoid of blue component, and appear much darker on b/w screens
Third mode is ‘undocumented’ but I actually stumbled on it by accident. It has some quirks but it looks nice.

Switching them in-game is quite tricky, so I’d rather stick to one. Which one should I choose?

Matchbox has music and more levels now! I’m ready for tomorrow!

Posted by (twitter: @Sosowski)
Saturday, December 14th, 2013 10:24 pm

Writing everything from scratch takes some time, but I am having so much fun! The game is coming together nicely, I am getting used to awful CGA colours, and I need to test it on my black and white CRT screen!


I’ve been doing some optimisations as I go and it appears as if the game should run smoothly on a 12MHz 80286. 8086/8088 is kind of out of the question, though, if you played any games made for that you should know what I mean.


Play some matchbox!

Posted by (twitter: @Sosowski)
Saturday, December 14th, 2013 6:59 pm

Actually you can only walk left and right 😛 BUT, you can walk left and right on your sweet new 286!


Works only under DOS and Windows 9x.

CGA is fun!

Posted by (twitter: @Sosowski)
Saturday, December 14th, 2013 4:23 pm

Wrote myself a tool to convert true-colour BMPs to CGA compatible blits and I have a fast and simple CGA blitter now. I need to draw more stuff!

Also, it appears I will have to load bigger graphics from disk on-the-fly rather than cache them given 64kb memory limit! I don’t want to deal with far pointers, oh no!


Posted by (twitter: @Sosowski)
Saturday, December 14th, 2013 2:08 pm

I might be falling behind but I will not give up! NEVAR!


The idea:
You’re a pyro with just one last match. Burn!

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