About sirGustav (twitter: @sirGustav)

C++/C# programmer by day and game programmer by night. 29 years old, lives in south of Sweden and has been actively participating in all main ludum dare events since #15.

Entries

 
Ludum Dare 33
 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15

sirGustav's Trophies

The Grand Food Award #16
Awarded by Hempuli
on December 20, 2009
The Grand Food Award
Awarded by Hempuli
on September 5, 2009

sirGustav's Archive

progressing nicley

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 2:02 pm

Nothing much has happened, object rendering is coming along nicely. I removed the debug rendering and added a player(the blue B) and a regular object(the A). You can walk around the world and the B is static as it was a part of the world.

more

looking good

 

Some more sketches

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 12:21 pm

It’s been a while since I posted last, so here the current progress…

Testing the object rendering

Testing the object rendering, seems to be working fine so far

 

sketches

Got a bit tired of all the sinus and cosinus calculations so I sketched out all the game states that I need

 

Moar progress

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 9:20 am

Added a level, still no actual gameplay…

During the day...

During the day you can roam free and hurt innocent people

but during the night...

but during the night the heroes come…

 

For anyone out there still missing an idea…

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 7:31 am

Dr. Horrible the game should be made and it fits the theme, just saying…

Probably shouldn’t spent that much time on that background

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 5:40 am

ok… no gameplay whatsoever and no heroes or villains in the game so far, but I got a background with a day/night cycle. I should probably be spending my time on the game than the actual background…

The day

The day

During the night

During the night the furry four comes to the rescue

I got some progress…

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 4:14 am

okay.. got some early screenshots where I play around some with the tech and size of things

first screenshot

first screenshot

and a gameplay sketch based on this test:

 

looks good

looks good

There are silhouettes in the background with a batlike signal when the heroes are about to arrive and a planet/world circling to keep the player on top as he walks around beating up innocent civilians.

Yeah.. I think I’m going with this.

Character design in progress

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 3:25 am
sketches

sketches

I’m in!

Posted by (twitter: @sirGustav)
Saturday, December 15th, 2012 2:11 am

Okay, I’m in. I’ll be creating a beat ’em up like game where you control a goat like evil character that beats up civilians in order to get the attention of the heroes so you can fight them and win.

Game completed!

Posted by (twitter: @sirGustav)
Sunday, August 26th, 2012 6:46 pm

The game is “complete”!

Posted by (twitter: @sirGustav)
Sunday, August 26th, 2012 2:24 pm
the game

the game

SO…. the game is “complete”. You can select between 3 different animals to play as with 3 different powers. The cat can cough up furballs, the skunk can drop smelly bombs and the labrat get extra evolution points for being experimented on. You fight of scribbles/spaghetti monsters and sometimes they drop bombs that explode. If you kill enough enemies you can evolve gaining faster moments, better powers, more health etc. However, to keep on surviving as a species you must mate with other animals and get children.

the menu

the evolve menu

Now I need to spend the rest of the time to polish it up and make the menu system comprehensible and intuitive and not ugly.

 

delicious food

delicious food

Working on new graphics

Posted by (twitter: @sirGustav)
Sunday, August 26th, 2012 3:06 am
new graphics

new graphics

I’m trying out a new look on my games. Thanks to artrage it’s pretty easy to get a artsy look. It’s a shame that the character pictures doesn’t look as good when scaled down (from artrage images) as the level do. Oh well…

You know you have a good game when the basis is killing and mating!

Posted by (twitter: @sirGustav)
Saturday, August 25th, 2012 6:17 pm
third screen

third screen

The rat is temporary graphics for a random animal that you can mate with. The goal is to include a few different animals with different powers and mate between them. The different powers I got so far are deadly skunk explosion that has to be charged and some form of eye laser/electrical fur-ball. I’m going to go with evolution points and some form of reaction/slowmo effect as a power too. I guess mating with different supower powered animals could result in differnet superpowered offsprings, but at the current difficulty it’s hard surviving a wave. Perhaps I should rethink the one hit one kill gameplay.

Next on the todo list is the evolve menu and grahics but that will have to be done tomorrow. It’s 3 am here and I’m surprisingly not tired.

Gameplay almost complete

Posted by (twitter: @sirGustav)
Saturday, August 25th, 2012 4:22 pm
second screenshot

second screenshot

Still temporary graphics from old game, your animal(the dude) can either shoot lasers(the rat) at incoming enemies (the stars) or dash-kill them. More superpower are on the way and also mating and evolving. In short, the game is a mix between two previous ld games: loupton and diamond hollow.

food

food

Progress!

Posted by (twitter: @sirGustav)
Saturday, August 25th, 2012 10:25 am

first screen

So far I’ve stolen the graphics (and sounds) from my old ludum dare entry and I intend to update it when I got some actual gameplay. At the moment you can run around, jump and avoid stars. Nothing happens when you collide with them or fall outside – yet, but that will happen soon I hope.

lunch

lunch: eggs with creamed smoked roe and hot chocolate

I’m in and I have an idea!

Posted by (twitter: @sirGustav)
Saturday, August 25th, 2012 3:33 am
My idea

My idea

The basic idea is: select a animal to evolve, survive enemy waves, find a mate, reproduce and evolve. Different animals will have different powers, haven’t decided on the final amount of animals and abilities but I’m kicking around a few.

 

saturday breakfast

saturday breakfast

yummy.

Almost complete level

Posted by (twitter: @sirGustav)
Sunday, April 22nd, 2012 4:05 pm

2+ hours until the deadline and I finally got a level that isn’t super easy to “complete”. Left to do is to add some form of level completion thing so that the level actually can be completed. I’ve run into performance issues, and I’m guess it’s some part me not setting certain objects as passive and not having a good cell size and part running a interpreted language as a base for collision. The safe place algorithm that I wrote earlier was insufficient and stupid so I replaced it with respawn stars that you highlight.

The level!

I would have uploaded sketches, of the features that won’t make the cut, but I guess the load on the server is too much at the moment.

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