About humpback studios (twitter: @bresgames)

Justified Murder Studios is a small indie game development studio based in Sweden.

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Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 26

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Going web. and jam!

Posted by (twitter: @bresgames)
Friday, August 21st, 2015 5:44 pm

So, this ludum dare I’ll team up with a friend for the jam competition.

We’re going to do something in javascript, probably something (mostly) textbased. But perhaps with some twists! ūüėČ

I’ve written some base code, and it looks promising!
Hopefully it will work for different genres or game ideas, depending on what we’ll come up with when the theme arrives. =)

test game

Core gameplay complete. Only one problem…

Posted by (twitter: @bresgames)
Saturday, August 23rd, 2014 4:46 pm

So. The core gameplay is complete. The player takes the random element (75% Hydrogen, 25% Helium) and performs fusion with one of five slots. Then the player moves the element from that world to the other world where it builts up a molecule…

picture

The problem? It’s not very fun to play. =D

But I’m kinda satisfied anyhow, as I got really limited time (maybe 16 hours effective time) and using a new framework (pygame) in a language I’m not very familiar with (python).
I mean. The game is playable. And educational (well, not really, it skips the whole notion of neutrons and decay and stuff).
More importantly I got to write some new fun code (the molecule structure code is horrible but was fun to write)

I have some minor ideas for improvements. But that’s for tomorrow.

A puzzle game… again…

Posted by (twitter: @bresgames)
Saturday, August 23rd, 2014 10:14 am

So, I came up with some kind of puzzle game idea. Again, really wanna do something else some time, but puzzle games are simple.

So the idea is to create elements on one world and then combine the elements to a molecule in the other world… Really really simple graphics.

AsteroidChem

First time using pygame (never tried it before) and has only used python for about 5 hours before this JAM!

21 hours (incl ~7h sleep) to go for me (got other stuff to do). Looking good on the time aspect at least!

Mind Reader

Posted by (twitter: @bresgames)
Saturday, April 26th, 2014 3:11 pm

So my game is that you work at a strange shop were people come to you cause you can read their minds and give them what they need.
You’ll have to press 1-4 to match the by flying goods to the peoples needs…

screenshot

In for LD29

Posted by (twitter: @bresgames)
Friday, April 25th, 2014 12:33 pm

I missed out on LD27 due to school obligations and I missed LD28 due to the common cold and a fever…

But tomorrow morning (LD starts 03:00 local time…),¬†I’ll go to a ¬†house where also¬†¬†and some other people will have a small Ludum Dare gathering! =D

We will most likely make one game each, working alone but of course encourage each other along the way!

I haven’t really had time to prepare any new base code for this Ludum Dare, so I’ll probably base my new game upon code from my last entry:

Final code for my last entry can be found here:

https://www.dropbox.com/sh/ixjeqf0x3uxit2r/sMUlokFPoq/Sunny_Potato/Game/Code/MCL_Version1_1_src.zip

Which I based upon the basecode found here:

https://dl.dropboxusercontent.com/u/5770542/Sunny_Potato/BaseCode/Dist.zip

As my entry for LD26 was on the theme Minimalistic, the code I did for that game mostly was general stuff anyway – I think it’s fair too use it as my new basecode, ripping out all game-specific stuff, of course. Any objections?

Details:
Coding in C/C++ and SDL1.2 with SDLMixer. Using Visual Studio Express 2012.
Will officially only support Windows as platform, maybe will get it to work on Linux, otherwise should work in Wine  for Linux as well as for MacOS X.

I’m in, again!

Posted by (twitter: @bresgames)
Tuesday, December 10th, 2013 11:44 am

I’m totally stressed as hell with schoolwork and stuff, but wth… I’m in!

I havn’t really had time to prepare any new basecode for this Ludum Dare, so I’ll base my new game upon code from my last entry.

Final code for my last entry can be found here:

https://www.dropbox.com/sh/ixjeqf0x3uxit2r/sMUlokFPoq/Sunny_Potato/Game/Code/MCL_Version1_1_src.zip

Which I based upon the basecode found here:

https://dl.dropboxusercontent.com/u/5770542/Sunny_Potato/BaseCode/Dist.zip

As my last entry was on the theme Minimalistic, the code I did for that game mostly was general stuff anyway – I think it’s fair too use it as my new basecode, ripping out all game-specific stuff, of course. Any objections?

Details:
Coding in C/C++ and SDL.
Will officially only support Windows as platform, but the game should work fine via Wine for Linux/Mac OX users.

 

Probably too tired to continue, but version 1.1 is submitted!

Posted by (twitter: @bresgames)
Sunday, April 28th, 2013 10:45 am

Check out my first Ludum Dare game,  Minimalistic Color Labyrinth!

Your objective as the white square is to reach the goal (upper right corner).
This is achieved by blowing up the blocking patches by creating matched patches of colored blocks, and therefore minimize(!!!) the labyrinth before proceeding.

The game is built for windows, but should work in Wine for Linux / MacOSX users.

More details here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15377

Version 1.1

Version 1.1

Minimalist Dungeon?

Posted by (twitter: @bresgames)
Saturday, April 27th, 2013 10:41 am

 

 

 

 

screenshot

Roughly 15 hours in, this is what I have… Spent first 6 hours sleeping though… The collision handling was kinda hard to fix as it mattered which box the player hit.

Written in C++/C with SDL. Built for windows, but should work for Linux/Mac OS via Wine…

If anyone wants to check it out:
https://www.dropbox.com/sh/ixjeqf0x3uxit2r/4kB0JeqwXT/Sunny_Potato/Game/Dist/15hours.zip

Bad luck potato

Posted by (twitter: @bresgames)
Tuesday, April 23rd, 2013 3:43 pm

Declaration of base code

Posted by (twitter: @bresgames)
Tuesday, April 23rd, 2013 12:10 pm

I just stripped my previous base code from most code (see my previous post http://www.ludumdare.com/compo/2013/04/21/soldans_preperations/ )

Anyway, I’m going to build the game using Visual Studio 2010 Express. Probably won’t have any time to port to any other platform, but hopefully the game will run on Linux/Mac via Wine.

At the moment, only the main.cpp is included, but hopefully, I’ll get some more stuff in place before LD starts.¬†I’m just aiming for some real basic stuff in my base code, some handling for fonts/sprite sheet/animation, music and stuff like that.

I will continuously upload new versions of the base code to my dropbox: https://www.dropbox.com/sh/ixjeqf0x3uxit2r/tPgJexramh/Sunny_Potato

This is also also where I’ll upload the game and code when it’s finished.

My preperations

Posted by (twitter: @bresgames)
Sunday, April 21st, 2013 2:46 pm

So, I’m lagging a bit behind with the¬†preparations but at least I got some old project that were using SDL to build on my new (at least newer than the really old project) computer.

Up and running:

  • Picture blitting.
  • Input
  • Fonts

Left to do:

  • Fix a soundlibrary (OpenAL?)
  • Sound/music pipeline. Try out different generators for music/sound effects.
  • Strip the application from the old games logic.
  • Some base classes for smarter handling of graphic resources.

 

I’m in! First try!

Posted by (twitter: @bresgames)
Saturday, April 6th, 2013 6:11 pm

I will use SDL, C/C++ and probably some sound library.

Will build up a small basic game application framework beforehand, including anything that isn’t genre/game-specific.

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