Nothing much has happened, object rendering is coming along nicely. I removed the debug rendering and added a player(the blue B) and a regular object(the A). You can walk around the world and the B is static as it was a part of the world.
C++/C# programmer by day and game programmer by night. 29 years old, lives in south of Sweden and has been actively participating in all main ludum dare events since #15.
Ludum Dare 33 | Ludum Dare 29 | Ludum Dare 26 | Ludum Dare 25 |
Ludum Dare 24 | Ludum Dare 23 | Ludum Dare 22 | Ludum Dare 21 |
Ludum Dare 20 | Ludum Dare 19 | Ludum Dare 18 | Ludum Dare 17 |
Ludum Dare 16 | Ludum Dare 15 |
Dr. Horrible the game should be made and it fits the theme, just saying…
okay.. got some early screenshots where I play around some with the tech and size of things
and a gameplay sketch based on this test:
There are silhouettes in the background with a batlike signal when the heroes are about to arrive and a planet/world circling to keep the player on top as he walks around beating up innocent civilians.
Yeah.. I think I’m going with this.
Okay, I’m in. I’ll be creating a beat ’em up like game where you control a goat like evil character that beats up civilians in order to get the attention of the heroes so you can fight them and win.
SO…. the game is “complete”. You can select between 3 different animals to play as with 3 different powers. The cat can cough up furballs, the skunk can drop smelly bombs and the labrat get extra evolution points for being experimented on. You fight of scribbles/spaghetti monsters and sometimes they drop bombs that explode. If you kill enough enemies you can evolve gaining faster moments, better powers, more health etc. However, to keep on surviving as a species you must mate with other animals and get children.
Now I need to spend the rest of the time to polish it up and make the menu system comprehensible and intuitive and not ugly.
The rat is temporary graphics for a random animal that you can mate with. The goal is to include a few different animals with different powers and mate between them. The different powers I got so far are deadly skunk explosion that has to be charged and some form of eye laser/electrical fur-ball. I’m going to go with evolution points and some form of reaction/slowmo effect as a power too. I guess mating with different supower powered animals could result in differnet superpowered offsprings, but at the current difficulty it’s hard surviving a wave. Perhaps I should rethink the one hit one kill gameplay.
Next on the todo list is the evolve menu and grahics but that will have to be done tomorrow. It’s 3 am here and I’m surprisingly not tired.
Still temporary graphics from old game, your animal(the dude) can either shoot lasers(the rat) at incoming enemies (the stars) or dash-kill them. More superpower are on the way and also mating and evolving. In short, the game is a mix between two previous ld games: loupton and diamond hollow.
So far I’ve stolen the graphics (and sounds) from my old ludum dare entry and I intend to update it when I got some actual gameplay. At the moment you can run around, jump and avoid stars. Nothing happens when you collide with them or fall outside – yet, but that will happen soon I hope.
2+ hours until the deadline and I finally got a level that isn’t super easy to “complete”. Left to do is to add some form of level completion thing so that the level actually can be completed. I’ve run into performance issues, and I’m guess it’s some part me not setting certain objects as passive and not having a good cell size and part running a interpreted language as a base for collision. The safe place algorithm that I wrote earlier was insufficient and stupid so I replaced it with respawn stars that you highlight.
I would have uploaded sketches, of the features that won’t make the cut, but I guess the load on the server is too much at the moment.