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MiniLD #16

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snowyowl's Archive

In

Posted by
Wednesday, April 27th, 2011 7:34 am

I’m in. I’m tossing up between Game Maker and Unity for this – probably end up with Game Maker because I’m more familiar with it.

My brother Ben says he’ll be joining in too.

I surrrender

Posted by
Saturday, August 21st, 2010 8:53 am

Sorry. The playable build is a lot less fun than I had hoped and a lot harder to tweak. I don’t have time to start another entry. I guess I’ll see you guys for the next miniLD.

A screenie and progress update

Posted by
Saturday, August 21st, 2010 6:12 am
That is one ugly asteroid...

That is one ugly asteroid...

My intention is to create a scrolling shooter with very little shooting involved. Instead, you will use a grappling hook (behind the blue ship) to grab enemies and throw them at each other. So far, I have a few graphics, a small physics engine, and no sounds.

It takes some time to get used to the hook’s controls, so I might have to make a way of shooting the enemies instead of throwing them at each other. Or I might not. We’ll see.

Oh, and hopefully there will be some awesome explosions when I’m done.

Video update: LD48 is on!

Posted by
Friday, August 20th, 2010 2:48 pm

Click here to watch the video on Youtube.

Reverse 360 double bluff backstab declaration of intent

Posted by
Friday, August 20th, 2010 12:23 pm

Barring further posts in which I change my mind again, I am taking part in this LD. I will use Game Maker, SFXR, and possibly HighC  for music.

Here is a picture of my desk with helpful labels:

The straw hat really is awesome.

The straw hat really is awesome.

I will now get some sleep in preparation for the challenge ahead.

EDIT: Reality gets in the way of having a good time.

Posted by
Monday, August 16th, 2010 5:37 am

This was originally a post announcing my intent to take part in LD48. Unfortunately, I have a prior commitment that I had forgotten and will not be able to come. Sorry.

I may just pick a theme from the list and try to make a game for that theme before LD48. Maybe. Depends on how much time I have.

P != NP

Posted by
Thursday, August 12th, 2010 5:40 am

This is not a game design-related post, nor even a computing-related post, except in a very abstract sense. It is to draw your attention to the fact that a solution to one of the world’s six hardest mathematical problems has been published. It has yet to be checked, and some people believe it may have holes in it, but this is still a very large development in the field.

P!=NP is a statement about the time it would take a computer to solve a certain class of problems: the “NP” class (which stands for “non-deterministic polynomial” if that means anything to you). If it takes a long time to solve a problem from scratch, but a short time to check your solution afterwards, that’s an NP problem. As an analogy, consider a 1,000,000-piece jigsaw puzzle. It may take months or years to complete, but if someone claims they have finished it already, it only takes a second to check if they are telling the truth. The question is whether such problems exist (P!=NP), or whether there is always a simple way to solve them from scratch (P=NP). This question may seem very abstract, but it has a lot of important applications – such as optimising computer networks or creating secure encryptions.

Examples of famous NP problems include the Travelling Salesman problem, which is to find the shortest route through a city while passing everyone’s door at least once (this city may have overpasses and tunnels), the Knapsack Problem, which is how to fit the most value into a knapsack when you have a number of objects of known price and size, and solving many popular puzzles like Sudoku or Minesweeper. The paper at www.hpl.hp.com/personal/Vinay_Deolalikar/Papers/pnp12pt.pdf concerns itself with the Conjunctive Boolean Satisfiability problem, which asks whether a list of logical statements can all be true at once. It asserts that the amount of time it would take a computer to solve such a problem increases very quickly – faster than any polynomial function of the problem’s complexity, in fact. If the proof turns out to be correct, Vinay Deolalikar may just have won a $1 million prize from the Clay Mathematics Institute.

A number of blogs and magazines have already published links to this article. I thought you might be interested as well.

Softpedia distributing my games without me

Posted by
Thursday, May 20th, 2010 8:33 pm

Earlier today, I googled my game Jump Pirate (hoping somewhat optimistically that had been reviewed as some other entries were) and I found a page for it on Softpedia with 56 downloads. This surprised me, as I had never before heard of Softpedia and I certainly hadn’t submitted anything to them. Yet there it was, under my name no less.

Further investigation showed that no less than 18 games I had placed on the YoYo Games website had been promoted on Softpedia, all without my knowledge or consent. I’m not sure how many other LD participants are concerned, but dock’s Turtle Ferry was also available for download.

Some of you may consider this a good thing – as you are right to, since Softpedia is a popular website and your game will be downloaded more if they feature it. I personally consider that they are benefiting from my work without my consent. I don’t mind YoYo Games advertising on my game’s page, since they maintain the tools I use to create games and the forums I use to discuss them, but anyone else is a no-no.

(Personally, I am on shaky ground with some of my earlier games, since I included a license agreement that specifically granted the player the right to distribute the game. Now that that clause has actually been invoked, I’m considering removing it. My own stupid fault though.)

Anyway, what do you think about this whole tangled issue? And are your games available anywhere without your consent?

Flying Cow’s Risk and Missile

Posted by
Sunday, May 16th, 2010 7:41 am

I have completed 18 propositions which my miniature Ludum dares. I call it Flying Cow’s Risk And Missile. It is about a cow’s competition and a missile’s airplane. You must hit the missile to destroy them by the airplane, so that the innocent person has not been injured. The cow in English is not very good, please forgive him. Now goes! Your country is in need of you!

http://www.mediafire.com/download.php?mz0wnnwnkmj

A collection of cow-related sprites

Posted by
Saturday, May 15th, 2010 4:09 pm

Click here for the ZIP folder that contains my cows. And my aliens. And a couple tilesets. And a helicopter-ish thing with no visible engine that appears to be powered by fairy dust.

Beating the final level of Jump Pirate

Posted by
Monday, May 3rd, 2010 7:37 am

I can’t get embedded video to work, so click here for linky.


This is not a timelapse video (that one’s here)This is a video of the last and hardest part of the entire game, just to prove that it can be done (and to refute the naysayers who say it’s impossible). There are even a few flowers that I don’t collect in this run – they’re just there to make it a bit easier. Yes, you heard that right.

Resolved (Previously: “Admins: I need help…”)

Posted by
Tuesday, April 27th, 2010 5:28 pm

EDIT: Thanks for your help, Pov!

I tried to update my LD submission to fix a graphical bug. Unfortunately, while the “edit your entry” screen appears fine, pressing “submit” causes the game title, description, and links to vanish. The screenshots, for some reason, survive.

My page is at http://www.ludumdare.com/compo/ludum-dare-17/?uid=1441 if there is anything there to interest you; the game itself is available from http://www.mediafire.com/file/5izfj2ymddr/Jump Pirate_final.exe

The problem is, due to the lack of links it is not recognised as a valid entry. Consequently all my entrant privileges (e.g. voting on other entries) have been suspended. Help!

Jump Pirate Timelapse

Posted by
Monday, April 26th, 2010 3:07 am

Here‘s the timelapse video of me making Jump Pirate. I think there’s a frame (at about 1:37) of the final screen with “0 deaths” written on it, but that was a (subsequently fixed) bug, unfortunately.

Demotivational

Posted by
Saturday, April 24th, 2010 12:25 am

automotivator

Answer: Everything’s more awesome with pirates!

First screenshot

Posted by
Friday, April 23rd, 2010 11:44 pm

I probably shouldn’t have looked at QOGQOG’s progress report before starting my own game, since now my graphical style is going to be emulating his, but oh well. Basic platformer physics up and running, tutorial signposts with words on in place. I’ve done stuff like this many times before, so it should by rights NOT have already eaten up 1 of my 48 hours of game dev time :)

Cute little pirate fella, ain't he?

Cute little pirate fella, ain't he?


It’s gonna be a platform-exploration type game. And I fully intend to make use of the fact that the theme is “Islands”, not “Island”. I won’t say any more for now…

All systems go.

Posted by
Thursday, April 22nd, 2010 5:29 am

Okay, so I took part in MimLD 16, and I thought it was great fun. I even have a finished game to show for my efforts, which is a rarity for me. So, now that the “official” LD looms, I feel ready for action. I learned a few things from last time, such as what software to use, how to manage my time, how to come up with a good idea, and how to not be too competitive about the whole thing.

Well, alright, I didn’t learn that last one.

Tools I’m going to use:  Game Maker for the programming, and I might include a few script libraries that I wrote and that are freely available online.

The Game Maker sprite editor for artwork, possibly defaulting to GIMP or Pivot Stickfigure Animator if the situation (or my total lack of art skills) calls for it.

SFXR for sound, or perhaps my microphone, using Free Audio Editor for any editing that I want to do.

Chronolapse for the time-lapse video (expect a few frames of me surfing the internet to sneak in there).

and a few pounds of gray mush that appears to be powered by cookies to design the entire thing.

Good luck. If you’re like me, you’ll need it.

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