About snooze82 (twitter: @snooze82)

Entries

 
Ludum Dare 33
 
Ludum Dare 30
 
Ludum Dare 29

snooze82's Trophies

snooze82's Archive

I’m in :)

Posted by (twitter: @snooze82)
Thursday, December 10th, 2015 8:08 am

My 5th attempt, and my tools are very likely:

  • WebGL/THREE.JS
  • GIMP
  • Blender

I’m also going to stream on twitch: http://www.twitch.tv/snooze82/profile
But I’m living in Germany, so maybe you’re sleeping while I stream 😉

The repository is set up: https://github.com/fourty2/LD34

Good luck!

Post Mortem of HanniBall

Posted by (twitter: @snooze82)
Tuesday, August 25th, 2015 7:00 pm

Nearly two days later, I can call HanniBall a success.

After two finished LD’s, I gave up during LD31 and missed LD32.
But this time, I managed to finish a game. Woohoo \o/

It’s a little 2-Player Battle Game to find out, who the real Hannibal is.

Play and Rate it here :)

ld_title

 

What went wrong

  • I was not prepared enough, I struggled the first 2 hours with bringing a simple box with a light to the screen, just because I forgot, how to do so. And it took forever to record the few seconds of annoying music.
  • I didn’t invole people for playtesting or give me some advises or ideas. Aftwards, friends came up with nice little ideas, which would have made the game real fun to play.
  • I lost a couple of hours doing nothing. Or watching a movie. I could have use my time for creating properly 3d models – Now, I have only balls.
  • The floating island is dynamically generated, because I thought it would be more fun/ challenging. But no one noticed it. I would have saved hours, if I simply would have modelled it with blender.
  • Although I was streaming the whole progress on twitch, I had nearly no visitors. I should have advertise this more, and do more socializing on IRC, Twitter, etc.

What went right

  • I chose the most simple idea. And it was one of the first idea – playing with the name “Hannibal” (my girlfriend is currently reading the novels) seeded into this game. No, it’s not shoehorned.
  • To chose plain JavaScript and the incredible THREE.js framework was the right decision. I loved to come up with such a nice result despite not using a full featured game framework
  • I finished the gameplay development first, and had afterwards enough time for building up the floating island, making music and to add the postprocessing.
  • It’s a game I can play with my 7y old daughter – despite the theme :)
  • My PC was capable enough to do a FullHD stream to twitch while developing with WebGL stuff. Nice baby :)

Tools

  • JavaScript, THREE.js
  • THREE.Terrain
  • gimp
  • bfxr, bosca ceoil, audacity (see the tools section)

See you next time <3 

HanniBall

Posted by (twitter: @snooze82)
Sunday, August 23rd, 2015 3:33 pm

Submitted early /o\
I know, I have plenty of time left to add nice features – but I’m kinda exhausted, and it’s already 10:30 pm here :)

So, here it is: HanniBall!

ld_title

And it want to be played by you!
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=12061

Now, with so much time left,
I CAN PLAY AND RATE ALL THE OTHER GAMES \o/ \o/

Who is the true monster? Hannibal or Hannibal?

Posted by (twitter: @snooze82)
Sunday, August 23rd, 2015 12:40 pm

hanniball

Hannibal vs. Will?

Posted by (twitter: @snooze82)
Saturday, August 22nd, 2015 3:19 pm

HanniBall is coming along :)

hannibal1

I’m in

Posted by (twitter: @snooze82)
Wednesday, August 19th, 2015 7:22 am

Probably going with WebGL (using ThreeJS).

Have fun! 😀

After one and a half day, I’m giving up

Posted by (twitter: @snooze82)
Sunday, December 7th, 2014 8:29 am

“The Return Of The Snowman Colossus” is unfortunately nothing you can play tomorrow :/

Neither it’s because of the theme (I liked it, and I planned a plot twist toward it) nor is it because of wrong tools, falsey time management, or something like that.

Unfortunately, I got a headache and felt dizzy.
I went to sleep for a couple of hours during afternoon (it’s 4pm here), but my body and my mind are telling me, that I have to stop now :/

My last broadcasts on twitch: http://www.twitch.tv/snooze82/profile/past_broadcasts
The code on github (Javascript, WebGL/Three.JS): https://github.com/fourty2/LD31

See you next time and good luck to everyone who is still sitting in front of his/hers computer 😀

Spot the Santa!

Spot the Santa
Halfway to his goal - the head of snowmanGiant Snowman ColossusScreenshot (4)

Santa vs. Snowman Colossus

Posted by (twitter: @snooze82)
Saturday, December 6th, 2014 2:11 pm

santa

Without any texures yet, but coming along :)

Suddenly, a giant snow colossus appeared

Posted by (twitter: @snooze82)
Saturday, December 6th, 2014 8:57 am

snowcollossus

Okay, Winter setting is ready.

Posted by (twitter: @snooze82)
Saturday, December 6th, 2014 6:09 am

Hopefully, it will become a mix of a 3d third person “jump’n’run” and Shadow of the Collossus.

ld31ss

I’m currently streaming on twitch: http://www.twitch.tv/snooze82

My code is on github: https://github.com/fourty2/LD31

I’m in! \o/

Posted by (twitter: @snooze82)
Tuesday, December 2nd, 2014 7:14 pm

My calendar is an asshole – told me, LD #31 would start on the 12th.
But luckily it’s starting on the 5th, and that’s why I’m able to participate – woohoo.

My entry will be powered by JavaScript, WebGL/ Three.JS and Blenderlike last time (maybe Phaser if my brain wants a 2D game)

Buut this time, I’m sitting in front of my brand new PC – Thank You, Bitcoin! \o/
That’s why I’m going to stream my Odyssey on Twitch (UTC+1).

Good luck, folks!

unnona – Post LD Version

Posted by (twitter: @snooze82)
Tuesday, September 2nd, 2014 12:25 pm

unnona

Hi there,

the controls of my Compo entry are really terrible, so I decided to eventually add PointerLock controls to a Post LD version \o/ hooray \o/.
And because I found a lot of other bugs, I’m going to work on this little gem a while :)

Play the PostLD version here: http://www.lobsterlove.de/LD30/

Please let me know, what you think.

And of course, I’d like to get a rating for my Compo version here:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12061

Thank you :)

Marc

unnona – Post Mortem

Posted by (twitter: @snooze82)
Sunday, August 31st, 2014 12:48 pm

Screenshot from 2014-08-31 21:34:21

A little late, but you can read my just-published (second) LD Post Mortem here:
http://henklein.com/post/96286164366

I didn’t post it here, because it’s german (my english is far from good enough to express my thoughts) :)

Beside the post mortem, you can play and rate my entry here:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12061

I would also love to play your games, if they are playable on a linux machine :)
Leave a comment!

dunno – unnona

Posted by (twitter: @snooze82)
Sunday, August 24th, 2014 5:34 pm

Wooohooo, my (second) entry ‘unnano’ is ready to get played by you.

Screenshot from 2014-08-25 02:09:28

Play & Rate it, please: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12061

Unfortunetaly, I didnt have enough time for music or special effects :/ I wasted my time with collision detection and animations 😉

And the second disclaimer: you can shoot the big balls, but they neither fight back nor hurt you :)

I hope you’ll enjoy it as much as I enjoyed the last 47.5 hours.

Now: PLAYING ALL THE OTHER GAMES!! \o/ \o/

Still no name for this entry..

Posted by (twitter: @snooze82)
Sunday, August 24th, 2014 1:52 pm

.. but I’m coming along anyway 😀

yetanotherone

If you’re curios, the game scenario goes here:
You’re trapped and have to find all keys, to get out.
Some keys are behind locked doors (which you can open with one of other keys).

Sounds easy, but the same world exists multiple times in an multiverse scenario – and there are the other keys.
You reach them by going through portals.

But there is one more thing, you know.. the time ..
Now, go, and get the right key, while it’s there – maybe in another world, you have already taken it..

I still have four hours, have I?

totally messed up animations

Posted by (twitter: @snooze82)
Sunday, August 24th, 2014 11:27 am

I will never ever understand, what I’m doing wrong with blender and threejs.

But hey, you will control a really funny walking player :’D

That looks good (click to see):

the good one

And that’s my special pimp-my-animation super power :/

not so good

[cache: storing page]