See more of my awesome games on my website http://sam.draknek.org.
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Seeing as there is another graph a few posts down, I thought I may as well post mine for LD#30
It shows the current vote distribution across all entries, ‘frequency’ being the number of entries with ‘value’ votes.
You can add your user name to the image url to show where your game is on the graph.
The graph updates itself so is always current.
And wow that is a horrible graph, at the time of posting there is apparently someone who has rated 1030 games, and 744 people haven’t rated any. Perhaps I should modify the it to disregard outliers.
Edit: Added an ignore parameter scale the graph a bit. set to zero to see the full graph. Alternatively you can use maxvalue= and maxfrequency= to manually scale the graph. Perhaps I should make I fully interactive…
Well I submitted something. Didn’t give myself enough time though the idea was a bit ambitious for twelve hours.
Its not really a game in this state but you can play it here.
I just realised I read the the wrong. I thought it was ‘Multiple worlds’ not ‘Connected worlds’. Oh well. That’s what I get for briefly looking at the theme at 2am, not checking the site since then and not starting for another 36 hours.
Actually my entry to LD23 would have been a much better game for this theme, I even decided I wanted to revisit it and take it further, but a new compo needs a new idea…
Not really got anywhere. Decided to try learning Haxe and spent far too long porting my Tiled level parser into a language I’m unfamiliar with. That was probably something I should have done before the competition started, or at least started it earlier than three quarters of the way through. Got there in the end though but now it is a bit late to enter the compo.
I’ll see where it goes tomorrow and enter it into the jam instead.
Think its about time to post this graph for #LD27
Add your user name to the image url to show where your game is on the graph.
The graph updates itself so is always current.
So, Another game done. Sort of.
Was uninspired by the theme again and ended up only starting the game about 13 hours before the deadline. Not really enough time.
Happy with the what I did manage to get done though.
I didn’t get round to drawing the enemy graphics or a nice shiny title screen, or making the music. but that’s all its missing from the original plan.
I didn’t completely figure out what I was going to do for the enemies which didn’t help as I ended up starting that bit way too late. An idea was to make them crawling bombs that exploded ten seconds after they go into attack mode, so you have to shoot them before they explode. Anyway we have nice cubes instead.
The spawn every ten seconds thing was my last minute attempt to connect the game to the theme as I failed to implement the planned link.
Here is my timelapse video, with some gameplay at the end.
Released a post compo version of my game Kriok
It is also my attempt to finally complete the october challenge.
It has some minor changes and a few more levels than the compo version.
Wow, Almost forgot to upload my timelapse video.
Only one person has got past level six so far, come on guys…
I didn’t think it was that hard.
Here be my timelapse video, with gameplay video at the end.
Well, I managed to survive another Ludum Dare.
I did intend to try to upload some WIP posts but again that didn’t happen.
My game could definitely do with a more work.
A better level, better AI flee behaviour, different stats for the different unit types… I could go on.
Victory and lose conditions would probably help too, forgot about them.
And I somehow completely managed to forget about the need for an ‘End Turn’ button. Oh well.
Its playable anyhow so go play!.
I will upload my timelapse video tomorrow.
Created my timelapse video. There is a short segment of gameplay at the end.
My game was written in about 14 hours, and isn’t particularly complete. I probably should have started earlier. Interestingly my desktop crashed near the start and I didn’t notice for about an hour as it didn’t affect the programs. That is why the clock stops for a bit.
The level was hastily scribbled up at the last minute. I should have left more time for that. I intended to give the last two hours but I got stuck into the music and sound effects. Also there are no ending conditions. Oh well. The legs evolution is fun to play with but the flying one needs more work. Those were the only two that work. The game supports changing the player size, mass, speed and stuff but I didn’t get the chance to do anything with that.