About sol_hsa

Jack of many trades, master of some.
Check my site for more info than you'll ever need:


sol_hsa's Trophies

Zen of Ludum Dare chillax keynote 2015 nominee
Awarded by voxel
on April 10, 2015
Believes in Evolution
Awarded by Jwatt
on December 16, 2011
The 'You saw me on IRC' Award
Awarded by pretzelhands
on August 19, 2010
The Black Badge of Zorkitude
Awarded by nilsf
on September 3, 2009
For torrent pains sustained
Awarded by DrPetter
on April 20, 2009
The You Deserve an Award Award
Awarded by GBGames
on August 19, 2008

sol_hsa's Archive


Posted by
Sunday, April 17th, 2016 3:11 am

So yeah, made a game for the zx spectrum. I’d estimate about 9 hours from starting the project to release.

The entry page is here – the spectrum .tap image, as well as link to an online emulator, sources, etc. I also wrote a lenghty blog post about the making-of on my site.

Ludum Dare #30 Badges

Posted by
Saturday, September 6th, 2014 5:19 am

The results are not out yet, but while waiting I spent one evening (that I could have spent chasing vampires in tamriel) chruning out badges for (almost) all of you:

All of the 168(!) badges can be found at http://iki.fi/sol/ld30/badges/

Some samples:

madegame48h triedjam 4 72Feel free to use the badges as you see fit, but don’t link directly to them from my site. Instead, download your copy and host them yourself.

To enforce this, I’m going to remove the files eventually.

(Blatantly missing from this post: link to my game and a plea for you to rate it).

Oh, and if you’ve missed it, the ludum dare charts (statistics) can now be found at http://iki.fi/sol/ldcharts/

Ludum Dare graphs as of LD29

Posted by
Tuesday, April 29th, 2014 3:56 am

Click to see the whole thing unscaled:

Ludum Dare statistics as of LD29

Ludum Dare graphs, ld28 edition

Posted by
Tuesday, December 17th, 2013 1:59 am

Da Graphs

retweet this: https://twitter.com/Sol_HSA/status/412824692672589825

EDIT: due to request..

You Know What To Do..

Posted by
Monday, August 20th, 2012 8:27 am

Ludum Dare vs gaming platforms

Posted by
Tuesday, April 24th, 2012 5:28 am

Ludum Dare vs gaming platforms

Ludum Dare entries graphed

Posted by
Monday, April 23rd, 2012 11:28 pm

Ludum Dare entries as of LD23

You Know What To Do..

Posted by
Thursday, April 19th, 2012 12:32 pm

Worst Birthday Ever process

Posted by
Sunday, December 18th, 2011 1:30 pm

So anyway. I only had about 5 hours to work on this one, a couple hours in the evenings, as we had guests over and stuff like that.

I woke up, checked the theme, and thought about it. What is “alone”, really? Absence of other people who are supposed to be there. I thought about making a game where you’re living a normal day, think you see people, but when you go there, they’re a mirage or something. But that would have been a massive content load and doesn’t really have any point..

So I thought about.. what if we hold a party.. and nobody came?

While doing some babysitting, I used some crayons and drew art for a maniac mansiony game. Sort of. Very simplified.

When I got time to actually work on the game, I scanned these in, created one wide texture in photoshop, placing all items where I wanted them, and then blew up the graphics using my Koalizer filter (which can be found on my site) and destroying the resolution.

It looked better while windowed, but I always planned the game to be played fullscreen. In retrospec, 160×100 pixel resolution MIGHT be a bit too little for modern audiences..

Anyway, during the first couple hours I got all of the above done, plus loaded up in OpenGL, with a person walking and you could click on things and it would say things about the clicked things. But there was no game.

It’s strange, but I got really stressed about this project, enough that it affected my sleep. I’ve never gotten such things from LD games before. And I’ve thrown in the towel more than a couple times, and it’s not a biggie.

Anyway, I decided to go with a look/use interface, with a couple cutscenes. You’d do things and eventually hit the bed, as nobody came, and reach game over. Designing a few (short) action chains you have to go through and hacking them in (and they are a hack!) took most of the rest of the time.

So there it is, for what it’s worth – hope you have more fun with this game than I’m expecting you to =)

Worst Birthday Ever final

Posted by
Sunday, December 18th, 2011 1:07 pm

So here’s my entry, Worst Birthday Ever. The zip (link in image above) contains C/C++ sources and win32 binaries. Done in about 4.8 hours.

Bonus feature: launch with a parameter for windowed mode.

WBE at around 50% time left

Posted by
Saturday, December 17th, 2011 1:45 pm

Can walk around, and click on things to get descriptions and stuff. I’m 37.5% confident I’ll get something together. Heading off to bed, and I’ll probably have around 2-3 hours to work on this tomorrow. Maybe it turns into a game? We’ll see.

WBE first screenshot..

Posted by
Saturday, December 17th, 2011 12:30 pm

This is 70% mockup – everything’s rendered through opengl and most (if not all) art is loaded as textures, just the whole game is missing. I’ve worked on this one for about 1.5 hours now, and if I’m lucky I’ll have another 2.5 hours left. Not feeling too motivated at the moment, but we’ll see.

You Know What To Do

Posted by
Friday, December 16th, 2011 5:47 am

You Know What To Do

I maed sum partikels

Posted by
Friday, October 7th, 2011 12:40 am

I wrote a simple particle system editor.


win32 binaries and sources there. Have fun.

I don’t claim it’s bleeding edge in any way or form, but hey, maybe someone finds it useful.

Here’s an oversized picture of it to annoy you:

..the visual editor is white on white text on both firefox and chrome, preview doesn’t work.. neither do most of the buttons.. let’s see what ahppens on ‘publish’ =)

EDIT:..gah, of course my bbcode doesn’t work here, so.. deal with it. This isn’t even in the October Challenge 2011, but I can’t remove that category from the post. yay!

EDIT:..okay, managed to get the html editor on, even though it doesn’t SEEM to be on, so I fixed the links. Enjoy.

Down with “humour”. Up with “mood”.

Posted by
Tuesday, September 27th, 2011 12:49 am

Seriously, let’s retire the “humour” category. There’s some games that try to be funny, but there’s even more games striving for a certain kind of mood – dark, scary, relaxing, whatever.

D3 dialogtree middleware/engine

Posted by
Thursday, August 18th, 2011 4:52 am

I’ll just throw this one in here. In case someone is interested, I’ve recently released a dialog tree middleware (engine and tools), free to use. If you decide to give it a spin, toss me a mail afterwards. I’m interested in any comments regarding any good and bad experiences with it for further development.


^ tools and sources there, along with tons of docs. Engine is in c/c++, but concept is easy to figure out and the tool outputs xml and json too.

And while I’m posting, be sure to read my ludum dare survival guide too at http://iki.fi/sol/ldsurvival.html.

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