About Somfunambulist

Hey! Name's Myles McCoy, and I am a comic artist who likes to sometimes make videogames for fun!


Ludum Dare 37
Ludum Dare 33
Ludum Dare 31
Ludum Dare 29
Ludum Dare 28
Ludum Dare 25

Somfunambulist's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

Somfunambulist's Archive

Bridge Dweller Post-Mortem

Posted by
Monday, August 24th, 2015 10:30 pm

Screen Shot 2015-08-24 at 11.26.05 PM copy

So I finally did a real thorough and complete playthrough of Bridge Dweller. I will say that it’s possible, but barely. You have to be -crazy- conservative. I’m talking kill a few guys, wait for infamy to go down, repeat. Until you have enough money for a slingshot and bullets. Money rates are WAY too low.

There’s also a few bugs. A pretty big exploit to begin with is filling the forest with goblins and then fishing nonstop, replacing goblins with fishmen because of your mountain of fish. This was made easier by a bug which made it so eating fish didnt subtract any, and buying fishmen didnt seem to either.

If you’re fishing, enemies walk right through you. You then walk diagonally off the screen when they turn the corner. Pretty game-breaking. I actually used this to my advantage and won the game though. Totally immunity to knights!

So yeah pretty bad. I’m gonna do a quick patch-job and call it done. That is, until I remake it. I have a lot of big ideas and I think I might give it a shot.

Also, ok, this was weird. Near the end there, while I was developing, game maker studio actually started bugging out for me! it was reading comments as code, sending incredibly illogical error messages at me, and being super janky. I would fiddle with it for a sec, like erasing and re-adding semi-colons, and eventually it would work???? I’ve never had issues with game maker before, and it was very frustrating.


Posted by
Sunday, August 23rd, 2015 8:43 pm

Screen3This was definitely my smoothest Ludum Dare! By the end of the first night my game was practically finished, and I spent the rest of the time expanding in many planned and unplanned directions. I am incredibly fond of this one, and I’ll likely continue it some day. My brain is still buzzing with ideas for things to add.

You can check it out here. Windows only, I’m afraid. I know you can use Game Maker Studio to export to Mac but I really haven’t gotten the hang of it. If anyone feels charitable, feel free to open the source and export to Mac yourself! I’d be incredibly appreciative. Anyway, I’d love to hear your feedback!


Progress Report, Then Sleep

Posted by
Saturday, August 22nd, 2015 1:04 am

I’ve made promising progress tonight on my game! You play as a troll under a bridge, opting to either attack or hide from various passerby. Don’t hide too long though, or you might get too hungry! It’s kind of a tower defense right now?

Of course I’ve got a lot more planned, but here’s a demo if you’re interested.

Screenshot 2015-08-22 01.58.59

Checking In

Posted by
Wednesday, August 19th, 2015 4:46 pm

Super stoked for #33! This will be my fifth Ludum Dare.

The tools I’m using:

  • Game Maker Studio: Standard
  • Photoshop CC
  • bfxr

You can follow my progress (as well as look at some of my previous entries/ongoing development) at somfungamedev.tumblr.com

Night 2 Write-Up

Posted by
Sunday, December 7th, 2014 2:12 am


End of the night! I really need to get some sleep, but here’s what I have finished so far:

  • All four environmental areas are layed out and mostly complete
  • Slimes, Frogmen, Cloudbeasts, and a Haunted Tree
  • Lillypads, drawbridges, a slingshot, a raft, slippery ice, block pushing

However, this is what I still need:

  • Basic enemy for the mountain area
  • All 4 temples, including new enemies and puzzles and bosses. The temples may be more combat centered, so I may not end up having to include drastically new puzzles.
  • Town center, including shops, npcs to explain things, and a church to respawn in.
  • Some sort of final boss.

It’s going to be a tight squeeze, but I think I can pull it off. My plan is to focus on the town, then the final boss, and then the temples. I figure if I run out of time, I can just skip the temples and just go straight to the final boss. This has been a blast though, and I am so excited to work on it some more in 8 hours!

screen5 screen4


Gubble Quest Update

Posted by
Saturday, May 3rd, 2014 11:47 am


So this week my plan is to hugely update Gubble Quest. I’ve got some music in the works, I’m gonna fix up the code, and I plan to add some new features.

So far on the agenda I plan to:

  1. Fix up dialogue boxes (like above)
  2. Add more steps to game completion
  3. Add more incidental objects to interact with
  4. Add more interaction with the current objects
  5. Add some more secrets

However I would love to hear some feedback! If you’ve played the game, what improvements would you like to see? The sky’s the limit, suggest away! If you haven’t played it but are interested, give it a shot, and then come back and tell me what to add or change. It will be greatly appreciated!


Posted by
Sunday, April 27th, 2014 7:09 pm


This is my third Ludum Dare, and in my opinion my most successful one. Gubble Quest is a point and click adventure game, where you play as a small green creature named Gubble as it tries to escape the home of its captor. After the game is over, compete for the shortest completion time, or search the house for the 5 hidden secrets!

This week is finals week for me, so I really shouldn’t have even done this. My original intention was to hold back and only make a very small and simple game. That sort of flew out the window as I fell in love with the game I was making.  Give it a shot!

You Only Have One Minute: Thoughts

Posted by
Sunday, December 15th, 2013 7:47 pm


Oof! Didn’t quite finish this one, which is a shame. It was my second Ludum Dare, and I was being a lot more ambitious than last year. The real killer was the enemy ai. I opted out of actual pathfinding to save time, but in the end I feel like A* would have been faster.

Most of the features are there, and its playable, but the atmosphere is largely lost without the fancy ending I had planned. The game may not be finished, but please take the time to explore and try things out, there’s a lot more functionality than meets the eye!


It Came From the 25th Dimension

Posted by
Sunday, December 16th, 2012 7:37 pm


Download (Windows Only)

Wow, sound takes a lot longer than I expected! This has been a really great weekend, and I think a fairly successful first Ludum Dare! Please give it a shot, and please consider giving me feedback! Sorry about the stock GM loading screen and icon, ran pretty short on time there at the end!

Progress Report 2

Posted by
Sunday, December 16th, 2012 1:48 am


Made a ton of progress today!
Download (Windows Only)


  • WASD: Move
  • Left Click: Launch Meteor/ Shoot Laser
  • Space: Activate Tractor Beam
  • Q: Reset Game (temporary)

Known Bugs:

  • After finishing the current final level, the game ends with an error
  • There is no game over screen, simply reset the game when you die/run out of meteors


  • Sounds/Music
  • Final Boss
  • More Enemies
  • Polish

Progress Report 1

Posted by
Saturday, December 15th, 2012 10:40 am


Hit a little stumbling block on collisions (who would have thought) but its almost perfect. I probably reworked how the buildings display like ten times before I settled with this. Anyway, I promise this will be much more than just a breakout game when its all said and done.

Download (Windows Only)
Feedback appreciated!


  • Meteor gets stuck in buildings and destroys them too quickly.



Posted by
Friday, December 14th, 2012 6:30 pm

WELP, this is my first Ludum Dare! I’m really more of an artist, but I’m pretty knowledgeable about gml so we’ll see how this goes. Wish me luck!

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