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I’m in

Posted by
Friday, April 15th, 2016 7:54 am

This will be my third Ludum Dare, my second solo game jam, and the first non-December LD I’ve done.

I’ve got a few things I’d like to try this time, in terms of game mechanics. Hopefully the theme will be conducive to at least one of those things!

Tools and resources I’ll be using:

  • vim, for coding
  • HTML5 + JS, in Chrome
  • sfxr, for sound effects
  • minimalist custom “engine”, plus other code I scrounge from existing projects (such as the Point and Rectangle classes from my Kiwijam15 entry)
  • Probably vim, for art. Hopefully it will still be pretty.
  • can I use vim for music? might skip music.

It seems like good form to publish the minimalist code template I’m starting with. Here you go, silly acronym and all: https://github.com/ethankaminski/macej

I’m in – with friends this time

Posted by
Tuesday, December 8th, 2015 4:29 pm

This will be my second Ludum Dare, and my third game jam overall. This time I’ve gotten two friends interested, so I’ll be joining the jam rather than the compo.

Language: JavaScript/HTML5
Engine: custom or Phaser, still undecided
Dev environment: vim, a bash prompt, and git

I may re-use some code from previous jams, which I have on GitHub (LD31 and Kiwijam 15). For instance, if I go with a custom engine, I’ll almost certainly grab my existing geometry code.

I’m in, with decent progress so far

Posted by
Saturday, December 6th, 2014 1:56 am

I wasn’t sure about the theme at first, mainly because it seems kinda mundane – more a restriction than a source of inspiration. However, a half hour or so of musing gave me some interesting ideas. For instance, I could try drawing 3 layers of game on the same screen, by using multiple transparent colors. Combine that with a little bit of an idea I had for one of the other themes, and I might actually have something interesting here…

Anyway, I’ll be using the following tools/tech:

Code: HTML5/JS
Sound: sfxr (or maybe bfxr)
Graphics: programmatic vector art. We’ll see just how minimalist it ends up being…
Dev environment: gedit and a command line.

Code’s available on https://github.com/ethankaminski/ludumdare-31, if anyone’s interested in seeing even-more-prototype versions than what I’ll be submitting at the end.

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