About snowyowl


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snowyowl's Archive

♫ Victory music! ♩

Posted by
Sunday, December 7th, 2014 7:35 pm



All done! You can go play it now, if you happen to own a Windows machine. Later I will build it for some other platforms if I can find a license for the super-ultra-pro edition of GameMaker Studio. If you like fast-paced twin stick shooter games, you’ll like it.

I wonder if anyone will use my “art program” game to actually make some art? It’s technically possible, and I look forward to seeing your attempts.


(Note: The game does not actually have victory music. You have to use your imagination.)

A screenshot

Posted by
Sunday, December 7th, 2014 8:21 am



Downright unreadable, of course. It’s slightly better in motion, but that’s the problem with making this game the way I wanted to make it.

The most heavily-armed paintbrush I’ve ever drawn.

Posted by
Sunday, December 7th, 2014 4:58 am

It might make more sense for there to be blue paint in this character’s bristles, but I couldn’t get it to look right.

Also, this is a game about an animated paintbrush fighting off legions of robots. Making sense is not strictly required.

Jackson Pollock would not be impressed

Posted by
Saturday, December 6th, 2014 6:56 am

Screenshot from my game. It’s coming on well… needs more explosions, though.

A screenshot

Posted by
Saturday, April 26th, 2014 6:03 am

screenshot1Lots of identical pink NPCs. According to the big round thing, one of them is not like the others.

Now with graphics!

Posted by
Sunday, August 26th, 2012 1:36 am

Dirt, blocks, and a… well, I’m not quite sure what that thing is. The green square is the player. At this rate it might still be a green square when the game is done.

Anyway, this is coming on surprisingly well. Next thing to do is let the player mine those resources and use them to evolve!

Half finished, apparently.

Posted by
Saturday, August 25th, 2012 12:33 pm

Ha ha! Alt Text!This is where I stand as of now. About half the time I have is past, and here’s what I have to show for it.

Some of these are placeholder graphics, which is to say, the yellow resource is really ugly. And hopefully there will be an actual character sprite at some point, though I wouldn’t hold my breath.

These are just placeholder graphics, I SWEAR

Posted by
Saturday, August 20th, 2011 6:29 am

The blue dot is you. You will have to help the red dots escape.

It is done!

Posted by
Sunday, May 1st, 2011 6:23 pm

Prize for the reckless

Posted by
Sunday, May 1st, 2011 2:26 pm

Well, sorry old man. Sometimes I confuse you for someone who likes to have fun.

Vaguely unsettling abandoned place. OF DOOM!

Posted by
Sunday, May 1st, 2011 1:39 pm

Yeah I have no idea what the black stuff is either. I don’t even know what this place is. It has tiled walls and metal floors. Maybe it’s a hospital or something. Could be a swimming pool for all I know.

Are the floors broken, or is this some sort of bizarro staircase? And why are there two rooms full of spikes on the bottom floor? These are questions that I have about 5 hours left to answer.

My first puzzle!

Posted by
Sunday, May 1st, 2011 6:56 am

Finally! I have made a brief tutorial, and enough elements to let the actual puzzling take place! Granted, it’s not particularly challenging yet, and the graphics could use some work (maybe I’ll throw some flowers in there or something if I have time), but it’s playable!

Also, a new hat. Hats make everything better.

A tutorial and a background

Posted by
Saturday, April 30th, 2011 2:17 pm

Wouldn’t you like to know what the Space bar does? Mwahaha!

That hat really doesn’t work as well as I thought. Oh well. Bed time now.

Shut up old man and give me my sword

Posted by
Saturday, April 30th, 2011 9:02 am

In adapting this level from top-down to side-scrolling, I inadvertently gave the old man the ability to fly.

A new screenshot!

Posted by
Saturday, April 30th, 2011 7:33 am

For the benefit of my loyal fans (all 2 of you), I must announce that I have finished the physics side of things, and the game is slightly playable. The red goo sticking to the walls will eventually be replaced by a real tileset.

And in case you were wondering where the sword from the last screenshot went, he’s standing on it.


Posted by
Saturday, April 30th, 2011 6:40 am

My first screenshot!

Ignore the nonsensically floating swords and the ugly-as-sin walls. They won’t be in the final build. Probably.


Actually, nonsensically floating swords are a pretty good idea. Hmm…

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