Ludum Dare 31
December 5th-8th, 2014

About Skriglitz (twitter: @skriglitz)

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Tired now…

Posted by (twitter: @skriglitz)
Monday, December 19th, 2011 7:49 pm

Well after all this I finally found out that I had an hour submission time after the end of the compo and so I thought I missed it and went for the Jam. But all is well. I rolled out my first game and managed to keep my sanity too along with not gaining more than 2 lbs from lots of mountain dew and food :D  Now just to relax and continue on my other game.

Btw heres my entry as well as a lovely timelapse :D

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8075

Updated Workspace

Posted by (twitter: @skriglitz)
Friday, December 16th, 2011 6:07 pm

My new desk setup…was a pain but i’m triscreening with CRT’s. The monitor on the left is thanks to MaxiVista.

Ready and Loaded

Posted by (twitter: @skriglitz)
Wednesday, December 14th, 2011 3:51 pm

Hey all I’m Skriglitz and I’m from Oklahoma.  First timer here but I hope to actually accomplish something. I’ve got like 1 or 2 alternate desk setups ready in case someone needs to steal the TV from me. And yes I was watching the video to party rock anthem in 1080p :P

Language: Java using Eclipse IDE

Framework: LWJGL 2.8.2

Graphics: Paint.Net

Sound: bfxr, sfxr and possibly FL Studio 10

Screen Capture: Xsplit

Music Players for Enjoyment: VLC and Spotify

/a

Base Code Declairation + Intent

Posted by (twitter: @skriglitz)
Wednesday, December 14th, 2011 2:04 pm

Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.

My LWJGL Base Code

Edit: Added a texture map for font

Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig

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