Well I’ve once again fallen into the trap I often do. In trying to think up something to make a game interesting, I came up a delicious problem to chew on, which has eaten all my time. I think the key to finishing a solid LD entry is to avoid things you don’t know how to do already when you start, but that is hard for me because tricky problems are so much fun. And since posts with only text are not much fun, I’ll add on the quick maze hallway tilemap I’d made up, though I had planned to have a number of variations on each tile and a bit more detailing.
Oh well, good luck to all else. With some of the pictures I’ve seen on here I am really looking forward to checking the entries out.