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We made it to the finish line!

Posted by (twitter: @sleepYxy)
Monday, December 14th, 2015 1:04 pm

Wow! What a feeling..

For my second time in this game jam and the first time for the other two, we are feeling so satisfied that we have actually done it. We learned a lot about spriting and Unity and communicating as a group. At the beginning of the second day we realized that everybody¬†had a different idea about what to do with the robot, so we scrapped our initial intentions and just added some animations. The gameplay was fine at this point so we didn’t want to add something new.

The art style definitely needs improvement, we will mark that for the next time ūüėõ

You can play our game RoboCombo here

Obligatory “I’m in”

Posted by (twitter: @sleepYxy)
Thursday, December 10th, 2015 10:24 am

Well, let’s say “we’re in” this time. This is my second Ludum Dare, the last one being my first and I am so exited going in for another round!

So, this time¬†I infected two¬†of my friends with the idea of creating something fun over the course of a weekend and they wanted to join. Last time I didn’t finish my game but I learned a lot in the process. Now it is time to do it properly!

I don’t know what we’ll be using, probably Unity.

Let’s hope for an inspiring theme, happy crafting everyone!

At least I learned a lot and get to play your awesome games!

Posted by (twitter: @sleepYxy)
Monday, August 24th, 2015 4:42 pm

Although I made a game, which I decided not to submit, because I think it is too much of a protoype, I learned a lot in my first game jam ever!

It was tough at first to form an idea off of¬†a theme, which baffled me. Maybe¬†I¬†just got stuck in the wrong direction of thinking. I was thinking:¬†“Why the hell would someone want to play a monster?” and “How could¬†someone empathize¬†with a monster?”.

But in the end I managed to come up with an idea for a top-down survival game where you play a cave monster and have to defeat waves of humans who want to get you out of your cave.

Due to time constraints (had to work on two days of the jam) I still think I did well and am proud of this rough looking monster, but I don’t think it is presentable enough for public.
The rough protoype was done pretty fast but the art part was problematic for me, because I never did pixel art in my life. But now I got a decent understanding of how it works and even have a presentable sprite of a knight and archer. And then: Tiles… how does one make tiles?
This whole jam was a jump into cold water, which is really something new for me ūüėÄ

I think I learned how to prepare better for next jams and how long it takes to make decent game art, or a¬†game in itself. I won’t let this semi failure of not taking the step across the finish line stop me from diving into game development. ūüėČ

Here’s a gif¬†for those interested:

CaveMonster

Well, my only intention of this post was to say that I am having a blast playing all your games and giving feedback! This is so much fun, I don’t want to go to sleep tonight ūüėÄ

*hugs for everyone*

I’m in for my first time!

Posted by (twitter: @sleepYxy)
Wednesday, August 12th, 2015 10:13 am

This will be my first ever game jam and I am really excited about it!

I started to make¬†games a few month ago and figured this would be a great challenge to test my newfound skills. *throws himself into the open, cold water… brrr*

Unfortunately I have to work at friday and saturday night, but hopefully I can use the time to plan things then and develop at day.

So, the obligatory tools I will be using are:

  • Unity 5 in C#,
  • Pen, Paper and Photoshop,
  • Audition,
  • and maybe others.

Be gentle, cheers!

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