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The Barrels and Barrels of Water Award
Awarded by yuigoto
on January 3, 2017

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Happy New Year everyone!

So we’re near the finish line for the ratings and until now all the commentaries i got was really constructive, interesting and also motivating. So thank you all for that.

oneroomonebomboneminutelogo-web

Regarding this i may want to continue working on the concept and see if i can get something more complete and challenging than this compo entry i’ve made.

I want to add more mechanics, create more levels, change the look and feel of the overall (maybe some flat design) and have some silly ideas about playing a dog instead of a bomb diffusal robot. Why not trying to go outside the “one room” theme in new levels.

Again thank you all for the motivation, 2017 will be my decisive year for game making, i feel it.

 

Play and rate my game right here, don’t forget the comments and come talk on twitter @Siryakko.

I’m pretty sure you always wanted to control an Anti-bomb Robot

Posted by
Thursday, December 15th, 2016 2:53 am

And if i’m right you should give a try to my compo “One room, One Bomb, One Minute”.

The concept is simple, you control a robot with the arrow keys, up is to accelerate, down to break, left and right to steer. The only other key you need is the Space Bar key that will help you destroy boxes while you’re in contact with them.

You got 4 levels, the fourth one is a special gift for the holidays season.

Come give me your feedback and your final score 😉

oneroomonebomboneminutelogo-web49920-shot1-1481474953.png-eq-900-500

A game, 4 levels and just the sound and musics missing.

Posted by
Sunday, December 11th, 2016 7:24 am

oneroomonebomboneminutelogo-web

I’ve been working a different way this time. Taking my time, trying to continue living on the side, sleeping enough and no stress. The result is that i’m pretty happy with what i’ve.

4 levels and going to work on the sounds and musics and maybe trying to create more levels.

I’ve been using Construct 2 this time and happy about i too. Maybe some improvment to do in the logic but it works the way i want it to work.

Screenshot_4

37 here i come!

Posted by
Friday, December 9th, 2016 8:54 am

Third one for me, 1st was on Construct 2, 2nd on Unity, this one i don’t know… can be both.

Doing everything all by myself, again.

It’s going to be fun!

giphy

Still a lot to do but quite proud of my first Unity game

Posted by
Tuesday, April 19th, 2016 1:23 pm

Even if i know there is flows, only one level and such things, i’m here to learn, to get feedback on my new and starting career as an indie game dev.

My compo is an adventure/puzzle game where you have to find you way out of a maze, and on the plus side you have to play as an awesome Cactus that can shapeshift to help him passing through some obstacle.

Now that the game is stable and has it’s web version playable i thought that it will be good to write a few word to get some people playing it and giving feedbacks.

It’s called Mighty Morphin’ Cactus : in the dark and you can find it here.

Thanks for reading and playing.

Screenshot_7

I dit it, first game with Unity and quite proud

Posted by
Sunday, April 17th, 2016 6:09 pm

I started to learn Unity and C# 3 weeks ago and it’s the first game i do from scratch and i’m quite proud of what i’ve done.

The version i’m going to submit will have only one level (because i’m short on time for Compo) but i’ve a blast doing it, losing so much time rethinking my concept and struggling with my short knowledge.

I’ve learned so much this 2 days!

Let’s see if i’ve to continue the game after the Jam.

Good night :)Screenshot_7

Count me in

Posted by
Sunday, April 3rd, 2016 1:33 pm

And this time it would be with Unity that i started learning 2 weeks ago.

It’s going to be a fun trainwreck

Rotten Fruit of the death Post Mortem

Posted by
Monday, April 20th, 2015 7:31 pm

First time on LD, first game, and i’m glad i’ve already learned a lot on which game i wanted to create. I’ve also learn the hard way that improvising can break what you’ve done for hours. In the end it was somehow difficult to stay focus on what’s important and try not to lose myself in much complicated mechanics as i’m a newbie.

Final result for me? I had so much fun that now i have the “Indie Game Creation” virus and i love that. Let’s work, try things and see you on next LD and games.

If you want to play/rate Rotten Fruit of the death, it’s right here

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