About skonkan (twitter: @DreamboundAB)

Dreambound Studios
Small indie game studio
3D graphics dude

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Ludum Dare 31

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Fungus War! Our game is done!

Posted by (twitter: @DreamboundAB)
Monday, December 8th, 2014 1:07 pm

Posted by (twitter: @DreamboundAB)
Saturday, December 6th, 2014 4:21 pm
It´s spreading

It´s spreading

Some more work done. Better art and gameplay. Still no sound or AI.
Now you can expand your fungi and eat food to survive.

Todo
– Enemy AI
– A goal with the game, we still are not shure what it should be 😛
– Ambient animations
– Sound, FX and music.

First screenshot

Posted by (twitter: @DreamboundAB)
Saturday, December 6th, 2014 11:29 am
The basic graphics are done, and the programing have come a good way.  The goal is to spread your fungi and control the world a.k.a. "the plant"

The basic graphics are done, and the programing have come a good way.
The goal is to spread your fungi and control the world a.k.a. “the plant”

Another chance to make a game

Posted by (twitter: @DreamboundAB)
Friday, December 5th, 2014 4:22 pm

Me and some friends are joining the jam.
Last time was about 2 years aggo.

Engine will be Godot Engine.
And I am moastly gona paint stuff in photoshop.
We don´t have a plan for audio yet 😛

Chears 😀

Planetary Devour

Posted by (twitter: @DreamboundAB)
Saturday, December 15th, 2012 10:45 am

Our first Ludum Dare jam 😀

And here’s our first progress report for our game Planetary Devour, a R-type clone where you take on the role as the big bad boss.

Here’s  the first shot of the construction phase for the boss mother ship.

pd_screen_dumps_01

Now on to annihilat some defenders!

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