About Softwave (twitter: @https://twitter.com/JC_Leyba)

I write programs and try to art.


Ludum Dare 36
Ludum Dare 30 Warmup
Ludum Dare 29

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Progress and no progress

Sunday, August 28th, 2016 11:22 am

Dos 2016-08-28 at 10.19.32 AM

I can play sounds, move, do collision detection – the ingredients for a game are there but I’m lacking inspiration as far as “what to actually make” goes. I will have to make whatever I do make very simple to complete it in time. At least in time for the end of the Jam.

Doing it old-school

Saturday, August 27th, 2016 2:15 pm

I’ve chosen to interpret “Ancient Technology” as allowing me to make any sort of game, but do it using ancient technology, and so I’ve been working on trying to make something for MS-DOS. I’m using C with the Allegro library the DJGPP compiler and RHIDE editor in DOSBOX.  We’ll see if I can complete anything in time.

Dos 2016-08-27 at 1.11.21 PM Dos 2016-08-27 at 12.35.25 PM

Starting late

Saturday, August 27th, 2016 10:25 am

Just now starting. I was lazy last night.

With luck I’ll be able to have something playable at least by the end of the jam.

I’m trying to brainstorm ideas – something that’d be decently entertaining but that I also think is feasible in the short time I have and that fits the theme.

That’s always hard to do. Will update when I have a more solid idea.

I might be in

Thursday, August 25th, 2016 1:42 pm

I may participate if I’m able over the weekend.

Am not sure what engine/library/framework I’ll be using – I’ll decide that as the theme is announced. Unity probably if I end up making something 3D. Any of a number of various libraries and languages if 2D.

Blender for 3D models if I end up making them. Aseprite for sprites and graphics. BFXR for sound effects. I’m not sure about music. That’s an area where I’m weak and I imagine anything I make will not have it, but I’ll try if possible.

Will be attempting

Friday, August 21st, 2015 12:13 pm

Don’t know if I will be doing this or not but… maybe?

I will be using Unity, HaxeFlixel or Phaser most likely. Pixen for sprites, blender for 3d models if I do a 3d thing, Sublime Text for editing, Bosca Ceoil for music and BFXR for sounds.

Play a game in a game

Sunday, March 22nd, 2015 10:25 pm

Screen Shot 2015-03-22 at 11.21.21 PM

A game in a game.

A Pong thing

Sunday, March 22nd, 2015 4:37 pm

Screen Shot 2015-03-22 at 5.29.53 PM

So I am playing with Unity and I have a Pong game made. Not sure how I’m going to make it unique but I’ve been learning a lot lately.


Friday, December 5th, 2014 9:19 am
My workstation, including MacBook Pro and Unicomp model m keyboard

My workstation, including MacBook Pro and Unicomp model m keyboard


Totally going to be doing this. Whether I am doing the compo or jam depends on whether or not I need more time.

Also, tool/framework declarations: if I decide on Phaser or Three.js I will likely use the following starters respectively:

Phaser Starter

Three.js Starter
I might also use the Unity Pro trial. We shall see.

I’m in

Tuesday, December 2nd, 2014 11:14 am

Obligatory “I’m in” post.

Will be using HaxeFlixel or Phaser if I decide to go down the 2d route, or Three.js if I decide on 3d.

Pixen for sprites, Blender for 3d models, Sublime Text for editing, SunVox or SonicPi for music if I get around to it.

Looking forward to this.

Probably dropping out

Saturday, August 23rd, 2014 11:07 am

Am overwhelmed with ADD and don’t have the motivation or mental oomph to do this.

Adding to that I didn’t at all expect the theme that won to win.

Probably not going to do this this time. Maybe later I’ll have another go and try and make something really tiny but I just don’t have it in me right now.

I wish Ludum Dares were more common. :/

Base Code

Friday, August 22nd, 2014 8:09 am

If I do the compo and use Phaser I will likely use my simple starter template.


Will be participating

Thursday, August 21st, 2014 6:15 pm

Will attempt the LD and if I can’t finish in time, the jam.

Will be working with myself.

Will probably use either HaxeFlixel (Haxe) or Phaser (JavaScript) for the framework. Sublime Text for editing. Pixen for graphics. Tiled for map editing if what I make needs it. BFXR for sounds. If I get around to music (unlikely) I’ll probably try to use Bosca Ceoil or Garage Band.

Post-Compo Version

Thursday, May 1st, 2014 5:08 pm

I’ve uploaded a post-compo version of my game to GameJolt. I’ll be updating it routinely, hopefully. It depends on whether or not I can stay motivated.

GameJolt Link

Compo Link


Tuesday, April 29th, 2014 9:05 am

My entry version will be hosted here. You can rate it/comment on it here.

I will be occasionally pushing updates to the version here. I had fun during this LD, even if I didn’t get nearly as much finished as I’d like. I learned a lot and I’m REALLY looking forward to the next one. :)




Sunday, April 27th, 2014 10:55 am

I’m not sure how much more work I’m going to be able to get done. I made the mistake of using Phaser when I’m not terribly familiar with it and find it buggy and finicky compared to Flixel. If I had more knowledge of Phaser I’d have done better, I’m sure, or if I had used Flixel or HaxeFlixel.

I had a lot of trouble getting Tiled to work properly. Or CSV loading. Or ANY kind of level loading. What’s easy in Flixel is hard in Phaser. I don’t mean to hate on Phaser. As I said; I’d probably have done better if I knew the framework better.

What I have so far (Dropbox Link)



Under the ice

Sunday, April 27th, 2014 9:30 am

I don’t think I’m likely to have something really polished done today but I will have SOMETHING.

Under the ice

Under the ice

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