About RobProductions (twitter: @RobProductions)

My name's not Rob!
Check out my YouTube: https://www.youtube.com/user/robproductionsgames
And Souncloud: http://soundcloud.com/robproductions-1


Ludum Dare 27
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22

RobProductions's Trophies

The Give Yourself A Trophy Award
Awarded by RobProductions
on December 27, 2011

RobProductions's Archive

New 3rd Person Action Game to be Released! (maybe)

Posted by (twitter: @RobProductions)
Thursday, June 13th, 2013 9:23 am

Hey, Ludum Community, Rob Productions here. For a while I’ve been working on a third person action game, just to test out if I could do anything different then my usual first person stuff, and I started to see potential in this. The “test game” was actually coming along very well, introducing many new challenges and concepts that really pushed my programming skills to advance. I started looking at my previous works and at my current project, and at other games around the web, and I realized… this project is professional enough to be released! Like, for actual money!

I’ve been doing a lot of research and planning on getting this game released, and I think I know how to start. Details on the release and the game itself are still super-secret, but here’s a hint on the name and concept of the game:


Let’s see if you can figure this one out! 😛

Also, if there’s anyone out there with any experience releasing a game, I’d really appreciate some tips on getting my game publicity and hype during the preorder and pre-release stages! What’s the best way to promote a game and make people want to buy it?

Thanks and Happy Gaming, Ludum Dare! P.S. I’ll be sure to release some free stuff for those of you low on funds 😛

LD26 Summary!

Posted by (twitter: @RobProductions)
Saturday, May 25th, 2013 4:54 pm

This Ludum Dare was a great one, and I have to thank everyone who participated and rated my entry!

This time around I made a First Person Shooter called Complexity.


Here’s the post-mortem for a summary of how I spent my time!

From Potatos to the final moments, the competition was astounding in every way! And now… the results:

#230 Humor 2.81
#374 Audio 3.00
#581 Fun 2.96
#664 Overall 3.07
#770 Graphics 2.75
#790 Innovation 2.82
#816 Mood 2.62
#831 Theme 3.25
#1411 Coolness 45%

Alright, so apparently my game was… funny. Well the end boss was pretty funny… and it has…

Screen shot 2013-04-28 at 9.56.41 PM

I mean seriously… I didn’t even bother to draw a parachute on the character… so you kinda just… land.

Anyways next best was audio. I did work hard on the music and sound effects, but I don’t really think they were as unique as some of my other sounds. Now “fun” was the thing I was trying to achieve most on this one, just like most of my LD’s. I really tried to make movement and animations as smooth as possible and rewards for hitting the enemies. I realize the game is a little difficult at points… mainly because of spawning issues… but the quick respawns and the fact that advancing in the level is pretty easy make the game easy to enjoy. Skipping overall and going straight to graphics, I think this was another problem I had in my other games. I always use basic shapes for my enemies and levels (which probably won’t change due to the amount of time given) but this time I wanted the enemies to look a little more… animated… than previously. I really tried, but failed to make the game look as good my LD23 entry, Invasion Of The Trivials. I know why I failed to accomplish this: I didn’t have enough time due to places I had to be during the weekend. Regrets aside, I can safely say the results are pretty accurate, except for maybe humor…

Thanks again for everything, you guys rock!

Happy gaming, Ludum Dare! <3




Complexity Post-Mortem!

Posted by (twitter: @RobProductions)
Monday, May 6th, 2013 5:13 pm

This was my 4th Ludum Dare, and for it I made a game called Complexity, a first person shooter/platformer in Unity3d! Timelapse:

From the start I knew it would be some sort of first person game. In LD24 I had made a puzzle game, which surprised me. After LD24 I tried working on some more action-based mechanics: I had begun work on a 3rd person shooter adventure game and spaceship simulation game.

So with my newfound curiosity of the action genre I wanted to make a game that would prove my profound knowledge of fun mechanics. Like most of my games, it started looking like this:


After the basic movement was achieved I started thinking of a plot. From the beginning I knew there had to be a bad guy, because without a bad guy there would be no purpose to shooting things up! And with the theme Minimalism, I decided early on that you were trying to stop some sort of bad guy from making things too simple. From there I came up with a weapon to counter his efforts — the complexity gun.


Alright, so now I had a weapon. After working on putting some basic shapes together I started a simple AI script. From this I had my enemy. If there was one thing I learned from LD23 it was that the more the character interacts with the level the better — basically keeping the immersion. So I came up with a second purpose for the complexity gun – what if it could shoot objects and make them more complex too? Then I tied this into a gameplay perspective — doors that could only be opened by making them more complex. With these new mechanics I pieced together a level.


Audio and music are pretty self-explanatory, if you want to see exactly how I spent my time on them check the timelapse above!

After working on more important game mechanics such as health and enemy lasers, it was time to work on the final boss! Obviously you all know what it had to be:


Sorry to whoever worked long and hard on that animation 😛

Anyways to add story to the game I quickly came up with a splash screen and tutorial section and after that it was done!



What went right:

  1. Gameplay
  2. Mechanics
  3. Boss Battle
  4. Story
  5. Animations
  6. Sound

What went wrong:

  1. Graphics
  2. Textures
  3. User Interface
  4. Incomplete side-objectives
  5. Goal of game

Why don’t you PLAY THE GAME?

Happy Gaming, Ludum Dare! <3


Posted by (twitter: @RobProductions)
Wednesday, May 1st, 2013 4:39 pm


Happy Gaming, Ludum Dare! :)


Posted by (twitter: @RobProductions)
Sunday, April 28th, 2013 7:34 pm

After a grueling 48 hours I’ve finally finished COMPLEXITY!



An ACTION PACKED TIMELAPSE is coming soon, with more posts and a post-mortem to follow!

Happy Gaming, Ludum Dare! 😀

Potatos… :'(

Posted by (twitter: @RobProductions)
Thursday, April 25th, 2013 1:39 pm



Posted by (twitter: @RobProductions)
Tuesday, April 23rd, 2013 2:24 pm



Posted by (twitter: @RobProductions)
Monday, April 22nd, 2013 3:58 pm



Rob Productions is IN!

Posted by (twitter: @RobProductions)
Monday, April 15th, 2013 6:47 pm

Hey it’s me again, the guy that made the kittens post from LD24. Remember that? Well I’m back and voting Kittens again because I know how much the LD community loves kittens.


  • Unity3d (Javascript)
  • Garageband
  • Terminal (for timelapsing)
  • Blender
  • BFXR

Once again it will most likely be a 1st person game, and once again I will be using my base code library for pause menu and cursor lock. My most recent focus in games has been gameplay itself so look out for some interesting/unique gameplay from this one!

You can click my NAME to see my previous entries.

Happy Gaming, Ludum Dare <3

P.S. I highly recommend Suese’s Black Box Challenge for the daring 😉


I’m out!

Posted by (twitter: @RobProductions)
Friday, December 7th, 2012 5:07 pm

I know I said I was in, but unfortunately I have other plans during the LD time frame, one of which is unrelated to gaming but I’ll still share it when it’s done because it’s something I will be making. Let’s just say it involves music and video and one of my favorite bands of all time 😉

Good luck to the rest of you, I will support when possible!

I’m in… AGAIN!

Posted by (twitter: @RobProductions)
Wednesday, December 5th, 2012 3:48 pm

Back for Ludum Dare 25! Woo!

Unfortunately my 48 hours will be reduced to about 36 due to other plans.

Will still be using Unity3D, and might be a NOT first person game, but I’m not sure yet 😛

I now have the tools to live-stream, but I’m not sure if it’s worth the effort because I’m not sure how many people will even watch it. If I do it’ll be down at http://www.twitch.tv/robproductions

I don’t know what to do 😛

Good luck, all! :)

The Corruption – New Game!

Posted by (twitter: @RobProductions)
Thursday, November 29th, 2012 2:06 pm

So I actually sat down and made a game with no time limit or anything! It’s a small one, but at least it’s finished unlike the other billion projects I left lying around. 😛

Here it is on Kongregate:

The Corruption

The Corruption is a First Person Free-Running game where you have to run from the approaching darkness. Uses Shift/RMB to run and C/Ctrl to crouch.

Please give it a play and if possible a rating.

Happy Gaming! <3

Thoughts on Gamepad Support

Posted by (twitter: @RobProductions)
Tuesday, October 9th, 2012 2:08 pm

My game, Isolated Assault 2, is being built for computer. When my friend asked to play it, he tried to make it work with a gamepad, and it didn’t…

I never thought about people who use gamepads, but I figured “why not add support anyways?” I started testing with my own gamepad to see how my game actually played…

Turns out, my game was TOTALLY DIFFERENT. Playing with a controller feels more compact and comfortable, but reduces accuracy and precision. Keyboard and mouse are generally better because of the amount of buttons and precision, but I can see how people got used to FPS’s on the xbox.

The second problem that came up was the fact that my gamepad had only 1 analog stick, but my friend had 2. (using an xbox controller I think) It was impossible for me to look around.

How do you solve these? Well, for looking around, we can see that Lucasart’s Battlefront 4 for the PSP used the x, square, circle, and triangle for the looking around buttons. And for other actions it had to incorporate the back buttons and arrow keys which a strong selection system. I tried using this for my gamepad, and it actually worked pretty well. However, for some reason, Unity defaults some buttons to keyboard buttons to “make it easier”. In the end, you have to change almost every single control to fit the gamepad, but I think it’s worth it 😉

For the precision problem, the only thing that could make it easier is adjusting the sensitivity (which is already an option) but there is no way to navigate the menus without a mouse, so the game isn’t completely gamepad compatible, but it’s enough to work, and as long the instructions are clear, I think this system works. I mean, who runs a computer without a mouse? 😛

Happy Gaming, Ludum Dare <3

PROJECT “E” – HQ and Post-Mortem… Links

Posted by (twitter: @RobProductions)
Tuesday, September 18th, 2012 3:10 pm

Hello again, all, this time around for LD, I made a first person puzzle game called “Project ‘E’ “. This was a first for me: I had never made a puzzle game before. I’m so used to actiony games and combat games that I actually made the music a little too extreme 😛 Anyways here’s the game:


If you want to see how I made the game, watch this ACTION PACKED TIMELAPSE:

My game also got reviewed by Raw Media!

RESULTS! (Drum Roll)

Coolness 71%
#106 Audio 3.30
#145 Mood 3.11
#220 Innovation 3.20
#229 Overall 3.23
#273 Humor 2.36
#373 Theme 2.90
#379 Fun 2.78
#435 Graphics 2.73

Okay! So overall not bad, getting 100 – 200 rankings. This was a lot better than last time, but not quite as good as LD22. Here’s a chart for ya’ll:

Alright so looks like audio and mood are definitely my top categories! (Which is good because that’s what I work on the most) Something I definitely need to work on though is the graphics. Art styles have DEFINITELY been IMPROVING on Ludum Dare, and I need to get up to speed with mine 😀

Happy gaming, Ludum Dare <3






T-Shirt And Closing Thoughts

Posted by (twitter: @RobProductions)
Sunday, September 16th, 2012 5:46 pm

Hey Ludum Dare folks, just wanted to say LD24 was GREAT! A LOT of great games were made, and I learned a lot from the game I made. Also I think I’ve improved my timelapsing skills :3 In case you missed it:

And finally, this came in the mail:

Coolness and Judging People’s Entries for LD24

Posted by (twitter: @RobProductions)
Tuesday, September 4th, 2012 6:14 pm

This time around I saw a lot of good games with a lot of great art styles! Unfortunately I didn’t see much use of distinct music in a lot of games, but they were still nice.

Some things I noticed were:


(with the exception of Accidental Rebel’s Complexivity )

I ALWAYS have a pause screen in my games and for some that I played, it wasn’t even possible to quit without Force Quiting the App.

Please people think about BASICS in a first person game.

However most people nailed the graphics style, and that was nice.

Anyways thats me rambling, play my game HERE and happy gaming! <3

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