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Ludum Dare 37
Ludum Dare 36

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Thank you all and Happy New Year!

Posted by
Friday, December 30th, 2016 2:51 pm

I just want to thank everyone who played our game and left a valuable feedback. You guys are awesome!

I played a lot of interesting games during this LD. It was an epic journey. We got more than we expected. There is still some time left so let’s push this to the limits. You can try our game (find a link below). If you like it leave a comment so I can try your game too. Have Fun!


HourGlass Collector

Click here to learn how HourGlass Collector was made.

Click here to play HourGlass Collector

HourGlass Collector. When simple things are not so “simple”.

Posted by
Saturday, December 24th, 2016 12:39 pm

First of all, I want to thank everyone for the provided feedback. We appreciate that!
It was an awesome jam and we had a lot of fun. So I decided to tell you our story.

A story of HourGlass Collector

HourGlass Collector


  • Skorpyo. Team Lead, Programmer, Project Manager.
  • Fourcy. Game Designer, Level Designer, Artist.
  • Xcentric Noizz. Composer.


    “One Room”. This theme was unexpected. But it turned to be a very interesting one. It wasn’t a hard one for us. The idea immediately popped up in my head. Our game designer polished it and we started our project.

Game Design

    Fourcy started to make game design. First thing he made was a list of game elements. They were used as game objects. With this list I could make a set of placeholders to test mechanics, controls and other stuff. I started coding while Fourcy was working further on game design.


     Next step – game mechanics. Our game has a lot of different game mechanics. Fourcy came up with around 15 of them. Not all of them made it to the end. Some were changed, rebalanced or trashed. I will not show you the full list cause this will ruin your game experience =) At this point Fourcy started to work on art.


    All sprites were made by Fourcy. He used Sai as graphics editor.

char animation standingarch door spawnerspikesbutton map

 Level Design

    Fourcy spent a lot of time polishing this “level”. It had to contain lots of “game layers”. This was the result of “brainstorming”.


    There are 3 spawn points on the map. A button works as a trigger and spawns hourglasses. Active spawn changes in a clockwise direction. (This is a hint for one of the levels)


    This game was made in Unity3D (C#). After recieving list of game elements I started to work. I made a list of placeholders and started to implement base logic. Here we began to move and jump. What a platformer without jumping?

     Spikes added (yellow box). First real danger. By “danger” I mean DANGER. See these corpses?

    Working with placeholders saved a lot of time. I’d made almost every game mechanic before we had sprites ready. But with sprites it looks better.


    Our game is almost ready. We need one more thing – a good soundtrack. This is where our composer starts to shine. Provided with gameplay and pictures he made an OST that changed the game. It was no longer a boring platformer but a funny game that attracts you from the start and keeps you till the end. If you like the OST and want to listen more, search for Xcentric Noizz.


    We asked everyone we could to try our game. We knew it was hard so we made the game a lot easier. We can’t make it even easier because it will become boring. We did our best to balance the difficulty curve. But there’s always room to improve. And thank you for the feedback and gameplay videos. This helped us to find the problem.

Thanks for reading!

Click here to play HourGlass Collector

HourGlass Collector. Walktrough.

Posted by
Friday, December 16th, 2016 5:44 pm

Hy everyone. Here is a walktrough of HourGlass Collector. You can use that in case you got stuck or if you want to find how this game looks like. But remember that you will not get full experience unless you try the game yourself. Good luck and have fun! Cheers!

Try HourGlass Collector!

HourGlass Collector. Web version available.

Posted by
Friday, December 16th, 2016 5:14 am

How many lives you need to win the game? 5, 10, 20? Post your score in comments. Enjoy!

Play HourGlass Collector

HourGlass Collector.

Posted by
Thursday, December 15th, 2016 7:49 am

Do you like 2d platformers? Be free to play our game. But i got to say that this is pretty unusual one. Don’t hesitate to check why =)
P.S. We added a WebGl version.

Check HourGlass Collector

HourGlass Collector. Finished.

Posted by
Monday, December 12th, 2016 5:44 pm

Our games is now complete. Please take your time and enjoy it. Have a nice day.
I’m going to take a nap.

HourGlass Collector 2016-12-12 22-37-15-347

Check HourGlass Collector

Hourglass Collector. Update 2.

Posted by
Sunday, December 11th, 2016 12:19 pm
Adding some art =) I like where it goes.

Hourglass Collector. Update 1.

Posted by
Saturday, December 10th, 2016 2:58 pm

Hey guys. Seems like platformers are our best weapon. First steps are done.

Adjusting basic platformer mechanics with placeholders.
P.S. Tiles with BoxColliders2D in unity have hidden superpowers. Don’t try to slide another Box Collider along them. sigh…

Hello from Moldova. We’re in.

Posted by
Saturday, December 10th, 2016 9:44 am

Hello everyone. It’s nice to see you all again. We’re in and we have something in mind. Let the fun begin.
We will use:
Engine: Unity3D
Gpx: Sai
Level editor: Tiled
Google docs to keep notes, tables and other stuff in easy access.
Good luck everyone! We’re expecting to see a lot of awesome games.

Arch Journey. Last Update during LD36.

Posted by
Monday, August 29th, 2016 7:14 pm

IMG_30082016_024723 IMG_30082016_024738
Welcome To Arch Journey! This is Our first Ludum Dare and we’ve surely taken the wrong path. It’s sad, but we couldn’t achieve what we have planned. You can see about 5% of total game.

Arch Journey is a game about 3 archeologists who went to a new unusual archeological site. When they arrived an earthquake happened. They fell down into an ancient catacomb. But only one survived. Chose your hero and help him escape this place and return home. You can chose between 3 tools (sword, hammer and bow) representing each of archeologists. Depending on this choice you’ll have different paths of progressing through the game. In this game you’ll have to solve puzzles, defend yourself from the ancients, find ancient spheres to improve your tool and finaly escape.



Here is where your journey begins.

And to the sad part.. What did we implement.
One level, one hero (with sword), a couple of easy puzzles, one ancient sphere to improve your sword mastery, a couple of dummy enemies (no AI, sorry guys =( ). At least we got a solid dungeon atmosphere. It’s a bit more of a prototype than actual game, but it’s still was a lot of fun. We hope you’ll enjoy our game. Leave feedback and have a nice day! GL.

Arch Journey

Arch Journey. Update 4.

Posted by
Sunday, August 28th, 2016 8:18 am

Hey everyone. It’s the second day already. What we have for now.
Platforms – Check
Weapon – Check
Now we’re more into platformer.

Arch Journey. Update 3.

Posted by
Saturday, August 27th, 2016 12:42 pm

Turn the lights on! Result of day 1.

We’re taking a break. There’s quite a lot to polish, but the basic idea is done. The fun part will come with puzzles, and other ancient stuff. See you all soon =)

Arch Journey. First steps. Update 2.

Posted by
Saturday, August 27th, 2016 10:58 am

First view of Ancient city dungeon. Now it’s time to add actual Ancient Technologies =)

Arch Journey. First Steps. Update 1

Posted by
Saturday, August 27th, 2016 6:59 am

Hello everyone!
We finished working on idea. Now it’s time to start prototyping the core game mechanics. I hope we will finish game in time. We don’t have a lot of game dev experience, but i know i’ll be fun.
I’ll propably set up a live stream, so you’re free to join. Stream language will be Russian but you can write comments in English. Communication is a key to success. GL to everyone.

Count us in! More people from Moldova!

Posted by
Friday, August 26th, 2016 12:06 pm

Hello everyone. We’re so excited because this is our first LD.
We will use:
Engine: Unity3D
Gpx: Photoshop, Sai
Sfx: Audacity maybe?)
Google docs to keep notes, tables and other stuff in easy access.

I hope we will finish our game in time.
Good luck everyone! We’re expecting to see a lot of awesome games.

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