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The "Booo Hiss Booo"ing Everything Award
Awarded by asiekierka
on August 23, 2010

skintkingle's Archive

Tick Tock Goes The Clock

Posted by
Friday, December 17th, 2010 1:21 am

In for myΒ Third LD48, Tools of the trade are the same as last year, hold on let me dig out my last post to save me blurbing and source code linking again. If you arent that bothered i’ll just summarise here and you can ignore the source code and what have you.

I am using:

  • My SuperNova Game Engine (Source Code Link)
  • SkintScript Scripting Language (Source Code Link)
  • SFXR
  • Paint.Net
  • Visual Studios 2005 Professional
  • XNA Framework 2.0
  • Possibly A library i wrote called “Network Library” If i decide i want to make a multiplayer game. (Source Code Link)
  • C#

Good luck to all the newcomers this year and i hope you guys will enjoy it as much as i did the first year i entered. The best achievement you’ll get out of this is the satisfaction of making a game in 48 hours.

May not be starting straight away, because i’m away from home on work, but i should get a good day and a half out of this!!

Good luck all!

Skintkingle

Progress update #4 Another very main menu!

Posted by
Sunday, August 22nd, 2010 6:19 am

Not very pretty at the moment!

But it exists! as does an End game screen with stats!

A very main menu

A very main menu

What all the ladies like… Shopping!

Posted by
Saturday, August 21st, 2010 2:20 pm

Added shopping in!

Try the latest release here

You need XNA Framework 2.0 to run it

some screenies!

Shop button and stats

Shop button and stats

Shop options

Shop options

Status update #3

Posted by
Saturday, August 21st, 2010 11:47 am

this is going too smoothly

When’s it going to go wrong? it must be soon!

Nearly done all the game code.. tomorrow will be dedicated to sound and graphics!

little looksee:

Money money money

Money money money

Progress update #2 and trial version

Posted by
Saturday, August 21st, 2010 8:25 am

trial version can be found here

dont forget to follow me here with the progress

Post comments on it so far.

here’s a couple of screenshots

Projectile Time!

Projectile Explosion

Projectile Explosion

Progress report and food!

Posted by
Saturday, August 21st, 2010 6:03 am

Update reporting in! Intersect point is working now so forcing the enemys away should be possible now. :)

A few enemys!

A few enemys!

as you can see a healt filled lunch!

Pate, cucumber cheese. what else could a man want?!

Pate, cucumber cheese. what else could a man want?!

Woke up to GOOD code?!

Posted by
Saturday, August 21st, 2010 3:19 am

Last night when the theme was released i worked for an hour before i went to sleep

i woke up and the code i wrote was actually GOOD! (surprize)

anyway, i’m streaming my workfrom start to finish, find me here

Adrenaline gets the fingers going!

Posted by
Friday, August 20th, 2010 1:22 pm

In the past hour i’ve upgraded my Engine from DirectX to XNA, setup an Audio pipeline, added 5 new Particle effect types, and finally fixed and improved Sprite animation. I cant believe what adrenaline from excitement can get me doing! πŸ˜›

If anyone wants to use it or have a look it can be found here

It’s a 2D top down engine.

Good luck everyone, LD forever!

Tools of the trade

Posted by
Thursday, August 19th, 2010 4:48 am

So what’s going on this weekend.

What weapons have i chosen this time?

Well:

Programming

Visual C# .Net – Windows only i’m afraid.

SuperNova Game Engine (Mine, Find it here. It’s a .Net object though so you need to be writing in .Net)

Graphics

Paint .Net

Sound Effects and Music

Guitar Pro 6

sfxr for effects.

Community?!?!1!?1!?11!1one!1/1eleven!1

I’ll be streaming from start to finish here as i did last year.

I will also be trying to make a time lapse video too so we’ll see how that goes! πŸ˜‰

All pretty samey from LD17,Β  minus the addition of SuperNova.

After LD17 i accidentally made a lot of reusable code which i chucked into a engine for me! πŸ˜€

After i’ve submitted a Compo entry i’m thinking of teaming up with a friend to get some sexy music going for a jam release too.

Who else is going to be doing something like this?

Back for another round of LD

Posted by
Sunday, August 15th, 2010 4:10 pm

Slightly more prepared this time.. I’ve got a game engine framework at my disposal this time that i’ve written.

Lets hope it goes well.

Good luck to everyone else who’s participating! πŸ˜€

Saving throw (Hopefully)

Posted by
Tuesday, May 4th, 2010 11:51 pm

a few people reported problems when running my game… and i have filtered it down to the compiler.

It compiled the game which was only compatible on 32bit systems.

I’ve now uploaded a 64bit compiled option.

I hope this resolves some of your problems.

Link Fixed

Posted by
Monday, April 26th, 2010 1:49 pm

The link to my entrys Windows download is now fixed..

sorry for any inconvenience! :)

And done!

Posted by
Sunday, April 25th, 2010 12:00 pm

Now i kneel to the mercy of you all.

Please handle with care, this is my first time :)

You know what it’s like when it’s your first time πŸ˜‰

dont click here if you have no mercy!

Tarts, My game’s full of them!

Posted by
Sunday, April 25th, 2010 9:12 am

Tarts… Tarting it up that is.. The gameplay is sound now, and i’ve had a fair bit of fun with it.. the only thing that’s lacking now is…. graphics.

I just implemented DirectSounds for some amusingly composed sounds (My voice is featured.. Head for the hills!)

Thinking of submitting before i can get more graphics done.. but i really would like a better Island image.. it just…… just…

so blegh! that’s the only way to describe it!

Anyway, grab it here, Now!

Gameplay complete!

Posted by
Sunday, April 25th, 2010 5:29 am

Super Island Colonizer is COMPLETE!….

gameplay wize..

Now i’m going to see if i can get some sound into it before the deadline, and maybe pretty up the graphics a little bit..

but now…. time to relax for a bit and play some submittions.

I hope you all had/are having fun :)

Sailing away on a new ship

Posted by
Saturday, April 24th, 2010 1:27 pm

Well… soon anyway!

All i have left to do “gameplay” wize is to add boats and prevent players from colonizing any island they wish at any point….

Then i can work on making the graphics look a darn sight better than they currently do. :)

Here are some images so far.

A very main menu!

A very main menu!

The wide open sea

The wide open sea

A very happy island!

A very happy island!

join me here for a live stream of me developing, and grab a recent build here

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