About Sithdown (twitter: @sithdown)

Entries

 
Ludum Dare 27

Sithdown's Trophies

Sithdown's Archive

Refactoring and coffee time!

Posted by (twitter: @sithdown)
Sunday, August 25th, 2013 8:55 am

…AAAAAAAAAAAAAAAAAAH!

So, I figured after some sleep that “if I’ve been using everything as an object, why did I resorted to those ugly globals to keep track of each entity’s state and such? Oh clumsy me from three hours ago, you won’t be forgiven!

Current code -as ugly as it is- is prettier than yesterday and more capable. Or, to say, I’ve added at last all those methods canvasengine didn’t provide. With this new system, everything can interact with every other entity (it could but won’t, because of time constraints).

We have decided to change the winning conditions a little: Instead of doing one action to win the level, y0u can interact as much as you want for ten seconds, and if those decisions add up to the “being alive” motto, well, you succeeded!

Every object/character you use in one way or another will add x points to your score, relatively to the level difficulty an the object itself. We have decided to keep the character variety low: ~10 different entities (animated!).

And that’s all for now; we are going to take a break somewhere where watching above means seeing the sky instead of a white ceiling. Fresh air, here we go! Tell us what you think on twitter: @Numa1988 (the ART) and @Sithdown (code)

 

P.S: Those are some of the characters @Numa1988 drew in slightly different poses (victory, frightened, dead):

curlygirlvictory runningboyupclosecurlyboydead Yay for asset recycling!

Our first Ludum Dare Jam

Posted by (twitter: @sithdown)
Saturday, August 24th, 2013 9:15 pm

Good news, everyone!

It turns out @Numa1988 and I (@Sithdown) have partnered in our very first LD48 Jam. He is gracing us with these marvelous, espressive characters, while I struggle to bring them to lif-err, DEATH.

try(If you wanna smile/laugh click the image to view the GIF in its full size)

Death, you say? Oh of course, let us explain. After some brainfarting we settled with one of Numa’s best ideas: You face an inminent death, so you have to act quickly to avoid that nefarious end: Interact with the objects and characters in scene to save your life. Just clicks and drags, as I wanted the game to be playable on any tablet and we don’t have time to use complex control schemes. Drag things, tap things. Yowzah! You win. Except when you lose.

We had some difficulties on our late start (secondary computer won’t start) but we kinda sorted those down (thanks Compaq ARMADA M300, you saved our day!). As for the technical part, I decided to use canvasengine (which I didn’t use before, and yeah, I know how much learning to use the framework with so little time was a bad idea BUT who cares, we are here for the fun). It’s an easy to use framework, really -really- easy, but I found its documentation unsatisfying. Time was a precious thing for us so I just resorted to ugly fixes, hardcoded behaviours, and lots of crazy things I’m not embarrassed enough to admit.

Where were we, the fun I recall? Oh, we had plenty. Some Coke and BBQ pizzas went down our throats; we listened to 8-bit music and some Megadrive classics OSTs, and oh for all the gods did you see those drawings? Hilarious. I’ve been staring at them almost as much as fiddling with the oh-so-messy-code. It’s been an hour since Numa went home and I’m supposedly cleaning the code a bit so we can continue tomorrow, but well, here I am slacking off and calling it a day. This is how the *game* looks and plays as of now:

woah

(I keep laughing like an idiot when the poor guy goes badass, thanks for your art Numa)

We will add more characters and objects tomorrow, with some simple mechanics. Also, sounds/music. We thought of bfxr and some voiceover, but have NO IDEA on what to do with the music. Maybe no music is the best music we can achieve 😛

There were some undeveloped, ditched ideas, as a run from Marathon to Athens in 10(ten!) seconds preformed by a superhuman at several times the speed of sound. (That’s why there are a lot of ruins in there). There were more crazy ones involving japanese grammar puzzles, but… oh, I suppose we can’t do everything -for now-.

Ah yes, *we* are @Numa1988 and @Sithdown, two Spanish guys seeking for adventure. If you see us on twitter say hi!

 

So that’s all for now, I’ve been looking through the compo and there are quite many interesting projects! I’ll sure give them a go when finished :)

[cache: storing page]